2025-08-09 08:18 CEST

Changesets: spring

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develop 4da0c863
Timestamp: 2009-11-27 12:41:10
Author: hoijui
Details ] Diff ]
AI: Wrapper: JavaOO: remove JNA stuff from AIEvent
mod - AI/Wrappers/JavaOO/src/main/java/com/springrts/ai/oo/AIEvent.java Diff ] File ]
develop a2f65359
Timestamp: 2009-11-27 12:40:26
Author: hoijui
Details ] Diff ]
AI: Wrapper: JavaOO: add two exception classes
add - AI/Wrappers/JavaOO/src/main/java/com/springrts/ai/oo/AICallbackException.java Diff ] File ]
add - AI/Wrappers/JavaOO/src/main/java/com/springrts/ai/oo/AIEventException.java Diff ] File ]
develop e42b0329
Timestamp: 2009-11-27 03:59:25
Author: -jk-
Details ] Diff ]
FarTexture sprite size: x4 and not x16
mod - rts/Rendering/FartextureHandler.h Diff ] File ]
develop 0066dec4
Timestamp: 2009-11-27 02:23:09
Author: -jk-
Details ] Diff ]
use sse sqrt
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 9e20b212
Timestamp: 2009-11-27 02:21:16
Author: -jk-
Details ] Diff ]
converted FarTextureHandler to FBO
also quadruplicated the sprite size and increased the
polar angle (10->45) to fit the default camera angle
mod - rts/Rendering/FartextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FartextureHandler.h Diff ] File ]
mod - rts/Rendering/UnitModels/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
develop 72f960ef
Timestamp: 2009-11-26 21:35:29
Author: zerver
Details ] Diff ]
Use private system message instead of chat
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
develop cdb02269
Timestamp: 2009-11-26 04:46:30
Author: Hugh Perkins
Details ] Diff ]
changed headless config resolution from 0,0 to 113,1
mod - game/config-headless.txt Diff ] File ]
develop a070a2ce
Timestamp: 2009-11-26 04:14:02
Author: Hugh Perkins
Details ] Diff ]
Added headless lua widget from aegis that accelerates game speed to 120x and disables interface
add - game/LuaUI/Widgets/headless_setup.lua Diff ] File ]
develop b4c1d73a
Timestamp: 2009-11-26 04:04:05
Author: Hugh Perkins
Details ] Diff ]
backed out config override changes from commit 060605420eeb500ee5326294f60088e7efa22470 .\nThis means that the end-user needs to change these him/herself in the global config file, eg by copying the contents of config-headless.txt into the global config
mod - rts/System/ConfigHandler.cpp Diff ] File ]
mod - rts/System/ConfigHandler.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
develop 846346c0
Timestamp: 2009-11-26 03:48:20
Author: Hugh Perkins
Details ] Diff ]
added game/config-headless.txt config files
add - game/config-headless.txt Diff ] File ]
develop 74ff7c73
Timestamp: 2009-11-25 23:38:06
Author: zerver
Details ] Diff ]
By default send spectator sync problems as private chat
mod - rts/Game/GameServer.cpp Diff ] File ]
develop d747f662
Timestamp: 2009-11-25 11:33:44
Author: zerver
Details ] Diff ]
Minor correction
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 0368d37c
Timestamp: 2009-11-25 09:27:16
Author: hoijui
Details ] Diff ]
AI: change REF RETURN meta comment format
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
develop 0e1a2d83
Timestamp: 2009-11-25 01:36:02
Author: zerver
Details ] Diff ]
By default don't throttle the game speed based on spectators
mod - rts/Game/GameServer.cpp Diff ] File ]
develop bd224a66
Timestamp: 2009-11-24 01:03:58
Author: zerver
Details ] Diff ]
Adjust rezbar position
mod - rts/Rendering/UnitModels/FeatureDrawer.cpp Diff ] File ]
develop c447f402
Timestamp: 2009-11-22 21:05:37
Author: zerver
Details ] Diff ]
Don't assist construction during rez patrol
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 37c748bd
Timestamp: 2009-11-22 21:02:46
Author: zerver
Details ] Diff ]
Display MT info on separate line in HangHandler
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop 3a457253
Timestamp: 2009-11-22 21:00:43
Author: zerver
Details ] Diff ]
Never include math.h
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
develop fcf0fa11
Timestamp: 2009-11-22 15:27:54
Author: -jk-
Details ] Diff ]
Support s3o transparent mask even with AdvUnitShading disabled
mod - rts/Rendering/Textures/3DOTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
develop 0c6c3b34
Timestamp: 2009-11-22 15:27:16
Author: -jk-
Details ] Diff ]
GroundDecals and Features obey the InfoTex (in particular FogOfWar)
* Features are doing so just with AdvUnitShading off right atm (shader patch will follow)
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/FeatureDrawer.cpp Diff ] File ]
develop 82836678
Timestamp: 2009-11-22 15:12:14
Author: -jk-
Details ] Diff ]
CReadmap cleanup/bugfix:
* fixed slopemap bug with very hard corners (sometimes units could climb them -> CA's Terraform)
* separated map checksum calculation into CReadmap::CalcHeightmapChecksum()
* merged duplicated code from BasicMapDamage.cpp and Readmap.cpp into CReadmap::UpdateHeightmapSynced()
* precompute the very often used term Normalize(facenormals[idx0]+facenormals[idx0+1]) into a separate array (centernormals)
* don't ignore diffuse sun lighting underwater
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.h Diff ] File ]
mod - rts/Map/SMF/SmfMapFile.cpp Diff ] File ]
mod - rts/Map/SMF/SmfMapFile.h Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.h Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/System/myMath.h Diff ] File ]
develop 85caf19d
Timestamp: 2009-11-22 14:35:25
Author: -jk-
Details ] Diff ]
small tweaks in GroundMoveType & TAAirMoveType
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
develop b200e34c
Timestamp: 2009-11-22 14:31:16
Author: -jk-
Details ] Diff ]
default enable (colored) TeamNanoSpray
mod - rts/Sim/Misc/ModInfo.cpp Diff ] File ]
develop 2c4278bb
Timestamp: 2009-11-22 14:28:09
Author: -jk-
Details ] Diff ]
split MoveType update in a separate profile timer
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 72c6ec12
Timestamp: 2009-11-22 14:26:02
Author: -jk-
Details ] Diff ]
* windows: don't save the window pos when the window is minimized/maximized
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
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