2025-08-28 05:09 CEST

Changesets: spring

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develop ce3b7f07
Timestamp: 2009-08-04 23:42:40
Author: Marek Baczynski
Details ] Diff ]
do not signal NaNs in Lua code
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 2e57a689
Timestamp: 2009-08-04 23:42:26
Author: Marek Baczynski
Details ] Diff ]
fix more NaNs
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
develop b623f48b
Timestamp: 2009-08-04 23:08:18
Author: Marek Baczynski
Details ] Diff ]
assert on some NaN-generating float3 operations (*Normalize)
mod - rts/System/float3.h Diff ] File ]
develop 3452c436
Timestamp: 2009-08-04 23:07:59
Author: Marek Baczynski
Details ] Diff ]
fix some NaNs

fix NaN in BFGroundDrawer
fix NaNs in 3DOParser
fix NaN in Wind
fix NaNs in TAAirMoveType
fix NaNs in Weapon
fix NaN in Unit
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/3DOParser.cpp Diff ] File ]
mod - rts/Sim/Misc/Wind.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 1ca27200
Timestamp: 2009-08-04 21:55:58
Author: Marek Baczynski
Details ] Diff ]
build: cmake: don't use -gstabs by default, it doesn't work well on inline functions
mod - CMakeLists.txt Diff ] File ]
develop 6037b1e5
Timestamp: 2009-08-04 21:31:26
Author: Marek Baczynski
Details ] Diff ]
make compilation with -fsignaling-nans actually signal nans
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/System/FPUCheck.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/myMath.cpp Diff ] File ]
mod - rts/lib/streflop/streflopC.cpp Diff ] File ]
develop 76beab0b
Timestamp: 2009-08-04 19:15:44
Author: -jk-
Details ] Diff ]
Lua: fix font:Set*Color(r,g,b[,a])
mod - rts/Lua/LuaFonts.cpp Diff ] File ]
develop 2072f3d3
Timestamp: 2009-08-04 19:14:35
Author: -jk-
Details ] Diff ]
fix inside culling in glDrawVolume
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/glExtra.cpp Diff ] File ]
develop 67251939
Timestamp: 2009-08-04 17:50:57
Author: hoijui
Details ] Diff ]
create the /aikill [team] command
kills the Skirmish AI controlling the specified team,
so the units can be taken or the team can be controlled by
a human player with /team [team], or the game is over
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
develop 18c874b1
Timestamp: 2009-08-04 13:21:23
Author: Karl-Robert Ernst
Details ] Diff ]
make windows closable by ESC
simplify singal handlers
mod - rts/Game/SelectMenu.cpp Diff ] File ]
mod - rts/Game/SelectionWidget.cpp Diff ] File ]
mod - rts/Game/SelectionWidget.h Diff ] File ]
mod - rts/aGui/Button.cpp Diff ] File ]
mod - rts/aGui/Button.h Diff ] File ]
mod - rts/aGui/Window.cpp Diff ] File ]
mod - rts/aGui/Window.h Diff ] File ]
mod - rts/aGui/glList.cpp Diff ] File ]
develop 0ab245ae
Timestamp: 2009-08-04 12:19:38
Author: Karl-Robert Ernst
Details ] Diff ]
when opening a selection list, preselect the current map / mod / script
mod - rts/Game/SelectionWidget.cpp Diff ] File ]
mod - rts/aGui/glList.cpp Diff ] File ]
mod - rts/aGui/glList.h Diff ] File ]
develop c77a1fe5
Timestamp: 2009-08-04 11:52:16
Author: Karl-Robert Ernst
Details ] Diff ]
don't eat mousemvoe on win32 bfore the handler handles it
mod - rts/System/MouseInput.cpp Diff ] File ]
develop 55e17546
Timestamp: 2009-08-04 01:53:01
Author: Karl-Robert Ernst
Details ] Diff ]
propperly reset matrices before drawing
mod - rts/aGui/Gui.cpp Diff ] File ]
develop 79d151cb
Timestamp: 2009-08-04 01:02:19
Author: Karl-Robert Ernst
Details ] Diff ]
improve window manager handling newly created windows
mod - rts/aGui/Gui.cpp Diff ] File ]
mod - rts/aGui/Gui.h Diff ] File ]
develop afc461e6
Timestamp: 2009-08-04 00:09:35
Author: Marek Baczynski
Details ] Diff ]
sim: add heat-inspired path collision avoidance (new heatMapping, heatMod and heatProduced moveinfo tags)

description of new tags:
- heatMapping (boolean) enables/disables generation and usage of path heat.
default true.
- heatProduced (int) states how much heat to place on a square if a path goes
through it. heat is set to max(currentSquareHeat, heatProduced).
default 30.
- heatMod is the pathfinder cost modifier that is multiplied by the heat
of the current square. default 0.05.

none of those tags affect the path estimator, so changing them doesn't force a repath.

