2025-08-13 17:09 CEST

Changesets: spring

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develop b53d1121
Timestamp: 2009-02-02 01:52:51
Author: Marek Baczynski
Details ] Diff ]
sim: transports that can unload on death spread units properly now
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop 08804c0e
Timestamp: 2009-02-02 01:38:40
Author: Marek Baczynski
Details ] Diff ]
sim: don't update transported units after transport dies
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop 78252815
Timestamp: 2009-02-02 01:33:32
Author: Marek Baczynski
Details ] Diff ]
sim: stop colliding units from reaching ridiculous speeds
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 73abc145
Timestamp: 2009-02-01 20:15:15
Author: Karl-Robert Ernst
Details ] Diff ]
CGameSetup-touchup
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 46106779
Timestamp: 2009-02-01 19:28:41
Author: Karl-Robert Ernst
Details ] Diff ]
add optional speed-arguments to LuaUnsynced's PlaySoundFile()
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop f9b4812f
Timestamp: 2009-02-01 19:07:51
Author: Karl-Robert Ernst
Details ] Diff ]
draw neither LuaUI nor fps / clock on /hideinterface
mod - rts/Game/Game.cpp Diff ] File ]
develop 81f81a81
Timestamp: 2009-02-01 15:59:32
Author: Kloot
Details ] Diff ]
* really fix the tangent-vec calculations (lighting appeared inverted)
mod - rts/Rendering/UnitModels/s3oParser.cpp Diff ] File ]
develop fd18dd6c
Timestamp: 2009-02-01 14:07:39
Author: Karl-Robert Ernst
Details ] Diff ]
take unitspeed into accound when generating sounds
mod - rts/System/Sound.cpp Diff ] File ]
mod - rts/System/Sound.h Diff ] File ]
develop 06b38b1c
Timestamp: 2009-02-01 12:12:24
Author: Karl-Robert Ernst
Details ] Diff ]
search for free soundsources before stoping active ones (longer sounds like unit replies will less likely stop in the middle now)
mod - rts/System/Sound.cpp Diff ] File ]
develop d4efeb0c
Timestamp: 2009-02-01 01:23:18
Author: Marek Baczynski
Details ] Diff ]
build: don't use nedmalloc by default
mod - rts/CMakeLists.txt Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
develop f5aef6e1
Timestamp: 2009-02-01 01:16:16
Author: Marek Baczynski
Details ] Diff ]
update nedmalloc version
mod - tools/nedmalloc/malloc.c.h Diff ] File ]
develop 8abc0b11
Timestamp: 2009-02-01 00:37:32
Author: Kloot
Details ] Diff ]
fix SEGV caused by referencing gameServer instance prior to its creation
mod - rts/Rendering/UnitModels/s3oParser.cpp Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
develop 789f7df9
Timestamp: 2009-01-31 23:37:39
Author: hoijui
Details ] Diff ]
build-sys: scons: rework
* reworked AWK scripts and java compile and packaging handling within SCons
* deprecated Unix Shell Scripts and Windows Batches for compiling the Java interface.
* fixed some errors in the scons build
mod - AI/Interfaces/Java/JavaBridge.c Diff ] File ]
add - AI/Interfaces/Java/bin/README.txt Diff ] File ]
mod - AI/Interfaces/Java/bin/build.xml Diff ] File ]
mod - AI/Interfaces/Java/bin/java_generateWrappers.bat Diff ] File ]
mod - AI/Interfaces/Java/bin/java_generateWrappers.sh Diff ] File ]
mod - AI/SConscript Diff ] File ]
mod - SConstruct Diff ] File ]
mod - rts/build/scons/filelist.py Diff ] File ]
develop cad7f31d
Timestamp: 2009-01-31 21:37:38
Author: Marek Baczynski
Details ] Diff ]
sim: stop aircraft from jitter after flying over a goal

most notably makes bombers sane again.
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
develop 4b62a25b
Timestamp: 2009-01-31 15:11:31
Author: Karl-Robert Ernst
Details ] Diff ]
allow soundpitch to be adjusted according to game speed (default off, turn on with PitchAdjust=1)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/System/Sound.cpp Diff ] File ]
mod - rts/System/Sound.h Diff ] File ]
develop fca5e7d1
Timestamp: 2009-01-31 14:22:17
Author: Karl-Robert Ernst
Details ] Diff ]
reuse sound-sources and don'T delete/create them every time (and reserve 1 for music)
mod - rts/System/Sound.cpp Diff ] File ]
mod - rts/System/Sound.h Diff ] File ]
develop f0e481ff
Timestamp: 2009-01-31 13:44:23
Author: Karl-Robert Ernst
Details ] Diff ]
privatize some CGame-members
mod - rts/Game/Game.h Diff ] File ]
develop c557c28f
Timestamp: 2009-01-31 13:28:31
Author: Karl-Robert Ernst
Details ] Diff ]
soem improvements for sound-mute
mod - rts/System/Sound.cpp Diff ] File ]
develop 3befc900
Timestamp: 2009-01-31 13:21:03
Author: Karl-Robert Ernst
Details ] Diff ]
after 45 seconds have passed, ignore unconnected people and start the game without them (if all other startconditions are true)
mod - rts/Game/GameServer.cpp Diff ] File ]
develop bc3e06f8
Timestamp: 2009-01-31 12:54:48
Author: Karl-Robert Ernst
Details ] Diff ]
remove scriptname-duplication in autogen-script.txt
mod - rts/Game/SelectMenu.cpp Diff ] File ]
develop ed13c305
Timestamp: 2009-01-31 02:41:00
Author: Marek Baczynski
Details ] Diff ]
widgethandler: order data is saved in SaveConfigData now
mod - game/LuaUI/widgets.lua Diff ] File ]
develop 9b24580d
Timestamp: 2009-01-31 01:48:04
Author: Marek Baczynski
Details ] Diff ]
windows CRT doesn't know about %zu
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTexture.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop 22e7b678
Timestamp: 2009-01-31 01:33:42
Author: Marek Baczynski
Details ] Diff ]
sim: lua unitdef: expose 'cantBeTransported' to lua
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
develop b7333e0b
Timestamp: 2009-01-31 00:57:31
Author: Marek Baczynski
Details ] Diff ]
fix startscript selection from the menu
mod - rts/Game/SelectMenu.cpp Diff ] File ]
develop 8c1a2106
Timestamp: 2009-01-31 00:50:04
Author: Karl-Robert Ernst
Details ] Diff ]
move volume-handling from CGame to CSound
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/System/Sound.cpp Diff ] File ]
mod - rts/System/Sound.h Diff ] File ]
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