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Changesets: spring

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develop 25bb28cd
Timestamp: 2009-06-01 12:35:40
Author: Kloot
Details ] Diff ]
KAIK: use ReleaseAI()
mod - AI/Skirmish/KAIK/KAIK.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/KAIK.h Diff ] File ]
develop c470d726
Timestamp: 2009-05-30 20:47:02
Author: Andrea Piras
Committer: Marek Baczyński
Details ] Diff ]
don't add Platform::GetBinaryPath() to unitsync search dirs because it will add lobby's executable location; a better fix would be add the unitsync lib location, but that's for the future

Signed-off-by: Marek Baczyński <imbaczek@gmail.com>
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop d985b781
Timestamp: 2009-05-30 16:40:18
Author: hoijui
Details ] Diff ]
fix a SIGSEGV
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop 66d5664a
Timestamp: 2009-05-30 15:07:09
Author: Kloot
Details ] Diff ]
* LuaRules: make the step argument of AllowFeatureBuildStep negative if feature is being reclaimed
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop a5293cf9
Timestamp: 2009-05-30 12:56:53
Author: zerver
Details ] Diff ]
Small gameserver fix
mod - rts/Game/GameServer.cpp Diff ] File ]
develop b73d936a
Timestamp: 2009-05-30 12:08:17
Author: Kloot
Details ] Diff ]
AI: prevent crashes in command-queue related callbacks
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 59b58443
Timestamp: 2009-05-30 02:49:18
Author: zerver
Details ] Diff ]
Add SDL to unitsync libraries
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop e0f986d0
Timestamp: 2009-05-30 02:43:59
Author: zerver
Details ] Diff ]
Add SDL to dediserv libraries
mod - tools/DedicatedServer/CMakeLists.txt Diff ] File ]
develop 026fd057
Timestamp: 2009-05-30 02:17:47
Author: zerver
Details ] Diff ]
Fix gameserver lags (I think)
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Lightcalc.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
add - rts/System/myTime.h Diff ] File ]
develop 72fa7225
Timestamp: 2009-05-29 21:52:45
Author: zerver
Details ] Diff ]
Update VCproj
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 939f8d20
Timestamp: 2009-05-29 19:56:36
Author: Tobi Vollebregt
Details ] Diff ]
Merge commit 'origin/master' into luacob
mod - Documentation/changelog.txt Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystem.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystem.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.h Diff ] File ]
add - rts/System/Util.cpp Diff ] File ]
mod - rts/System/Util.h Diff ] File ]
mod - rts/spring.exe.manifest Diff ] File ]
develop 8abc48ff
Timestamp: 2009-05-29 19:54:14
Author: Karl-Robert Ernst
Details ] Diff ]
version-bump post-release
mod - rts/Game/GameVersion.cpp Diff ] File ]
develop d9642afc
Timestamp: 2009-05-29 19:16:09
Author: Karl-Robert Ernst
Details ] Diff ]
version-bump pre-release
mod - rts/Game/GameVersion.cpp Diff ] File ]
develop baaddbd3
Timestamp: 2009-05-29 17:24:48
Author: Karl-Robert Ernst
Details ] Diff ]
changelog update
mod - Documentation/changelog.txt Diff ] File ]
develop 5fb80b6a
Timestamp: 2009-05-29 17:12:59
Author: Tobi Vollebregt
Details ] Diff ]
if !GLEW_ARB_texture_border_clamp, set font texture to GL_CLAMP

(instead of not setting wrap mode at all.)
mod - rts/Rendering/glFont.cpp Diff ] File ]
develop 8d1a9169
Timestamp: 2009-05-29 16:27:24
Author: Karl-Robert Ernst
Details ] Diff ]
sound: remove posScale (was bad) and adjust rolloff-factor with 1/height instead
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.h Diff ] File ]
develop a12a3f1a
Timestamp: 2009-05-29 13:42:22
Author: Kloot
Details ] Diff ]
* CGame: do not count spectators as players in a team for NETMSG_TEAM messages
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
develop eeb8ee3e
Timestamp: 2009-05-29 12:18:40
Author: Tobi Vollebregt
Details ] Diff ]
UnitScript: don't needlessly calculate newFlags when PF_Shatter is given
mod - rts/Sim/Units/COB/UnitScript.cpp Diff ] File ]
develop 5b037c51
Timestamp: 2009-05-29 12:15:44
Author: Tobi Vollebregt
Details ] Diff ]
UnitScript: factored Shatter() out of Explode()
mod - rts/Sim/Units/COB/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/COB/UnitScript.h Diff ] File ]
develop 9e8698b5
Timestamp: 2009-05-29 12:07:29
Author: Marek Baczynski
Details ] Diff ]
sound: add snd_extrarolloff config var

range: [0; +inf>
default: 0
increasing this value will cause distant sounds to be quieter.
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
develop 34d6eb28
Timestamp: 2009-05-29 10:07:29
Author: Marek Baczynski
Details ] Diff ]
be explicit about uiAccess manifest option

the default should be false, but
http://www.codeguru.com/csharp/csharp/cs_misc/designtechniques/article.php/c15455/
sets it anyway
mod - rts/spring.exe.manifest Diff ] File ]
develop 3fe6d99f
Timestamp: 2009-05-29 09:54:15
Author: Marek Baczynski
Details ] Diff ]
try cwd before exe dir as read-write data dir on win32
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop 201f5736
Timestamp: 2009-05-29 02:19:04
Author: Kloot
Details ] Diff ]
* move the inline asm to a separate compilation unit
add - rts/System/Util.cpp Diff ] File ]
mod - rts/System/Util.h Diff ] File ]
develop d8959758
Timestamp: 2009-05-29 01:54:26
Author: -jk-
Details ] Diff ]
call lua MouseWheel() event before multiplication with ScrollWheelSpeed (no scaling, no inverting)
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop 24485e10
Timestamp: 2009-05-29 01:54:09
Author: -jk-
Details ] Diff ]
lua: use Game.maxUnits := uh->MaxUnits() (not MAX_UNITS)
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
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