Changesets: spring
develop 7b418952
Timestamp: 2009-09-04 00:20:59 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
enable joystick by default (overhead is low) | ||
mod - rts/System/Joystick.cpp | [ Diff ] [ File ] | ||
develop 89a814ac
Timestamp: 2009-09-03 22:41:21 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fly around with your joystick in the FPS Controller | ||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera.h | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/FPSController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/FPSController.h | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
develop 5762c441
Timestamp: 2009-09-03 21:47:04 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
read checksum as string | ||
mod - rts/Lua/LuaVFS.cpp | [ Diff ] [ File ] | ||
develop 23f38c79
Timestamp: 2009-09-03 21:36:43 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: fix wrong default return values (caused weapons that should never fire to fire..) |
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mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
develop 0afa52e9
Timestamp: 2009-09-03 19:52:28 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: don't choke if there is no Create | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
develop 3a3e0ae4
Timestamp: 2009-09-03 18:14:18 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: fix typos in framework (fixes Signal, fixes coroutine leak, fixes error handling) |
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mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
develop 094b742a
Timestamp: 2009-09-03 17:43:24 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
enable optional use of joystick | ||
add - rts/System/Joystick.cpp | [ Diff ] [ File ] | ||
add - rts/System/Joystick.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 046a8ca0
Timestamp: 2009-09-03 12:27:53 Author: Tobi Vollebregt [ Details ] [ Diff ] |
unit script: reduce overhead of SDL_GetTicks in benchmark, don't overflow 32 bit int.. | ||
mod - rts/Sim/Units/COB/UnitScript.cpp | [ Diff ] [ File ] | ||
develop 91d3d1eb
Timestamp: 2009-09-03 12:02:10 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script framework: support numbered weapon funcs too | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
develop 3ba72be8
Timestamp: 2009-09-03 11:57:55 Author: Tobi Vollebregt [ Details ] [ Diff ] |
unit script: fixed BenchMarkScript methods (fixes /benchmark-script) | ||
mod - rts/Sim/Units/COB/UnitScript.cpp | [ Diff ] [ File ] | ||
develop 3a063ca6
Timestamp: 2009-09-03 10:08:43 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script framework: rework, fixed include | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
develop 2b04a01f
Timestamp: 2009-09-03 09:14:40 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: removed library gadget, memoized include replaces it | ||
rm - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script_library.lua | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/gamedata/unit_script_header.lua | [ Diff ] [ File ] | ||
rm - installer/builddata/springcontent/gamedata/unit_script_library_header.lua | [ Diff ] [ File ] | ||
develop 789a194f
Timestamp: 2009-09-03 08:59:01 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script framework: add memoized include and moved piece func to env | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/gamedata/unit_script_header.lua | [ Diff ] [ File ] | ||
develop 0a967d20
Timestamp: 2009-09-03 08:56:57 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script framework: added unitDefID, UnitDef by default to each script | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/gamedata/unit_script_header.lua | [ Diff ] [ File ] | ||
develop 8b3c1c40
Timestamp: 2009-09-03 08:51:07 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: factor out Basename() and LoadChunk(), cleanup | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
develop ae597958
Timestamp: 2009-09-02 23:27:33 Author: kloot [ Details ] [ Diff ] |
Lua: extend the UnitPreDamaged callin to allow control over the added impulse | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 6a8c8815
Timestamp: 2009-09-02 17:30:48 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unitscript: framework update for last 3 engine commits | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
develop 7d04dbc7
Timestamp: 2009-09-02 17:21:21 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: removed HitByWeapon, renamed HitByWeaponId->HitByWeapon (no need for backward compatibility here..) |
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mod - rts/Sim/Units/COB/LuaScriptNames.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaScriptNames.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaUnitScript.cpp | [ Diff ] [ File ] | ||
develop 88ca4509
Timestamp: 2009-09-02 17:14:52 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: separate call-in 'AimShield' for shields | ||
mod - rts/Sim/Units/COB/LuaScriptNames.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaScriptNames.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaUnitScript.cpp | [ Diff ] [ File ] | ||
develop dcf349b5
Timestamp: 2009-09-02 17:10:33 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: weapon call-ins take weapon number (applies to QueryWeapon, AimFromWeapon, AimWeapon, FireWeapon, Shot, EndBurst, BlockShot, TargetWeight) |
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mod - rts/Sim/Units/COB/LuaScriptNames.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaScriptNames.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaUnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaUnitScript.h | [ Diff ] [ File ] | ||
develop fb65524e
Timestamp: 2009-09-02 09:24:51 Author: hoijui [ Details ] [ Diff ] |
AI: C Callback implementation: add some constness | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop e2987d6e
Timestamp: 2009-09-02 00:18:00 Author: Tobi Vollebregt [ Details ] [ Diff ] |
lua unit script: rewrote framework Initialize code * all used scripts are loaded => early syntax error detection * unused scripts aren't loaded * files can be arbitrarily ordered in subdirs (like defs) * exact path doesn't need to be specified * exact path can be specified to resolve ambiguous basenames * engine default scriptName (with .cob extension) works |
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mod - installer/builddata/springcontent/LuaGadgets/Gadgets/unit_script.lua | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/gamedata/VFSUtils.lua | [ Diff ] [ File ] | ||
develop b9b2910f
Timestamp: 2009-09-01 23:53:54 Author: Tobi Vollebregt [ Details ] [ Diff ] |
fixed typo in dedicated server (wrong 'Loading script from..' line) | ||
mod - tools/DedicatedServer/main.cpp | [ Diff ] [ File ] | ||
develop ad9d0cd3
Timestamp: 2009-09-01 22:02:16 Author: hoijui [ Details ] [ Diff ] |
AI: Java: fix a few bugs * no more crashes when loading/unloading Java AI implementatons mid-game * does not cause desync on AI Interface unload * some other small things |
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mod - AI/Interfaces/Java/src/native/JavaBridge.c | [ Diff ] [ File ] | ||
develop c59f3ccd
Timestamp: 2009-09-01 18:23:58 Author: hoijui [ Details ] [ Diff ] |
game data creator scripts: fix for windows | ||
mod - installer/make_gamedata_arch.bat | [ Diff ] [ File ] | ||