Changesets: spring
develop 25bb28cd
Timestamp: 2009-06-01 12:35:40 Author: Kloot [ Details ] [ Diff ] |
KAIK: use ReleaseAI() | ||
mod - AI/Skirmish/KAIK/KAIK.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/KAIK.h | [ Diff ] [ File ] | ||
develop c470d726
Timestamp: 2009-05-30 20:47:02 Author: Andrea Piras Committer: Marek Baczyński [ Details ] [ Diff ] |
don't add Platform::GetBinaryPath() to unitsync search dirs because it will add lobby's executable location; a better fix would be add the unitsync lib location, but that's for the future Signed-off-by: Marek Baczyński <imbaczek@gmail.com> |
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mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
develop d985b781
Timestamp: 2009-05-30 16:40:18 Author: hoijui [ Details ] [ Diff ] |
fix a SIGSEGV | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop 66d5664a
Timestamp: 2009-05-30 15:07:09 Author: Kloot [ Details ] [ Diff ] |
* LuaRules: make the step argument of AllowFeatureBuildStep negative if feature is being reclaimed | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
develop a5293cf9
Timestamp: 2009-05-30 12:56:53 Author: zerver [ Details ] [ Diff ] |
Small gameserver fix | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop b73d936a
Timestamp: 2009-05-30 12:08:17 Author: Kloot [ Details ] [ Diff ] |
AI: prevent crashes in command-queue related callbacks | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop 59b58443
Timestamp: 2009-05-30 02:49:18 Author: zerver [ Details ] [ Diff ] |
Add SDL to unitsync libraries | ||
mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
develop e0f986d0
Timestamp: 2009-05-30 02:43:59 Author: zerver [ Details ] [ Diff ] |
Add SDL to dediserv libraries | ||
mod - tools/DedicatedServer/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 026fd057
Timestamp: 2009-05-30 02:17:47 Author: zerver [ Details ] [ Diff ] |
Fix gameserver lags (I think) | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/Lightcalc.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPConnection.h | [ Diff ] [ File ] | ||
add - rts/System/myTime.h | [ Diff ] [ File ] | ||
develop 72fa7225
Timestamp: 2009-05-29 21:52:45 Author: zerver [ Details ] [ Diff ] |
Update VCproj | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 939f8d20
Timestamp: 2009-05-29 19:56:36 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Merge commit 'origin/master' into luacob | ||
mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Camera.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/glFont.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileSystem.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Sound.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/SoundSource.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/SoundSource.h | [ Diff ] [ File ] | ||
add - rts/System/Util.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Util.h | [ Diff ] [ File ] | ||
mod - rts/spring.exe.manifest | [ Diff ] [ File ] | ||
develop 8abc48ff
Timestamp: 2009-05-29 19:54:14 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
version-bump post-release | ||
mod - rts/Game/GameVersion.cpp | [ Diff ] [ File ] | ||
develop d9642afc
Timestamp: 2009-05-29 19:16:09 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
version-bump pre-release | ||
mod - rts/Game/GameVersion.cpp | [ Diff ] [ File ] | ||
develop baaddbd3
Timestamp: 2009-05-29 17:24:48 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
changelog update | ||
mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
develop 5fb80b6a
Timestamp: 2009-05-29 17:12:59 Author: Tobi Vollebregt [ Details ] [ Diff ] |
if !GLEW_ARB_texture_border_clamp, set font texture to GL_CLAMP (instead of not setting wrap mode at all.) |
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mod - rts/Rendering/glFont.cpp | [ Diff ] [ File ] | ||
develop 8d1a9169
Timestamp: 2009-05-29 16:27:24 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
sound: remove posScale (was bad) and adjust rolloff-factor with 1/height instead | ||
mod - rts/Game/Camera.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Sound.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/SoundSource.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/SoundSource.h | [ Diff ] [ File ] | ||
develop a12a3f1a
Timestamp: 2009-05-29 13:42:22 Author: Kloot [ Details ] [ Diff ] |
* CGame: do not count spectators as players in a team for NETMSG_TEAM messages | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
develop eeb8ee3e
Timestamp: 2009-05-29 12:18:40 Author: Tobi Vollebregt [ Details ] [ Diff ] |
UnitScript: don't needlessly calculate newFlags when PF_Shatter is given | ||
mod - rts/Sim/Units/COB/UnitScript.cpp | [ Diff ] [ File ] | ||
develop 5b037c51
Timestamp: 2009-05-29 12:15:44 Author: Tobi Vollebregt [ Details ] [ Diff ] |
UnitScript: factored Shatter() out of Explode() | ||
mod - rts/Sim/Units/COB/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/UnitScript.h | [ Diff ] [ File ] | ||
develop 9e8698b5
Timestamp: 2009-05-29 12:07:29 Author: Marek Baczynski [ Details ] [ Diff ] |
sound: add snd_extrarolloff config var range: [0; +inf> default: 0 increasing this value will cause distant sounds to be quieter. |
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mod - rts/System/Sound/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Sound.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/SoundSource.cpp | [ Diff ] [ File ] | ||
develop 34d6eb28
Timestamp: 2009-05-29 10:07:29 Author: Marek Baczynski [ Details ] [ Diff ] |
be explicit about uiAccess manifest option the default should be false, but http://www.codeguru.com/csharp/csharp/cs_misc/designtechniques/article.php/c15455/ sets it anyway |
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mod - rts/spring.exe.manifest | [ Diff ] [ File ] | ||
develop 3fe6d99f
Timestamp: 2009-05-29 09:54:15 Author: Marek Baczynski [ Details ] [ Diff ] |
try cwd before exe dir as read-write data dir on win32 | ||
mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
develop 201f5736
Timestamp: 2009-05-29 02:19:04 Author: Kloot [ Details ] [ Diff ] |
* move the inline asm to a separate compilation unit | ||
add - rts/System/Util.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Util.h | [ Diff ] [ File ] | ||
develop d8959758
Timestamp: 2009-05-29 01:54:26 Author: -jk- [ Details ] [ Diff ] |
call lua MouseWheel() event before multiplication with ScrollWheelSpeed (no scaling, no inverting) | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
develop 24485e10
Timestamp: 2009-05-29 01:54:09 Author: -jk- [ Details ] [ Diff ] |
lua: use Game.maxUnits := uh->MaxUnits() (not MAX_UNITS) | ||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | ||