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Changesets: spring

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develop 3115c342
Timestamp: 2009-05-16 15:45:42
Author: Karl-Robert Ernst
Details ] Diff ]
show only short version in windows title
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 76f042e5
Timestamp: 2009-05-16 15:17:52
Author: Karl-Robert Ernst
Details ] Diff ]
version bump post-release
mod - rts/Game/GameVersion.cpp Diff ] File ]
develop c635dfc6
Timestamp: 2009-05-16 15:00:31
Author: Tobi Vollebregt
Details ] Diff ]
Merge commit '0.79.0' into luacob
mod - Documentation/changelog.txt Diff ] File ]
mod - installer/make_installer.pl Diff ] File ]
add - installer/make_portable.sh Diff ] File ]
mod - installer/sections/main.nsh Diff ] File ]
mod - rts/CMakeLists.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameVersion.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Lua/LuaFonts.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Rendering/glFont.h Diff ] File ]
mod - rts/Sim/Misc/AllyTeam.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
mod - rts/System/Sound/AudioChannel.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
mod - rts/lib/gml/gmlcls.h Diff ] File ]
develop 1c77febc
Timestamp: 2009-05-16 13:53:05
Author: Karl-Robert Ernst
Details ] Diff ]
version bump pre-release
mod - rts/Game/GameVersion.cpp Diff ] File ]
develop 105fcc5f
Timestamp: 2009-05-16 13:50:16
Author: Karl-Robert Ernst
Details ] Diff ]
fix compile errors
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
develop 163b8af6
Timestamp: 2009-05-16 09:14:47
Author: -jk-
Details ] Diff ]
scars & tracks: only construct the final image via red:=brightness & green:=alpha, if the image is a bitmap (only those don't have an alpha channel themselves). NOTE: this can give strange results if a mod already use png's etc. for scars & tracks
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop 2015e361
Timestamp: 2009-05-16 09:10:31
Author: -jk-
Details ] Diff ]
disable ALPHA_TEST in decal render pass (don't set it as long as you are writting to the depthbuffer)
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop c906b8c9
Timestamp: 2009-05-16 09:09:13
Author: -jk-
Details ] Diff ]
allow 0 chars in lua font api (especially for colorcodes)
mod - rts/Lua/LuaFonts.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 7eeb8a59
Timestamp: 2009-05-16 09:08:44
Author: -jk-
Details ] Diff ]
add Spring.GetMapOptions() to defs.lua stage
mod - rts/Game/Game.cpp Diff ] File ]
develop 6772d0de
Timestamp: 2009-05-16 02:25:13
Author: zerver
Details ] Diff ]
Small fix
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/lib/gml/gmlcls.h Diff ] File ]
develop 6f64abbc
Timestamp: 2009-05-16 02:13:55
Author: -jk-
Details ] Diff ]
fixed map marker text color
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Rendering/glFont.h Diff ] File ]
develop b89b9eed
Timestamp: 2009-05-16 02:13:32
Author: -jk-
Details ] Diff ]
workaround a bug in ATI's x-series drivers causing corrupted radar icons (mantis 0001315)
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
develop 4ce08859
Timestamp: 2009-05-15 20:02:42
Author: Karl-Robert Ernst
Details ] Diff ]
make_portable.sh: add springlobby.conf for portable mode
mod - installer/make_portable.sh Diff ] File ]
develop 349255ab
Timestamp: 2009-05-15 19:07:27
Author: Kloot
Details ] Diff ]
extend the MoveInfo checksum to cover all parsed variables
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop ea243db6
Timestamp: 2009-05-15 17:27:42
Author: Karl-Robert Ernst
Details ] Diff ]
move some script from tools/<dir>/<file> to tools/scripts/<file>
develop c6889e97
Timestamp: 2009-05-15 17:07:21
Author: Karl-Robert Ernst
Details ] Diff ]
run springlobby_download.sh automatically from make_portable.sh
mod - installer/make_portable.sh Diff ] File ]
develop 726f336b
Timestamp: 2009-05-15 16:15:18
Author: Karl-Robert Ernst
Details ] Diff ]
added script to build a portable spring archive (to run it, you need to run the make_installer.pl script first to make it fetch all the files)
add - installer/make_portable.sh Diff ] File ]
develop 4e8d0c8f
Timestamp: 2009-05-15 15:32:30
Author: Karl-Robert Ernst
Details ] Diff ]
do not generate spring.def (and don't include in installer) on mingw (not needed)
mod - installer/sections/main.nsh Diff ] File ]
mod - rts/CMakeLists.txt Diff ] File ]
develop 18197e64
Timestamp: 2009-05-15 12:51:50
Author: Kloot
Details ] Diff ]
RestoreWindowPos() already checks for fullscreen
mod - rts/System/SpringApp.cpp Diff ] File ]
develop f4ef5c60
Timestamp: 2009-05-15 11:06:02
Author: -jk-
Details ] Diff ]
fix
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
develop 947bfe24
Timestamp: 2009-05-15 09:53:54
Author: -jk-
Details ] Diff ]
fixed resize under posix and added to save the window state (maximized, minimized) under win
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
develop 54f312a6
Timestamp: 2009-05-15 09:51:24
Author: -jk-
Details ] Diff ]
use 24bits for depthbuffer and 8bit stencil (fits in one 32bit renderbuffer and is optimized by all gfxs)
mod - rts/System/SpringApp.cpp Diff ] File ]
develop bdb304a2
Timestamp: 2009-05-15 09:49:15
Author: -jk-
Details ] Diff ]
fix
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 2d6ec3e0
Timestamp: 2009-05-15 09:48:48
Author: -jk-
Details ] Diff ]
BFGroundTextures: load lowest mipmap for squares out of view
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
develop ead44ce2
Timestamp: 2009-05-15 09:47:45
Author: -jk-
Details ] Diff ]
BFGroundDrawer: fixed a bug and optimized bigGroundLine rendering to "front to back" (render nearest groundlines first)
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
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