Changesets: spring
develop 25c299f5
Timestamp: 2009-08-28 01:42:15 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
don't broadcast password-tag to everyone | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/System/TdfParser.cpp | [ Diff ] [ File ] | ||
mod - rts/System/TdfParser.h | [ Diff ] [ File ] | ||
develop eae2d0dc
Timestamp: 2009-08-28 00:24:34 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
update springstart | ||
mod - Documentation/SpringStartScript.txt | [ Diff ] [ File ] | ||
develop 94e3bb93
Timestamp: 2009-08-27 23:58:15 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
unitsync needs to be linked with boost::system now | ||
mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 54a58f24
Timestamp: 2009-08-27 23:51:19 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix infinite loop in PlaySoundStream on windows | ||
mod - rts/System/FileSystem/FileHandler.cpp | [ Diff ] [ File ] | ||
develop 44030ac0
Timestamp: 2009-08-27 23:28:01 Author: Tobi Vollebregt [ Details ] [ Diff ] |
vfs: don't crash on files we can't open (and always output some message to the current log file) |
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mod - rts/System/FileSystem/Archive7Zip.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveHPI.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchivePool.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveZip.cpp | [ Diff ] [ File ] | ||
develop 7b752ad6
Timestamp: 2009-08-27 23:20:53 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix bug in new seek | ||
mod - rts/System/FileSystem/FileHandler.cpp | [ Diff ] [ File ] | ||
develop c1a0c992
Timestamp: 2009-08-27 23:03:02 Author: zerver [ Details ] [ Diff ] |
Workaround some GCC crashbug | ||
mod - rts/Rendering/UnitModels/3DModel.cpp | [ Diff ] [ File ] | ||
develop 103a12cd
Timestamp: 2009-08-27 22:47:59 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
more standard CFileHandler::Seek | ||
mod - rts/System/FileSystem/FileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OggStream.cpp | [ Diff ] [ File ] | ||
develop 4aa7fa96
Timestamp: 2009-08-27 22:33:34 Author: -jk- [ Details ] [ Diff ] |
increased margin in textureatlases (1tx->2tx) | ||
mod - rts/Rendering/Textures/TextureAtlas.cpp | [ Diff ] [ File ] | ||
develop 6d4ca4ca
Timestamp: 2009-08-27 22:26:33 Author: -jk- [ Details ] [ Diff ] |
Lua: changed loading of feature textures in gl.Texture ("%"..(maxUnits+fid)..":"..texNum -> "%"..(-fid)..":"..texNum), todo so featureDefIDs begin now with 1 (same as UnitDefs) | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureSet.h | [ Diff ] [ File ] | ||
develop 371fbd66
Timestamp: 2009-08-27 22:03:28 Author: hoijui [ Details ] [ Diff ] |
build: CMake: fix the same thing for wrappers too | ||
mod - AI/Wrappers/Cpp/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - AI/Wrappers/LegacyCpp/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 3c5662a4
Timestamp: 2009-08-27 22:02:02 Author: -jk- [ Details ] [ Diff ] |
fix 0001601 (BumpWater shorewaves) | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
develop 7ccab084
Timestamp: 2009-08-27 21:25:23 Author: Tobi Vollebregt [ Details ] [ Diff ] |
unit script: call Falling() only once when falling starts (important: also changes COB, although I have not found a single script depending specifically on the current behavior.) |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop af724105
Timestamp: 2009-08-27 19:29:52 Author: Marek Baczynski [ Details ] [ Diff ] |
sim: add a modinfo featureLOS.featureVisibility tag allowed values: 0 - no default LOS for features 1 - gaia features always visible 2 - allyteam/gaia features always visible 3 - all features always visible default 3 |
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mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/ModInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/ModInfo.h | [ Diff ] [ File ] | ||
develop a2f36be2
Timestamp: 2009-08-27 19:20:58 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
don't crash when file-tag is wrong in sounds.lua | ||
mod - rts/System/Sound/Sound.cpp | [ Diff ] [ File ] | ||
develop 04f8efe7
Timestamp: 2009-08-27 18:55:47 Author: Marek Baczynski [ Details ] [ Diff ] |
lua fullread fixes for features | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop 382859d9
Timestamp: 2009-08-27 18:26:30 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix missing brackets in SOund.cpp | ||
mod - rts/System/Sound/Sound.cpp | [ Diff ] [ File ] | ||
develop a6da502f
Timestamp: 2009-08-27 18:22:04 Author: Marek Baczynski [ Details ] [ Diff ] |
cleanup lua access to features wrt LOS | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop a5676751
Timestamp: 2009-08-27 17:38:29 Author: -jk- [ Details ] [ Diff ] |
LuaSyncedRead: removed deprecated GetFeatureList | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
develop 252da0ca
Timestamp: 2009-08-27 17:36:33 Author: -jk- [ Details ] [ Diff ] |
code cleanup in BasicSky | ||
mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicSky.h | [ Diff ] [ File ] | ||
develop 30315281
Timestamp: 2009-08-27 17:35:48 Author: -jk- [ Details ] [ Diff ] |
fix wreckages sinking in the ground | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
develop d719e63c
Timestamp: 2009-08-27 17:34:46 Author: -jk- [ Details ] [ Diff ] |
UnitDefHandler renames: GetUnitByName -> GetUnitDefByName, GetUnitByID -> GetUnitDefByID, unitID -> unitDefIDsByName, | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/StartScripts/AirScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyAutoBinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop 26a76f3a
Timestamp: 2009-08-27 15:41:39 Author: kloot [ Details ] [ Diff ] |
fix TimeProfiler.cpp compilation | ||
mod - rts/System/TimeProfiler.cpp | [ Diff ] [ File ] | ||
develop 9f70b539
Timestamp: 2009-08-27 14:45:51 Author: hoijui [ Details ] [ Diff ] |
build: CMake: fix a heavy bug where no AI stuff would be compiled | ||
mod - AI/Interfaces/C/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - AI/Interfaces/Java/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
develop 86f3725d
Timestamp: 2009-08-27 10:39:46 Author: hoijui [ Details ] [ Diff ] |
AI: add the /aireload command Acts like an /aikill plus an /aicontrol command with the same team and AI info. This is useful when developing AIs and possibly for users when the AI got stuck somehow. |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||