2025-08-28 13:15 CEST

Changesets: spring

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develop d349cb1f
Timestamp: 2009-09-28 20:06:20
Author: Karl-Robert Ernst
Details ] Diff ]
fix fastmath ambiguity
mod - rts/System/FastMath.h Diff ] File ]
develop 7b59fa66
Timestamp: 2009-09-28 17:47:10
Author: hoijui
Details ] Diff ]
AI: minimal documentaiton addition
mod - rts/ExternalAI/Interface/AISCommands.h Diff ] File ]
develop 20bdd295
Timestamp: 2009-09-28 17:45:44
Author: hoijui
Details ] Diff ]
fix for geometric objects with a life time of 0
Instead of removing them after 0 time, let them stay forever.
patch submitted by initram (forum nick)
thanks!
mod - rts/Sim/Misc/GeometricObjects.cpp Diff ] File ]
develop 5b8adb50
Timestamp: 2009-09-27 23:30:12
Author: kloot
Details ] Diff ]
* remove an unused function
mod - rts/Rendering/UnitModels/3DModel.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/3DModel.h Diff ] File ]
develop 024884a9
Timestamp: 2009-09-27 00:37:33
Author: hoijui
Details ] Diff ]
AI: fix a bug where Skirmish AIs are killed too early on the server when their team died
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 6135cf15
Timestamp: 2009-09-26 20:46:29
Author: zerver
Details ] Diff ]
Add separate ConfigHandler options "ShowRezBars" and "ShowHealthBars"
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
develop 270ed0f9
Timestamp: 2009-09-26 17:24:43
Author: Tobi Vollebregt
Details ] Diff ]
use currentNanoParticles/maxNanoParticles when creating nano particle
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 591384a8
Timestamp: 2009-09-26 17:03:19
Author: Tobi Vollebregt
Details ] Diff ]
made CEGs honor particleSaturation
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
develop 3edcd87a
Timestamp: 2009-09-26 16:36:56
Author: Tobi Vollebregt
Details ] Diff ]
mark all synced projectile classes using CF_Synced
mod - rts/Sim/Projectiles/ExpGenSpawner.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
develop 737c82f3
Timestamp: 2009-09-26 16:34:36
Author: Tobi Vollebregt
Details ] Diff ]
creg: added CF_Synced ClassFlag, added CR_SETFLAG macro
mod - rts/System/creg/creg.cpp Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
mod - rts/System/creg/creg_cond.h Diff ] File ]
develop 8c4f8a3e
Timestamp: 2009-09-26 15:41:22
Author: Tobi Vollebregt
Details ] Diff ]
factor out reading of flags from LuaTable
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
develop 44cf4d71
Timestamp: 2009-09-26 15:18:04
Author: Tobi Vollebregt
Details ] Diff ]
render ressurrect bars in non-MT version too
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
develop 05b8dfd4
Timestamp: 2009-09-26 15:14:35
Author: Tobi Vollebregt
Details ] Diff ]
this is synced (any CEG may spawn synced projectiles)
mod - rts/Sim/Projectiles/ExpGenSpawner.cpp Diff ] File ]
develop 2ea75452
Timestamp: 2009-09-26 14:55:54
Author: Tobi Vollebregt
Details ] Diff ]
refactor: removed unused argument

(all weapon projectiles must be synced anyway because of cegTag)
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h Diff ] File ]
develop 0580bb87
Timestamp: 2009-09-26 14:33:26
Author: Tobi Vollebregt
Details ] Diff ]
Class can't inherit from itself. Fixes infinite loop when using -p cmdline option.
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
develop cfc89f26
Timestamp: 2009-09-26 00:30:00
Author: hoijui
Details ] Diff ]
AI: fix bugs in error messages (windows only) & make them more usefull
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/Server/MsgStrings.h Diff ] File ]
develop 16debace
Timestamp: 2009-09-25 10:33:17
Author: hoijui
Details ] Diff ]
doxygenification of comments (no code logic changes)
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
develop eb830068
Timestamp: 2009-09-25 09:21:19
Author: hoijui
Details ] Diff ]
define a cross-platform/-compiler compatible "%z" format replacement macro for printf() style functions
"%z" being the proper way for size_t typed values,
but support for it has not yet spread wide enough.
(this is mainly to get rid of compiler warnings,
it fixes nothing potentially fatal)
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTexture.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/maindefines.h Diff ] File ]
develop 14ac92a2
Timestamp: 2009-09-25 09:02:47
Author: hoijui
Details ] Diff ]
remove initialization order warnings (no code logic changed)
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
develop f6794f6d
Timestamp: 2009-09-25 09:02:00
Author: hoijui
Details ] Diff ]
some white space and documentation fixes
mod - AI/Interfaces/Java/src/native/JavaBridge.h Diff ] File ]
mod - rts/ExternalAI/AILibraryManager.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIHandler.h Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystem.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystem.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
develop ab572054
Timestamp: 2009-09-25 08:40:32
Author: hoijui
Details ] Diff ]
AI: CMake: fix AI_DATADIR absolutification (fix for fix try #2 :/)
mod - AI/CMakeLists.txt Diff ] File ]
develop ea2926e2
Timestamp: 2009-09-25 08:36:48
Author: hoijui
Details ] Diff ]
AI: CMake: fix AI_DATADIR absolutification (try #2)
mod - AI/CMakeLists.txt Diff ] File ]
develop 98aeb00d
Timestamp: 2009-09-25 02:59:05
Author: zerver
Details ] Diff ]
Mutex fix
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 0feb7470
Timestamp: 2009-09-25 02:13:42
Author: zerver
Details ] Diff ]
Add rezzing progress bars (MT only)
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
develop 39b44ef6
Timestamp: 2009-09-23 23:35:08
Author: Tobi Vollebregt
Details ] Diff ]
refactored SelectionKeyHandler filters to map of (filter name, filter singleton)
pairs and added "RulesParamEquals_param_wantedValue" filter.

As name says, this can be used to filter on unit rules params, for example:
'AllMap+_Not_RulesParamEquals_ammo_0+_ClearSelection_SelectAll'
selects all units in map for which "ammo" rules param is not equal to 0.
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.h Diff ] File ]
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