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Changesets: spring

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develop 7b418952
Timestamp: 2009-09-04 00:20:59
Author: Karl-Robert Ernst
Details ] Diff ]
enable joystick by default (overhead is low)
mod - rts/System/Joystick.cpp Diff ] File ]
develop 89a814ac
Timestamp: 2009-09-03 22:41:21
Author: Karl-Robert Ernst
Details ] Diff ]
fly around with your joystick in the FPS Controller
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/Camera/FPSController.cpp Diff ] File ]
mod - rts/Game/Camera/FPSController.h Diff ] File ]
mod - rts/Game/CameraHandler.cpp Diff ] File ]
develop 5762c441
Timestamp: 2009-09-03 21:47:04
Author: Karl-Robert Ernst
Details ] Diff ]
read checksum as string
mod - rts/Lua/LuaVFS.cpp Diff ] File ]
develop 23f38c79
Timestamp: 2009-09-03 21:36:43
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: fix wrong default return values
(caused weapons that should never fire to fire..)
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
develop 0afa52e9
Timestamp: 2009-09-03 19:52:28
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: don't choke if there is no Create
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
develop 3a3e0ae4
Timestamp: 2009-09-03 18:14:18
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: fix typos in framework

(fixes Signal, fixes coroutine leak, fixes error handling)
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
develop 094b742a
Timestamp: 2009-09-03 17:43:24
Author: Karl-Robert Ernst
Details ] Diff ]
enable optional use of joystick
add - rts/System/Joystick.cpp Diff ] File ]
add - rts/System/Joystick.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 046a8ca0
Timestamp: 2009-09-03 12:27:53
Author: Tobi Vollebregt
Details ] Diff ]
unit script: reduce overhead of SDL_GetTicks in benchmark, don't overflow 32 bit int..
mod - rts/Sim/Units/COB/UnitScript.cpp Diff ] File ]
develop 91d3d1eb
Timestamp: 2009-09-03 12:02:10
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script framework: support numbered weapon funcs too
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
develop 3ba72be8
Timestamp: 2009-09-03 11:57:55
Author: Tobi Vollebregt
Details ] Diff ]
unit script: fixed BenchMarkScript methods (fixes /benchmark-script)
mod - rts/Sim/Units/COB/UnitScript.cpp Diff ] File ]
develop 3a063ca6
Timestamp: 2009-09-03 10:08:43
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script framework: rework, fixed include
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
develop 2b04a01f
Timestamp: 2009-09-03 09:14:40
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: removed library gadget, memoized include replaces it
rm - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script_library.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/unit_script_header.lua Diff ] File ]
rm - installer/builddata/springcontent/gamedata/unit_script_library_header.lua Diff ] File ]
develop 789a194f
Timestamp: 2009-09-03 08:59:01
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script framework: add memoized include and moved piece func to env
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/unit_script_header.lua Diff ] File ]
develop 0a967d20
Timestamp: 2009-09-03 08:56:57
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script framework: added unitDefID, UnitDef by default to each script
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/unit_script_header.lua Diff ] File ]
develop 8b3c1c40
Timestamp: 2009-09-03 08:51:07
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: factor out Basename() and LoadChunk(), cleanup
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
develop ae597958
Timestamp: 2009-09-02 23:27:33
Author: kloot
Details ] Diff ]
Lua: extend the UnitPreDamaged callin to allow control over the added impulse
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 6a8c8815
Timestamp: 2009-09-02 17:30:48
Author: Tobi Vollebregt
Details ] Diff ]
lua unitscript: framework update for last 3 engine commits
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
develop 7d04dbc7
Timestamp: 2009-09-02 17:21:21
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: removed HitByWeapon, renamed HitByWeaponId->HitByWeapon

(no need for backward compatibility here..)
mod - rts/Sim/Units/COB/LuaScriptNames.cpp Diff ] File ]
mod - rts/Sim/Units/COB/LuaScriptNames.h Diff ] File ]
mod - rts/Sim/Units/COB/LuaUnitScript.cpp Diff ] File ]
develop 88ca4509
Timestamp: 2009-09-02 17:14:52
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: separate call-in 'AimShield' for shields
mod - rts/Sim/Units/COB/LuaScriptNames.cpp Diff ] File ]
mod - rts/Sim/Units/COB/LuaScriptNames.h Diff ] File ]
mod - rts/Sim/Units/COB/LuaUnitScript.cpp Diff ] File ]
develop dcf349b5
Timestamp: 2009-09-02 17:10:33
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: weapon call-ins take weapon number

(applies to QueryWeapon, AimFromWeapon, AimWeapon,
FireWeapon, Shot, EndBurst, BlockShot, TargetWeight)
mod - rts/Sim/Units/COB/LuaScriptNames.cpp Diff ] File ]
mod - rts/Sim/Units/COB/LuaScriptNames.h Diff ] File ]
mod - rts/Sim/Units/COB/LuaUnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/COB/LuaUnitScript.h Diff ] File ]
develop fb65524e
Timestamp: 2009-09-02 09:24:51
Author: hoijui
Details ] Diff ]
AI: C Callback implementation: add some constness
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop e2987d6e
Timestamp: 2009-09-02 00:18:00
Author: Tobi Vollebregt
Details ] Diff ]
lua unit script: rewrote framework Initialize code

* all used scripts are loaded => early syntax error detection
* unused scripts aren't loaded
* files can be arbitrarily ordered in subdirs (like defs)
* exact path doesn't need to be specified
* exact path can be specified to resolve ambiguous basenames
* engine default scriptName (with .cob extension) works
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/VFSUtils.lua Diff ] File ]
develop b9b2910f
Timestamp: 2009-09-01 23:53:54
Author: Tobi Vollebregt
Details ] Diff ]
fixed typo in dedicated server (wrong 'Loading script from..' line)
mod - tools/DedicatedServer/main.cpp Diff ] File ]
develop ad9d0cd3
Timestamp: 2009-09-01 22:02:16
Author: hoijui
Details ] Diff ]
AI: Java: fix a few bugs
* no more crashes when loading/unloading Java AI implementatons mid-game
* does not cause desync on AI Interface unload
* some other small things
mod - AI/Interfaces/Java/src/native/JavaBridge.c Diff ] File ]
develop c59f3ccd
Timestamp: 2009-09-01 18:23:58
Author: hoijui
Details ] Diff ]
game data creator scripts: fix for windows
mod - installer/make_gamedata_arch.bat Diff ] File ]
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