Changesets: spring
develop 047a074f
Timestamp: 2009-04-06 17:38:10 Author: hoijui [ Details ] [ Diff ] |
ai: callback: add the possibility to fetch the version independent data-dir ("common") | ||
mod - AI/Interfaces/C/Interface.cpp | [ Diff ] [ File ] | ||
mod - AI/Interfaces/Java/InterfaceExport.c | [ Diff ] [ File ] | ||
mod - AI/Interfaces/Java/JavaBridge.c | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NullJavaAI/src/nulljavaai/NullJavaAI.java | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NullLegacyCppAI/AIExport.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NullOOJavaAI/src/nulloojavaai/NullOOJavaAI.java | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/AIExport.cpp | [ Diff ] [ File ] | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/SAIInterfaceCallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h | [ Diff ] [ File ] | ||
develop 72379a91
Timestamp: 2009-04-06 12:48:43 Author: hoijui [ Details ] [ Diff ] |
ai: java: fix for multiple Java AIs in one game | ||
mod - AI/Interfaces/Java/JavaBridge.c | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NullJavaAI/src/nulljavaai/NullJavaAI.java | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NullOOJavaAI/src/nulloojavaai/NullOOJavaAI.java | [ Diff ] [ File ] | ||
develop 87f8558b
Timestamp: 2009-04-06 12:09:38 Author: hoijui [ Details ] [ Diff ] |
ai: Java AI Interface: fix/workaround for JNA on 0 sized AI event structs | ||
mod - AI/Interfaces/Java/bin/jna_wrappEvents.awk | [ Diff ] [ File ] | ||
mod - AI/Interfaces/Java/java/src/com/clan_sy/spring/ai/AIEvent.java | [ Diff ] [ File ] | ||
develop 257ceb4f
Timestamp: 2009-04-06 11:31:03 Author: hoijui [ Details ] [ Diff ] |
ai: when an AI fails to initialize, destroy it, so no more events are sent to it | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAILibrary.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIWrapper.h | [ Diff ] [ File ] | ||
develop 0309ff32
Timestamp: 2009-04-06 10:57:51 Author: hoijui [ Details ] [ Diff ] |
ai: bug fixes: Skirmish and Lua AIs now work when using script.txt as well | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop 1bfe6a82
Timestamp: 2009-04-06 02:58:01 Author: Chris Clearwater [ Details ] [ Diff ] |
Really fix spaces/tabs. | ||
mod - rts/System/FileSystem/ArchiveFactory.cpp | [ Diff ] [ File ] | ||
develop e713fae6
Timestamp: 2009-04-06 02:52:35 Author: Chris Clearwater [ Details ] [ Diff ] |
Fixed mix of tabs and spaces. | ||
mod - rts/System/FileSystem/ArchiveFactory.cpp | [ Diff ] [ File ] | ||
develop afae41c0
Timestamp: 2009-04-06 02:45:38 Author: Chris Clearwater [ Details ] [ Diff ] |
Added support for "pool" Archive format. | ||
mod - rts/System/FileSystem/ArchiveFactory.cpp | [ Diff ] [ File ] | ||
add - rts/System/FileSystem/ArchivePool.cpp | [ Diff ] [ File ] | ||
add - rts/System/FileSystem/ArchivePool.h | [ Diff ] [ File ] | ||
develop 144d6e49
Timestamp: 2009-04-06 02:13:43 Author: hoijui [ Details ] [ Diff ] |
ai: fix a bug with a rare SIGSEGV | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop fa3aaeec
Timestamp: 2009-04-06 02:08:42 Author: hoijui [ Details ] [ Diff ] |
ai: Lua: Lua AIs are now usable again! | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop 3da3890b
Timestamp: 2009-04-06 02:07:45 Author: hoijui [ Details ] [ Diff ] |
minor cleanup: some typos corrected and warnings removed | ||
mod - rts/ExternalAI/AILibraryManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/StartScripts/CommanderScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
develop 0c8711dd
Timestamp: 2009-04-05 13:40:41 Author: Auswaschbar [ Details ] [ Diff ] |
LocalSetup => ClientSetup + its own file | ||
add - rts/Game/ClientSetup.cpp | [ Diff ] [ File ] | ||
add - rts/Game/ClientSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.h | [ Diff ] [ File ] | ||
mod - rts/Game/SelectMenu.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectMenu.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - tools/DedicatedServer/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - tools/DedicatedServer/main.cpp | [ Diff ] [ File ] | ||
