2025-09-01 15:00 CEST

Changesets: spring

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develop e4d9b150
Timestamp: 2009-08-25 00:15:02
Author: Tobi Vollebregt
Details ] Diff ]
z rotation of pieces is now maintained as right-handed angle
mod - rts/Rendering/UnitModels/3DModel.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.h Diff ] File ]
develop 5fb4dfc8
Timestamp: 2009-08-24 22:23:32
Author: zerver
Details ] Diff ]
Shadow fixes
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop f299b76f
Timestamp: 2009-08-24 19:45:31
Author: hoijui
Details ] Diff ]
AI: move loading of available Lua AI's from mod's LuaAI.lua to a class
add - rts/ExternalAI/LuaAIImplHandler.cpp Diff ] File ]
add - rts/ExternalAI/LuaAIImplHandler.h Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 9704d985
Timestamp: 2009-08-24 15:11:16
Author: MadrMan
Details ] Diff ]
Added new .cpp's and .h's to the project file
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop ea0e5628
Timestamp: 2009-08-24 14:03:56
Author: MadrMan
Details ] Diff ]
Merge branch 'master' of git://github.com/spring/spring
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
develop 1e6146d1
Timestamp: 2009-08-24 14:02:07
Author: Tobi Vollebregt
Details ] Diff ]
useless usage of boost::int32_t breaks MSVC std::max
(int and boost::int32_t are ambiguous)
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
develop a7cc7fc4
Timestamp: 2009-08-24 13:51:59
Author: MadrMan
Details ] Diff ]
Merge branch 'master' of git://github.com/spring/spring
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
develop ab5a37f6
Timestamp: 2009-08-24 13:42:32
Author: Karl-Robert Ernst
Details ] Diff ]
set a better default
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
develop 7d5d9963
Timestamp: 2009-08-24 13:37:33
Author: Karl-Robert Ernst
Details ] Diff ]
Revert "icon distance: make sure no fugly wrong min/max is used"

