2025-09-01 06:09 CEST

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develop 5789e69a
Timestamp: 2018-10-10 16:31:54
Author: Gajo Petrovic
Details ] Diff ]
nlc
ArchiveFactory.h -> IArchiveFactory.h (consistency with other I* classes)
mod - rts/System/FileSystem/ArchiveLoader.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/DirArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/SevenZipArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/VirtualArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/ZipArchive.h Diff ] File ]
maintenance e5b352ef
Timestamp: 2018-10-10 16:31:54
Author: Gajo Petrovic
Details ] Diff ]
nlc
ArchiveFactory.h -> IArchiveFactory.h (consistency with other I* classes)
mod - rts/System/FileSystem/ArchiveLoader.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/DirArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/SevenZipArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/VirtualArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/ZipArchive.h Diff ] File ]
develop c69e8422
Timestamp: 2018-10-10 16:27:07
Author: Gajo Petrovic
Details ] Diff ]
nlc
return (x) -> return x
In most cases the return value doesn't need to be wrapped in a parentheses.
The (very?) rare case where this is necessary (https://stackoverflow.com/a/25615981/7656871) should be explicit anyway, and not occur by accident.
mod - rts/System/FileSystem/ArchiveLoader.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.h Diff ] File ]
mod - rts/System/FileSystem/Archives/DirArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/IArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/SevenZipArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/VirtualArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/VirtualArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/ZipArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/DataDirsAccess.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.h Diff ] File ]
mod - rts/System/FileSystem/FileSystem.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemAbstraction.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.h Diff ] File ]
mod - rts/System/FileSystem/SimpleParser.h Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
maintenance 6203e3c7
Timestamp: 2018-10-10 16:27:07
Author: Gajo Petrovic
Details ] Diff ]
nlc
return (x) -> return x
In most cases the return value doesn't need to be wrapped in a parentheses.
The (very?) rare case where this is necessary (https://stackoverflow.com/a/25615981/7656871) should be explicit anyway, and not occur by accident.
mod - rts/System/FileSystem/ArchiveLoader.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.h Diff ] File ]
mod - rts/System/FileSystem/Archives/DirArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/IArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/SevenZipArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/VirtualArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/VirtualArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/ZipArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/DataDirsAccess.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.h Diff ] File ]
mod - rts/System/FileSystem/FileSystem.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemAbstraction.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.h Diff ] File ]
mod - rts/System/FileSystem/SimpleParser.h Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
develop 3bd7501d
Timestamp: 2018-10-10 16:11:14
Author: Gajo Petrovic
Details ] Diff ]
GetArchiveName() -> GetArchiveFile()
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/IArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.cpp Diff ] File ]
maintenance 99df173d
Timestamp: 2018-10-10 16:11:14
Author: Gajo Petrovic
Details ] Diff ]
GetArchiveName() -> GetArchiveFile()
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/IArchive.h Diff ] File ]
mod - rts/System/FileSystem/Archives/PoolArchive.cpp Diff ] File ]
develop 76a9cb17
Timestamp: 2018-10-09 18:11:00
Author: rt
Details ] Diff ]
more nlc
s/volatile/atomic/g
s/set/array/GameServer::commandBlacklist
silently drop unknown yardmap chars
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/GameServer.h Diff ] File ]
mod - rts/Net/Protocol/NetProtocol.h Diff ] File ]
mod - rts/Rendering/TeamHighlight.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.h Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.h Diff ] File ]
maintenance d296a13c
Timestamp: 2018-10-09 18:11:00
Author: rt
Details ] Diff ]
more nlc
s/volatile/atomic/g
s/set/array/GameServer::commandBlacklist
silently drop unknown yardmap chars
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/GameServer.h Diff ] File ]
mod - rts/Net/Protocol/NetProtocol.h Diff ] File ]
mod - rts/Rendering/TeamHighlight.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.h Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.h Diff ] File ]
develop 27a86d52
Timestamp: 2018-10-09 00:05:43
Author: rt
Details ] Diff ]
nlc
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
maintenance 4122111e
Timestamp: 2018-10-09 00:05:43
Author: rt
Details ] Diff ]
nlc
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop 518a265e
Timestamp: 2018-10-08 23:46:49
Author: rt
Details ] Diff ]
add. b186e4e4
do not set invalid id's at all
keep the modulo op for EmitSFX
s/ExplosionGenerator/ExpGen/UnitDef
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
maintenance bb8e5328
Timestamp: 2018-10-08 23:46:49
Author: rt
Details ] Diff ]
add. b186e4e4
do not set invalid id's at all
keep the modulo op for EmitSFX
s/ExplosionGenerator/ExpGen/UnitDef
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop b186e4e4
Timestamp: 2018-10-08 21:38:15
Author: rt
Details ] Diff ]
fix 0006050
minor yardmap parsing crap
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
maintenance e7c0aa38
Timestamp: 2018-10-08 21:38:15
Author: rt
Details ] Diff ]
fix 0006050
minor yardmap parsing crap

Conflicts:
rts/Sim/Projectiles/PieceProjectile.cpp
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop fa05ca1f
Timestamp: 2018-10-08 18:38:18
Author: rt
Details ] Diff ]
make rezzed units inherit heading from wrecks
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
maintenance c51c5121
Timestamp: 2018-10-08 18:38:18
Author: rt
Details ] Diff ]
make rezzed units inherit heading from wrecks
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 7346f10a
Timestamp: 2018-10-07 20:43:15
Author: rt
Details ] Diff ]
stop sending keyframes after gameover
mod - rts/Net/NetCommands.cpp Diff ] File ]
maintenance 491728d8
Timestamp: 2018-10-07 20:43:15
Author: rt
Details ] Diff ]
stop sending keyframes after gameover
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop 82128220
Timestamp: 2018-10-06 00:47:41
Author: Gajo Petrovic
Details ] Diff ]
english language cleanup; delete constructors instead of hiding by making them private
mod - rts/System/FileSystem/CacheDir.cpp Diff ] File ]
mod - rts/System/FileSystem/CacheDir.h Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.h Diff ] File ]
maintenance f1f096eb
Timestamp: 2018-10-06 00:47:41
Author: Gajo Petrovic
Committer: Eshed
Details ] Diff ]
english language cleanup; delete constructors instead of hiding by making them private
mod - rts/System/FileSystem/CacheDir.cpp Diff ] File ]
mod - rts/System/FileSystem/CacheDir.h Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.h Diff ] File ]
develop 529e8bb5
Timestamp: 2018-10-06 00:35:30
Author: rt
Details ] Diff ]
use randomized dropout for nano-particles
this way particles are distributed evenly
over all builders
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
maintenance 6905da95
Timestamp: 2018-10-06 00:35:30
Author: rt
Details ] Diff ]
use randomized dropout for nano-particles
this way particles are distributed evenly
over all builders
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
develop 9857d1e2
Timestamp: 2018-10-05 22:25:28
Author: rt
Details ] Diff ]
-
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
maintenance ba9174e9
Timestamp: 2018-10-05 22:25:28
Author: rt
Details ] Diff ]
-
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
develop c863331a
Timestamp: 2018-10-05 22:20:49
Author: rt
Details ] Diff ]
rework GBOM cells
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
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