Changesets: spring
develop d2f79d45
Timestamp: 2009-05-24 02:19:32 Author: Kloot [ Details ] [ Diff ] |
* also fix the invalid-order spam for demos involving AIs | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
develop 9616e789
Timestamp: 2009-05-24 01:42:26 Author: Kloot [ Details ] [ Diff ] |
* do not load AIs when watching a demo | ||
mod - rts/Game/StartScripts/CommanderScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/StartScripts/SkirmishAITestScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
develop 491de560
Timestamp: 2009-05-23 22:06:03 Author: Marek Baczynski [ Details ] [ Diff ] |
ai: C interface: fix all kinds of crashes | ||
mod - rts/ExternalAI/AISCommands.cpp | [ Diff ] [ File ] | ||
develop 0e01344f
Timestamp: 2009-05-23 20:01:20 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
cmake: use add-stdcall-alies for unitsync for greater compatiblity | ||
mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
develop ae8abf99
Timestamp: 2009-05-23 16:34:35 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix possible SEGFAULT when Instantiating ConfigHandler | ||
mod - rts/System/ConfigHandler.cpp | [ Diff ] [ File ] | ||
develop 79f537c6
Timestamp: 2009-05-23 15:19:53 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
make portable springsettings.cfg work on both linux and win32 | ||
mod - rts/System/ConfigHandler.cpp | [ Diff ] [ File ] | ||
develop 81964c19
Timestamp: 2009-05-23 14:10:11 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
check for AI beeing Lua only on client side where it is used, not on both server + clients | ||
mod - rts/ExternalAI/SkirmishAIData.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
develop d3642268
Timestamp: 2009-05-23 13:41:20 Author: Marek Baczynski [ Details ] [ Diff ] |
don't try to attack negative unit ids | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop 5faae08a
Timestamp: 2009-05-23 13:29:28 Author: Marek Baczynski [ Details ] [ Diff ] |
ai: fix possible use of uninitialized memory | ||
mod - rts/ExternalAI/AISCommands.cpp | [ Diff ] [ File ] | ||
develop 38d19664
Timestamp: 2009-05-23 12:46:27 Author: Kloot [ Details ] [ Diff ] |
* do not throw an error if an AI-lib cannot be loaded on the machine of a client that is not its host | ||
mod - rts/ExternalAI/SkirmishAIData.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
develop 3a33d65a
Timestamp: 2009-05-23 11:48:00 Author: Marek Baczynski [ Details ] [ Diff ] |
additional checks in CCommandAI::StopAttackingAllyTeam | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop 8bed0eda
Timestamp: 2009-05-23 02:53:14 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
lua: add function for compressing / decompressing stuff (not callable yet) | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
develop f61c2a7b
Timestamp: 2009-05-23 02:37:18 Author: Marek Baczynski [ Details ] [ Diff ] |
untested fix for null pointer dereference | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop d5a1fdca
Timestamp: 2009-05-23 01:51:14 Author: zerver [ Details ] [ Diff ] |
Fix | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 80ef37f3
Timestamp: 2009-05-23 01:43:51 Author: zerver [ Details ] [ Diff ] |
Add cmake build options for GML | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
develop 41506e1a
Timestamp: 2009-05-23 00:05:35 Author: zerver [ Details ] [ Diff ] |
Minor fixes | ||
mod - installer/builddata/springcontent/shaders/units3o.fp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop 2b756d16
Timestamp: 2009-05-22 23:48:15 Author: Kloot [ Details ] [ Diff ] |
* revert last commit (source file was already listed) | ||
mod - SConstruct | [ Diff ] [ File ] | ||
develop 6c56cbdc
Timestamp: 2009-05-22 23:45:11 Author: Kloot [ Details ] [ Diff ] |
* fix missing-symbols-issue when building unitsync with scons | ||
mod - SConstruct | [ Diff ] [ File ] | ||
develop 9aaf7f8a
Timestamp: 2009-05-22 23:37:21 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix segfault because of missing team -> allyteam translation | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
develop d19452c6
Timestamp: 2009-05-22 20:36:12 Author: zerver [ Details ] [ Diff ] |
Fix MT crash | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.h | [ Diff ] [ File ] | ||
develop 3c1d1317
Timestamp: 2009-05-22 19:16:13 Author: hoijui [ Details ] [ Diff ] |
AI: RAI: fix a bug | ||
mod - AI/Skirmish/RAI/Builder.cpp | [ Diff ] [ File ] | ||
develop 31174b8d
Timestamp: 2009-05-22 19:06:02 Author: hoijui [ Details ] [ Diff ] |
ClientSetup code touch-up (logic not changed) | ||
mod - rts/Game/ClientSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/ClientSetup.h | [ Diff ] [ File ] | ||
develop b1aad776
Timestamp: 2009-05-22 19:03:40 Author: hoijui [ Details ] [ Diff ] |
possibly fix a bug in EngineOutHandler when a GAIA unit is damaged or destroyed | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/EngineOutHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalConstants.h | [ Diff ] [ File ] | ||
develop e14cb5e3
Timestamp: 2009-05-22 18:53:49 Author: zerver [ Details ] [ Diff ] |
Fix mantis 0001335 (fade out features) | ||
mod - installer/builddata/springcontent/shaders/units3o.fp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.h | [ Diff ] [ File ] | ||
develop c4129f08
Timestamp: 2009-05-22 17:25:04 Author: hoijui [ Details ] [ Diff ] |
use Lua AIs name as is in the shortName tag in the start script. + specifying Lua AI by hand in the start script is easier/more straight forward again - when a specified shortName is not a valid Skirmish AI shortName, it is assumed to be a Lua AI -> bad name will result in a "Lua AI X not found message" * generalized unitsync AI handling a bit * made (virtually) more info about Lua AIs available through unitsync |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||