Changesets: spring
develop 2e8ff496
Timestamp: 2009-07-10 13:20:00 Author: hoijui [ Details ] [ Diff ] |
remove javabind from untsync it is not needed, because: * there is no actively maintained java lobby * it is recommended to use JNA to access unitsync from within java as this is more dynamic/feature proof and does not require any native code to be written. for help with on this, contact hoijui |
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mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
rm - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||
develop 8389a0d5
Timestamp: 2009-07-10 13:15:18 Author: hoijui [ Details ] [ Diff ] |
fix compile error | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
develop 51fc2b18
Timestamp: 2009-07-09 14:43:34 Author: Kloot [ Details ] [ Diff ] |
*fix aircraft being stuck in mid-air after 5a63d505245a5c37b6f7bba4d7775cd817fd056f | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop da00cc09
Timestamp: 2009-07-09 12:50:35 Author: Kloot [ Details ] [ Diff ] |
* add another callout: SetProjectileCEG | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
develop d9a1e16a
Timestamp: 2009-07-09 10:49:52 Author: Kloot [ Details ] [ Diff ] |
*fix @2 | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
develop ab110735
Timestamp: 2009-07-09 10:06:08 Author: Kloot [ Details ] [ Diff ] |
* fix | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
develop 9ec8a27d
Timestamp: 2009-07-09 02:19:21 Author: Kloot [ Details ] [ Diff ] |
* give LuaSynced control over piece projectiles (for Fall events, etc) | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/BubbleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/DirtProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GeoSquareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GfxProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/HeatCloudProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/MuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ShieldPartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile2.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/TracerProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/WreckProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
develop 0727b6d5
Timestamp: 2009-07-08 22:13:10 Author: zerver [ Details ] [ Diff ] |
Update vcproj | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 56de0e4e
Timestamp: 2009-07-08 22:12:34 Author: zerver [ Details ] [ Diff ] |
Support glGetQueryiv in GML Fix compile error GCC4.4.0 |
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mod - rts/lib/gml/gml.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gml.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmldef.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlfun.h | [ Diff ] [ File ] | ||
develop 4068d76c
Timestamp: 2009-07-08 21:54:19 Author: Kloot [ Details ] [ Diff ] |
* s/decRate/accRate | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 691f1a63
Timestamp: 2009-07-08 21:51:40 Author: Kloot [ Details ] [ Diff ] |
* small fix for 5a63d505245a5c37b6f7bba4d7775cd817fd056f | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
develop de474e8a
Timestamp: 2009-07-08 20:28:18 Author: Kloot [ Details ] [ Diff ] |
* split CProjectileHandler::projectiles into a synced and an unsynced container | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GeoThermSmokeProjectile.cpp | [ Diff ] [ File ] | ||
develop 310b0bbc
Timestamp: 2009-07-08 17:35:39 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
cmake: spring doesn't use ILUT-library, remove to workaround fedora broken allegro dependency | ||
mod - rts/CMakeLists.txt | [ Diff ] [ File ] | ||
develop d4baefbb
Timestamp: 2009-07-08 05:19:43 Author: -jk- [ Details ] [ Diff ] |
not needed anymore | ||
rm - installer/builddata/bitmaps/bitmaps/shorewaverand.bmp | [ Diff ] [ File ] | ||
develop db86f0f6
Timestamp: 2009-07-08 05:18:10 Author: -jk- [ Details ] [ Diff ] |
missing header | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
develop 205d1888
Timestamp: 2009-07-08 05:14:50 Author: -jk- [ Details ] [ Diff ] |
Lua: added new synced callouts Spring.AddGrass(x,z) & Spring.RemoveGrass(x,z) | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
develop 5a63d505
Timestamp: 2009-07-08 00:45:40 Author: -jk- [ Details ] [ Diff ] |
some speed ups in Ground.cpp, LosMap.cpp, AirMoveType,TAAirMoveType | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/AirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop a938fa00
Timestamp: 2009-07-08 00:42:53 Author: -jk- [ Details ] [ Diff ] |
BumpWater: fix Mantis 0001487, improve wind fx, again massively speed up shorewaves, added an occlusion query to render the reflection pass on demand + removed all CopyToTexture code, so AdvUnitShading,reflective water,etc. don't w/o FBOs now (this was need to make it possible to render them during the DrawWorld pass) | ||
mod - installer/builddata/bitmaps/README.txt | [ Diff ] [ File ] | ||
add - installer/builddata/bitmaps/bitmaps/shorewaverand.png | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BaseWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SkyBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Wind.cpp | [ Diff ] [ File ] | ||
mod - rts/System/myMath.cpp | [ Diff ] [ File ] | ||
mod - rts/System/myMath.h | [ Diff ] [ File ] | ||
develop e7dcf895
Timestamp: 2009-07-07 14:25:13 Author: Kloot [ Details ] [ Diff ] |
* also show the AI version in the tooltip | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/TooltipConsole.cpp | [ Diff ] [ File ] | ||
develop a711ac68
Timestamp: 2009-07-07 14:08:10 Author: Kloot [ Details ] [ Diff ] |
* show the name of the AI controlling a team in the unit-info tooltip | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/TooltipConsole.cpp | [ Diff ] [ File ] | ||
develop bb07ecb0
Timestamp: 2009-07-06 13:37:35 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix compilation of TRACE_SYNC build | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sync/SyncTracer.cpp | [ Diff ] [ File ] | ||
develop 2af94a50
Timestamp: 2009-07-05 00:52:11 Author: Kloot [ Details ] [ Diff ] |
* fix ground decals on SM3 maps when shadows are enabled | ||
add - installer/builddata/springcontent/shaders/GroundDecalsSM3.fp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.h | [ Diff ] [ File ] | ||
develop 80d7d524
Timestamp: 2009-07-04 18:13:51 Author: Kloot [ Details ] [ Diff ] |
* add GetMap{Min, Max}Height accessors to the unitsync API (Mantis 1486) | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync_api.h | [ Diff ] [ File ] | ||
develop dc7c7192
Timestamp: 2009-07-04 14:58:45 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
unitsync: also remove them from the bindings | ||
mod - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/pybind.cpp | [ Diff ] [ File ] | ||
develop 409b1675
Timestamp: 2009-07-04 14:26:57 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
don'T strip framepointers from release build | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||