effects should be noticable when ordering tight groups of units to move
through huge flat areas.
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveInfo.h Diff ] File ]
mod - rts/Sim/Path/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
develop 3aeaba4a
Timestamp: 2009-08-03 23:52:14
Author: Karl-Robert Ernst
Details ] Diff ]
fix bug in Singleplayer
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/SelectMenu.cpp Diff ] File ]
develop 972b7eef
Timestamp: 2009-08-03 22:46:43
Author: Karl-Robert Ernst
Details ] Diff ]
Merge branch 'master' into gui
mod - AI/Skirmish/NTai/AI/NTai/Engine/COrderRouter.cpp Diff ] File ]
mod - CMakeLists.txt Diff ] File ]
mod - Documentation/cmds.txt Diff ] File ]
mod - Documentation/releasechecklist.txt Diff ] File ]
mod - SConstruct Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - game/cmdcolors.txt Diff ] File ]
add - installer/builddata/springcontent/gamedata/unit_script_library_header.lua Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Path/IPath.h Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/Archive7Zip.cpp Diff ] File ]
mod - rts/System/FileSystem/Archive7Zip.h Diff ] File ]
mod - rts/System/FileSystem/CRC.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
mod - rts/System/Net/Socket.cpp Diff ] File ]
mod - rts/System/Net/Socket.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
add - rts/lib/7z/7zBuf.c Diff ] File ]
add - rts/lib/7z/7zBuf.h Diff ] File ]
add - rts/lib/7z/7zBuf2.c Diff ] File ]
add - rts/lib/7z/7zCrc.c Diff ] File ]
add - rts/lib/7z/7zCrc.h Diff ] File ]
add - rts/lib/7z/7zFile.c Diff ] File ]
add - rts/lib/7z/7zFile.h Diff ] File ]
add - rts/lib/7z/7zStream.c Diff ] File ]
add - rts/lib/7z/Archive/7z/7zAlloc.h Diff ] File ]
add - rts/lib/7z/Archive/7z/7zDecode.c Diff ] File ]
add - rts/lib/7z/Archive/7z/7zDecode.h Diff ] File ]
add - rts/lib/7z/Archive/7z/7zExtract.c Diff ] File ]
add - rts/lib/7z/Archive/7z/7zIn.c Diff ] File ]
add - rts/lib/7z/Archive/7z/7zIn.h Diff ] File ]
add - rts/lib/7z/Archive/7z/7zItem.c Diff ] File ]
add - rts/lib/7z/Archive/7z/7zItem.h Diff ] File ]
add - rts/lib/7z/Bcj2.c Diff ] File ]
add - rts/lib/7z/Bcj2.h Diff ] File ]
add - rts/lib/7z/Bra.c Diff ] File ]
add - rts/lib/7z/Bra.h Diff ] File ]
add - rts/lib/7z/Bra86.c Diff ] File ]
add - rts/lib/7z/CpuArch.h Diff ] File ]
add - rts/lib/7z/LzmaDec.c Diff ] File ]
add - rts/lib/7z/LzmaDec.h Diff ] File ]
add - rts/lib/7z/Types.h Diff ] File ]
rm - rts/lib/7zip/7zAlloc.h Diff ] File ]
rm - rts/lib/7zip/7zBuffer.c Diff ] File ]
rm - rts/lib/7zip/7zBuffer.h Diff ] File ]
rm - rts/lib/7zip/7zCrc.c Diff ] File ]
rm - rts/lib/7zip/7zCrc.h Diff ] File ]
rm - rts/lib/7zip/7zDecode.c Diff ] File ]
rm - rts/lib/7zip/7zDecode.h Diff ] File ]
rm - rts/lib/7zip/7zExtract.c Diff ] File ]
rm - rts/lib/7zip/7zIn.c Diff ] File ]
rm - rts/lib/7zip/7zIn.h Diff ] File ]
rm - rts/lib/7zip/7zItem.c Diff ] File ]
rm - rts/lib/7zip/7zItem.h Diff ] File ]
rm - rts/lib/7zip/7zMethodID.c Diff ] File ]
rm - rts/lib/7zip/7zMethodID.h Diff ] File ]
rm - rts/lib/7zip/7zTypes.h Diff ] File ]
rm - rts/lib/7zip/LzmaDecode.c Diff ] File ]
rm - rts/lib/7zip/LzmaDecode.h Diff ] File ]
mod - rts/lib/CMakeLists.txt Diff ] File ]
mod - tools/DedicatedServer/main.cpp Diff ] File ]
develop 8c64caf3
Timestamp: 2009-08-03 16:17:10
Author: Karl-Robert Ernst
Details ] Diff ]
add note to releasechecklist
mod - Documentation/releasechecklist.txt Diff ] File ]
develop 7b7e6649
Timestamp: 2009-08-03 14:48:39
Author: hoijui
Details ] Diff ]
AI: NullJavaAI: do not use deprecated method
mod - AI/Skirmish/NullJavaAI/src/nulljavaai/NullJavaAI.java Diff ] File ]
develop 4e45a293
Timestamp: 2009-08-03 14:48:11
Author: hoijui
Details ] Diff ]
AI: send weaponDef and (bool)paralyzer with (Unit|Enemy)Damaged event
mod - AI/Skirmish/NullOOJavaAI/src/nulloojavaai/NullOOJavaAI.java Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.h Diff ] File ]
mod - rts/ExternalAI/Interface/AISEvents.h Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop d0d781ba
Timestamp: 2009-08-03 11:21:57
Author: hoijui
Details ] Diff ]
build: CMake & SCons: do not show signed/unsigned comparison warnings
greatly reduces useless warnings spam (~90%)
mod - CMakeLists.txt Diff ] File ]
mod - SConstruct Diff ] File ]
develop 2f22a5d1
Timestamp: 2009-08-03 11:18:36
Author: hoijui
Details ] Diff ]
remove some warnings
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop 4d686bec
Timestamp: 2009-08-03 11:17:52
Author: hoijui
Details ] Diff ]
AI: NTai: fix a bug
mod - AI/Skirmish/NTai/AI/NTai/Engine/COrderRouter.cpp Diff ] File ]
develop 0beb9b0c
Timestamp: 2009-08-03 10:56:15
Author: hoijui
Details ] Diff ]
remove "-q"/"--quit" command line option, as it can be done with Lua
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
develop 552181ac
Timestamp: 2009-08-03 09:40:41
Author: hoijui
Details ] Diff ]
fix compile error (missing include errno.h)
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
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