Changesets: spring
develop 3cff809d
Timestamp: 2009-08-21 20:06:52 Author: Marek Baczynski [ Details ] [ Diff ] |
sim: do not try to area ressurect features out of los | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
develop 369d965f
Timestamp: 2009-08-21 14:29:27 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
changelog update | ||
mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
develop f8181604
Timestamp: 2009-08-21 13:44:06 Author: hoijui [ Details ] [ Diff ] |
AI: use IsLuaAI a bit | ||
mod - rts/ExternalAI/AILibraryManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 891033c8
Timestamp: 2009-08-21 12:23:01 Author: hoijui [ Details ] [ Diff ] |
AI: add isLuaAI property to Skirmish AI infos | ||
mod - rts/ExternalAI/SkirmishAILibraryInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAILibraryInfo.h | [ Diff ] [ File ] | ||
develop 970d9eef
Timestamp: 2009-08-21 12:21:36 Author: hoijui [ Details ] [ Diff ] |
AI: fix a crash bug when specifying an invalid AI on /aicontrol | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop c4513e4f
Timestamp: 2009-08-21 12:07:47 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
added optional 2nd argument to ZlibDecompress: sizeHint (needed for decompressing stuff larger than 65kB) | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
develop f69862e4
Timestamp: 2009-08-21 11:40:12 Author: hoijui [ Details ] [ Diff ] |
AI: added /ailist command (unsynced) Lists all currently active Skirmish AI instances. |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.cpp | [ Diff ] [ File ] | ||
develop c8055d99
Timestamp: 2009-08-21 10:50:32 Author: hoijui [ Details ] [ Diff ] |
AI: better word completion for Skirmish AIs word completion now knows about: * all names of currently running AI instances (comparable to player names) * shortName+version of all locally available Skirmish AI implementations this is useful for /aicontrol |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
develop 8d98b938
Timestamp: 2009-08-21 10:49:49 Author: -jk- [ Details ] [ Diff ] |
Lua: moved ZlibCompress/ZlibDecompress to LuaVFS (it already contains the Pack/Unpack functions) | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaVFS.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaVFS.h | [ Diff ] [ File ] | ||
develop d8d3d5a1
Timestamp: 2009-08-21 10:48:43 Author: hoijui [ Details ] [ Diff ] |
AI: defined more useful version of SkirmishAIHandler::GetAllSkirmishAIs() | ||
mod - rts/ExternalAI/SkirmishAIHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
develop b153cd76
Timestamp: 2009-08-21 10:47:01 Author: hoijui [ Details ] [ Diff ] |
allow removing a word from word-completion (used eg on: /give <TAB>) | ||
mod - rts/Game/WordCompletion.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.h | [ Diff ] [ File ] | ||
develop ecdced63
Timestamp: 2009-08-21 09:04:00 Author: kloot [ Details ] [ Diff ] |
fix typo | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
develop d4c907e0
Timestamp: 2009-08-21 08:46:03 Author: hoijui [ Details ] [ Diff ] |
comment fixes for PathFinder (no code changed) | ||
mod - rts/Sim/Path/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathFinder.h | [ Diff ] [ File ] | ||
develop 620e3b10
Timestamp: 2009-08-21 05:43:36 Author: -jk- [ Details ] [ Diff ] |
Lua: make Spring.ZlibCompress unsynced only (ZlibDecompress should be sync safe) | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 8efc7af0
Timestamp: 2009-08-21 05:42:13 Author: -jk- [ Details ] [ Diff ] |
ShadowPass: move DrawGround before unit rendering, since fc4089d199 breaks early-z very early in the draw queue | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop f909699b
Timestamp: 2009-08-21 05:40:50 Author: -jk- [ Details ] [ Diff ] |
handle missing feature model correctly | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
develop 32701c5f
Timestamp: 2009-08-21 05:37:01 Author: -jk- [ Details ] [ Diff ] |
less string copying | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 8bfa6a4e
Timestamp: 2009-08-21 05:36:00 Author: -jk- [ Details ] [ Diff ] |
removed Util.h::GetFileExt() and instead use FileSystem::GetExtension() | ||
mod - rts/Lua/LuaIO.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/UnitScriptFactory.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveFactory.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Util.h | [ Diff ] [ File ] | ||
develop 319cd4a7
Timestamp: 2009-08-21 05:31:32 Author: -jk- [ Details ] [ Diff ] |
Lua: added some more map water configs to Game. table | ||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | ||
develop 7a4d3520
Timestamp: 2009-08-21 01:59:19 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Added VFS.SubDirs(dir, pattern, modes) callout to LuaParser | ||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.h | [ Diff ] [ File ] | ||
develop e82bce19
Timestamp: 2009-08-21 01:55:41 Author: Tobi Vollebregt [ Details ] [ Diff ] |
removed some dead code and factored out LuaUtils::PushStringVector() | ||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaVFS.cpp | [ Diff ] [ File ] | ||
develop 5dd581ff
Timestamp: 2009-08-21 01:21:41 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Unbreak transports when loadingRadius <= some magic number Added fallback mechanism which fixes ground transports when CGroundMoveType considers the goal clogged (due to !CGroundMoveType::CheckGoalFeasability()) |
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mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
develop 37047049
Timestamp: 2009-08-21 00:33:14 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
constness for PathManager | ||
mod - rts/Sim/Path/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.h | [ Diff ] [ File ] | ||
develop 915a7d67
Timestamp: 2009-08-20 21:57:15 Author: zerver [ Details ] [ Diff ] |
GML: Support glGetBooleanv | ||
mod - rts/lib/gml/gml.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmldef.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlfun.h | [ Diff ] [ File ] | ||
develop f53597ea
Timestamp: 2009-08-20 21:46:57 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
enter=test game on this menu | ||
mod - rts/Game/SelectMenu.cpp | [ Diff ] [ File ] | ||