This reverts commit 70d1e7987d8d36daf0e757d53b9879e49e997962.
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
develop 70d1e798
Timestamp: 2009-08-24 13:19:28
Author: hoijui
Details ] Diff ]
icon distance: make sure no fugly wrong min/max is used
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
develop a3b0431f
Timestamp: 2009-08-24 12:19:49
Author: hoijui
Details ] Diff ]
icon distance: make switch value configurable
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
develop 6e2914a0
Timestamp: 2009-08-24 12:12:54
Author: MadrMan
Details ] Diff ]
Project files for VC9 - you need the updated vclibs package with the vc9 boost libraries
add - rts/build/vstudio9/resource.h Diff ] File ]
add - rts/build/vstudio9/rts.rc Diff ] File ]
add - rts/build/vstudio9/rts.sln Diff ] File ]
add - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop cf5be504
Timestamp: 2009-08-24 10:48:48
Author: hoijui
Details ] Diff ]
fix compile error on MSVC
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
develop 0f46fab2
Timestamp: 2009-08-24 09:04:49
Author: hoijui
Details ] Diff ]
AI: minor beautification
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/Game/StartScripts/ScriptHandler.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 35450b52
Timestamp: 2009-08-24 01:30:21
Author: Karl-Robert Ernst
Details ] Diff ]
don'T add arguments argument to execlp, as empty arguments confuse spring
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop e74d6069
Timestamp: 2009-08-24 01:01:51
Author: Marek Baczynski
Details ] Diff ]
sim: pathfinder tweaks - don't try to avoid self
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/Path/IPath.h Diff ] File ]
mod - rts/Sim/Path/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/PathManager.h Diff ] File ]
develop 6b8e270a
Timestamp: 2009-08-24 00:25:01
Author: Karl-Robert Ernst
Details ] Diff ]
fix possible ccrash in GameServer (thanks MadrMan for finding)
mod - rts/Game/GameServer.cpp Diff ] File ]
develop dcdfbb46
Timestamp: 2009-08-24 00:22:49
Author: zerver
Details ] Diff ]
Merge branch 'master' of git@github.com:spring/spring
mod - Documentation/changelog.txt Diff ] File ]
add - installer/builddata/springcontent/gamedata/VFSUtils.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/featuredefs.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/unitdefs.lua Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
mod - rts/Game/Camera/CameraController.h Diff ] File ]
mod - rts/Game/Camera/OverviewController.h Diff ] File ]
mod - rts/Game/CameraHandler.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaIO.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaParser.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.h Diff ] File ]
mod - rts/Lua/LuaVFS.cpp Diff ] File ]
mod - rts/Lua/LuaVFS.h Diff ] File ]
mod - rts/Map/Ground.h Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
add - rts/Sim/Features/FeatureDef.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
add - rts/Sim/Misc/CommonDefHandler.cpp Diff ] File ]
add - rts/Sim/Misc/CommonDefHandler.h Diff ] File ]
add - rts/Sim/Misc/GuiSoundSet.h Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/Path/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/PathManager.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/COB/UnitScriptFactory.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.h Diff ] File ]
add - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
add - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
mod - rts/System/AutohostInterface.cpp Diff ] File ]
mod - rts/System/ConfigHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveFactory.cpp Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystem.cpp Diff ] File ]
mod - rts/System/Sound/Music.cpp Diff ] File ]
mod - rts/System/Sound/Music.h Diff ] File ]
mod - rts/System/Sound/OggStream.cpp Diff ] File ]
mod - rts/System/Sound/OggStream.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.h Diff ] File ]
mod - rts/System/Util.h Diff ] File ]
mod - rts/System/float3.cpp Diff ] File ]
develop 06c150d9
Timestamp: 2009-08-24 00:22:21
Author: zerver
Details ] Diff ]
Cleanup some multitexturing code
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
develop 0c4f69a2
Timestamp: 2009-08-24 00:16:08
Author: Karl-Robert Ernst
Details ] Diff ]
fix soundcrash because of missing return
mod - rts/Sim/Misc/CommonDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 6f01f5c6
Timestamp: 2009-08-23 22:22:54
Author: Marek Baczynski
Details ] Diff ]
don't grab input in debug mode (crash on mouseclick makes becomes nigh undebuggable)
mod - rts/System/Platform/Win/wsdl.cpp Diff ] File ]
develop 9a5672fe
Timestamp: 2009-08-23 19:45:57
Author: Karl-Robert Ernst
Details ] Diff ]
don't loop the last music buffer after track was played
mod - rts/System/Sound/OggStream.cpp Diff ] File ]
develop 78502119
Timestamp: 2009-08-23 19:34:35
Author: Karl-Robert Ernst
Details ] Diff ]
fix Music-Playtime and TotalTime
mod - rts/System/Sound/Music.cpp Diff ] File ]
mod - rts/System/Sound/Music.h Diff ] File ]
mod - rts/System/Sound/OggStream.cpp Diff ] File ]
mod - rts/System/Sound/OggStream.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.h Diff ] File ]
develop aca1f71e
Timestamp: 2009-08-23 18:38:19
Author: hoijui
Details ] Diff ]
icon distance: use distance to camera for steep angles
When looking at the map from a steep angle (like Overhead camera),
use the distance of the camera to the average ground level of the map,
to determine whether to draw icons or not.
For flat angles, it works as know, with distance to the individual units.
Each CameraController can define individually the method it wants to be used,
by overriding the following method, which has a default implementation as described above.
bool GetUseDistToGroundForIcons()
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
mod - rts/Game/Camera/CameraController.h Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
develop 9e83a6dc
Timestamp: 2009-08-23 18:33:01
Author: hoijui
Details ] Diff ]
some code docu fixes (no code changed)
mod - rts/Game/Camera/OverviewController.h Diff ] File ]
mod - rts/Game/CameraHandler.h Diff ] File ]
mod - rts/Map/Ground.h Diff ] File ]
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