2025-08-04 09:41 CEST

Changesets: spring

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develop 00ccbe23
Timestamp: 2009-04-13 10:07:26
Author: hoijui
Details ] Diff ]
ai: test C++ AI: initial upload
add - AI/Skirmish/CppTestAI/AIExport.cpp Diff ] File ]
add - AI/Skirmish/CppTestAI/AIExport.h Diff ] File ]
add - AI/Skirmish/CppTestAI/CppTestAI.cpp Diff ] File ]
add - AI/Skirmish/CppTestAI/CppTestAI.h Diff ] File ]
add - AI/Skirmish/CppTestAI/VERSION Diff ] File ]
add - AI/Skirmish/CppTestAI/data/AIInfo.lua Diff ] File ]
develop 26cc9dbe
Timestamp: 2009-04-13 10:06:12
Author: hoijui
Details ] Diff ]
ai: C++ Interface: initial commit of the new C++ AI Wrapper
mod - AI/CMakeLists.txt Diff ] File ]
mod - AI/Interfaces/CMakeLists.txt Diff ] File ]
mod - AI/SConscript Diff ] File ]
mod - AI/Skirmish/CMakeLists.txt Diff ] File ]
add - AI/Wrappers/Cpp/bin/wrappCallback.awk Diff ] File ]
add - AI/Wrappers/Cpp/bin/wrappCommands.awk Diff ] File ]
add - AI/Wrappers/Cpp/bin/wrappEvents.awk Diff ] File ]
mod - CMakeLists.txt Diff ] File ]
develop 2719748e
Timestamp: 2009-04-13 09:49:31
Author: hoijui
Details ] Diff ]
ai: KAIK: fix a bug (introduced by me)
mod - AI/Skirmish/KAIK/PathFinder.cpp Diff ] File ]
develop 481fe208
Timestamp: 2009-04-13 09:48:39
Author: hoijui
Details ] Diff ]
some warnings removed
mod - AI/Skirmish/KAIK/PathFinder.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Rendering/InMapDraw.h Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
develop 47b2a0b1
Timestamp: 2009-04-12 14:48:45
Author: Marek Baczynski
Details ] Diff ]
Merge branch 'master' of git://github.com/det/spring
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
develop 5bb5e5e2
Timestamp: 2009-04-12 13:34:11
Author: Kloot
Details ] Diff ]
UnitDrawer: remove an essentially useless function
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
develop d06337d4
Timestamp: 2009-04-12 08:52:16
Author: Chris Clearwater
Details ] Diff ]
* ArchivePool minor cleanups
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
develop 1e1389fe
Timestamp: 2009-04-12 08:31:13
Author: Chris Clearwater
Details ] Diff ]
* ArchivePool read pool files in binary mode as well
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
develop eaa2f184
Timestamp: 2009-04-12 00:52:32
Author: Chris Clearwater
Details ] Diff ]
Merge branch 'master' of git://github.com/spring/spring
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
develop 9c96ee2c
Timestamp: 2009-04-12 00:43:14
Author: Chris Clearwater
Details ] Diff ]
* ArchivePool open files in binary mode
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
develop 8f1c9627
Timestamp: 2009-04-11 23:38:17
Author: Chris Clearwater
Details ] Diff ]
* FixSlashes in ArchivePool
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
develop bd0d6994
Timestamp: 2009-04-11 23:12:05
Author: Marek Baczynski
Details ] Diff ]
better workaround for ATI GL_LINES stupidity - draw twice (width 3 then 1)
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
develop b3ca18cc
Timestamp: 2009-04-11 22:58:38
Author: Marek Baczynski
Details ] Diff ]
GL_LINES seems to be broken on ATI when line width is greater than 2

who writes those drivers?!?
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
develop 5e45cf39
Timestamp: 2009-04-11 22:30:53
Author: Marek Baczynski
Details ] Diff ]
print a message when ATI hacks are enabled
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 0b49bb89
Timestamp: 2009-04-11 18:32:38
Author: Marek Baczynski
Details ] Diff ]
Merge branch 'master' of git://github.com/det/spring
mod - rts/System/FileSystem/ArchiveFactory.cpp Diff ] File ]
add - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
add - rts/System/FileSystem/ArchivePool.h Diff ] File ]
develop 535cff52
Timestamp: 2009-04-11 18:22:38
Author: Marek Baczynski
Details ] Diff ]
lua: add UnitPreDamaged callin.

it's similar to UnitDamaged, but it's synced only and it can (should)
return new damage value.
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
develop 8f12a846
Timestamp: 2009-04-11 16:45:47
Author: Chris Clearwater
Details ] Diff ]
ArchivePool
* Index file is now a binary format and includes CRC32
mod - rts/System/FileSystem/ArchivePool.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchivePool.h Diff ] File ]
develop c49d9162
Timestamp: 2009-04-11 15:24:48
Author: Marek Baczynski
Details ] Diff ]
don't draw shields if their owner is paralyzed

shields on paralyzed units don't work anyway, this could only confuse players.
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop 64cfb13a
Timestamp: 2009-04-11 15:13:17
Author: Marek Baczynski
Details ] Diff ]
sim: paralyzed units don't reload weapons
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 42f99cf1
Timestamp: 2009-04-10 12:54:18
Author: Karl-Robert Ernst
Details ] Diff ]
sound: added dopplerscale -var to sounds.lua definition (1.0 is default, 0 is no doppler, >1.0 exagerates the effect)
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/Sound/SoundItem.cpp Diff ] File ]
mod - rts/System/Sound/SoundItem.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.h Diff ] File ]
develop 63122c45
Timestamp: 2009-04-09 22:23:56
Author: Karl-Robert Ernst
Details ] Diff ]
fix: spectators can delete player drawings
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
develop 06df3329
Timestamp: 2009-04-08 20:29:31
Author: Kloot
Details ] Diff ]
KAIK: try to reclaim more stuff during resource stalls
mod - AI/Skirmish/KAIK/BuildUp.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/Unit.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/Unit.h Diff ] File ]
mod - AI/Skirmish/KAIK/UnitHandler.cpp Diff ] File ]
develop 3246d124
Timestamp: 2009-04-08 16:13:47
Author: Karl-Robert Ernst
Details ] Diff ]
more myGL includes removed
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaGaia.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaVFS.cpp Diff ] File ]
develop 27db9602
Timestamp: 2009-04-08 11:55:08
Author: Karl-Robert Ernst
Details ] Diff ]
net: remove unused message type
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 5ce2ac78
Timestamp: 2009-04-08 11:08:15
Author: Karl-Robert Ernst
Details ] Diff ]
lua: fix negative pings
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
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