develop 5675a7f1
Timestamp: 2009-04-05 12:15:25 Author: Kloot [ Details ] [ Diff ] |
LuaUnitRendering: allow registering the inverse camera matrix via SetMaterial (in lieu of custom uniforms) | ||
mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaMaterial.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaShaders.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitMaterial.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | ||
develop 6a0378cb
Timestamp: 2009-04-05 00:18:26 Author: Auswaschbar [ Details ] [ Diff ] |
remove unneeded CSound::prevPos variable | ||
mod - rts/System/Sound/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Sound.h | [ Diff ] [ File ] | ||
develop abdfc294
Timestamp: 2009-04-04 23:59:26 Author: Auswaschbar [ Details ] [ Diff ] |
cmake: cleanup | ||
mod - tools/DedicatedServer/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 350dca14
Timestamp: 2009-04-03 11:40:04 Author: Marek Baczynski [ Details ] [ Diff ] |
build: try even harder to find awk on windows | ||
mod - AI/SConscript | [ Diff ] [ File ] | ||
develop 5a4d802e
Timestamp: 2009-04-02 19:25:12 Author: Marek Baczynski [ Details ] [ Diff ] |
filesystem: fix wrong negation when checking for _S_IFREG | ||
mod - rts/System/FileSystem/FileSystem.cpp | [ Diff ] [ File ] | ||
develop d0b3e682
Timestamp: 2009-04-01 14:02:56 Author: Marek Baczynski [ Details ] [ Diff ] |
add SetBuildFacing(int) and SetBuildSpacing(int) to LuaUI | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
develop 534881e1
Timestamp: 2009-04-01 11:40:08 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
cmake: minor touchup for dediserv | ||
mod - tools/DedicatedServer/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 6fc8bd9b
Timestamp: 2009-03-31 23:58:27 Author: Marek Baczynski [ Details ] [ Diff ] |
make feature reclaim/feature repair speed follow the same rules as units. note that this may be a *game-breaking* change. mods will need to adjust reclaimTime tags on all units and/or features. default reclaim time has been adjusted to not break games completely, but it may not be enough. modders beware. |
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mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop 0738272f
Timestamp: 2009-03-31 23:26:59 Author: Marek Baczynski [ Details ] [ Diff ] |
units in uh->renderUnits can be NULL sometimes | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
develop 6d5cbd2f
Timestamp: 2009-03-31 23:25:51 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix TdfParser for boolean values (0 is false, everything else is true) | ||
mod - rts/System/TdfParser.h | [ Diff ] [ File ] | ||
develop 7f0a90a1
Timestamp: 2009-03-31 22:56:26 Author: Marek Baczynski [ Details ] [ Diff ] |
add /destroy command - kills every selected unit, requires /cheat not named /kill because dedicated server already took that one |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop daf496f5
Timestamp: 2009-03-31 22:16:58 Author: hoijui [ Details ] [ Diff ] |
ai: NTai: fix windows/VS fail | ||
mod - AI/Skirmish/NTai/AI/NTai/Core/AIExport.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NTai/AI/NTai/Helpers/Efficiency.cpp | [ Diff ] [ File ] | ||
develop d96beeb7
Timestamp: 2009-03-31 20:57:52 Author: Tarendai [ Details ] [ Diff ] |
- changed a handful of STL variables to use std:: in code - moved some variables into the efficiency class - removed some comments - copied the needed function from util.c to sidestep the util.c/h incompatibility with Visual Studio 2008 - Incremented efficiency file version from 9.87 to XE10 |
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mod - AI/Skirmish/NTai/AI/NTai/Core/AIExport.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NTai/AI/NTai/Core/Global.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NTai/AI/NTai/Helpers/Efficiency.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/NTai/AI/NTai/Helpers/Efficiency.h | [ Diff ] [ File ] | ||