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Changesets: spring

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develop 6a85438d
Timestamp: 2009-12-24 00:00:09
Author: Tobi Vollebregt
Details ] Diff ]
LuaZip: simple zip file reading and writing

New call-outs:
- VFS.CreateZipFileReader(name) -> reader (userdata)
- VFS.CreateZipFileWriter(name) -> writer (userdata)
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
add - rts/Lua/LuaZip.cpp Diff ] File ]
add - rts/Lua/LuaZip.h Diff ] File ]
develop 08583f4c
Timestamp: 2009-12-23 23:54:38
Author: hoijui
Details ] Diff ]
CMake: make lobby lib explicitly static
mod - rts/lib/liblobby/CMakeLists.txt Diff ] File ]
develop b1b171a4
Timestamp: 2009-12-23 21:38:44
Author: Marek Baczynski
Details ] Diff ]
lua: return more data about gunship movetype
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop dcb68225
Timestamp: 2009-12-23 21:38:07
Author: Marek Baczynski
Details ] Diff ]
lua: add support for modifying CTAAirMoveType (gunships)
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.h Diff ] File ]
develop b3dc4867
Timestamp: 2009-12-23 19:25:35
Author: hoijui
Details ] Diff ]
cmake: fix for Java OO wrapper
mod - AI/Wrappers/JavaOO/CMakeLists.txt Diff ] File ]
develop b6389890
Timestamp: 2009-12-22 17:16:03
Author: hoijui
Details ] Diff ]
only update the heightmap if the affected area has a size > 0 (credits to MadrMan)
mod - rts/Map/ReadMap.cpp Diff ] File ]
develop 843def2c
Timestamp: 2009-12-22 16:34:55
Author: zerver
Details ] Diff ]
Fix MSVC compile errors
mod - rts/Rendering/Screenshot.cpp Diff ] File ]
mod - rts/aGui/Picture.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop bacfb0b9
Timestamp: 2009-12-22 13:02:21
Author: Karl-Robert Ernst
Details ] Diff ]
randomize new feature ids a bit
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
develop e119760c
Timestamp: 2009-12-22 11:01:33
Author: hoijui
Details ] Diff ]
AI: HughAI: bug fixes, Option fixes and CMake adjustments
mod - AI/Skirmish/HughAI Diff ] File ]
develop ff728b92
Timestamp: 2009-12-22 11:00:41
Author: hoijui
Details ] Diff ]
CMake: add PATH_DELIM_H again
is used in regex matching in the Java AI Interface build script
mod - CMakeLists.txt Diff ] File ]
develop 3229085f
Timestamp: 2009-12-22 02:47:42
Author: Karl-Robert Ernst
Details ] Diff ]
store CFeature*s in a vector
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
rm - rts/Sim/Features/FeatureSet.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureSet.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitSet.h Diff ] File ]
develop 73fe2982
Timestamp: 2009-12-22 00:42:13
Author: kloot
Details ] Diff ]
* UnitRenderer: refactor reflection/specular cubemap generation into its own class
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
add - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
add - rts/Rendering/Env/CubeMapHandler.h Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
mod - rts/aGui/LineEdit.cpp Diff ] File ]
mod - rts/aGui/LineEdit.h Diff ] File ]
develop 620209d0
Timestamp: 2009-12-21 22:29:30
Author: Marek Baczynski
Details ] Diff ]
lua: add SetGroundMoveTypeData, similar to SetAirMoveTypeData
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
develop 64c5417d
Timestamp: 2009-12-21 20:38:34
Author: Karl-Robert Ernst
Details ] Diff ]
remove quicktime loading code
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Rendering/Screenshot.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
develop f0dcf04f
Timestamp: 2009-12-21 17:52:19
Author: Karl-Robert Ernst
Details ] Diff ]
prevent SmoothCamera from going underground
mod - CMakeLists.txt Diff ] File ]
mod - rts/Game/Camera/SmoothController.cpp Diff ] File ]
develop 4a9ad459
Timestamp: 2009-12-21 17:48:43
Author: hoijui
Details ] Diff ]
cmake: make sure all engine built-in data-dir paths are absolute
also fixes possible cross compiling issues
mod - CMakeLists.txt Diff ] File ]
develop efb38878
Timestamp: 2009-12-21 17:45:53
Author: hoijui
Details ] Diff ]
Revert "cmake: make sure all engine built-in data-dir paths are absolute"

This reverts commit 1c35b3d7257091b9c0f3dba33bd3806c01dc25f4.
mod - CMakeLists.txt Diff ] File ]
develop d48fb95a
Timestamp: 2009-12-21 14:16:35
Author: Karl-Robert Ernst
Details ] Diff ]
partially revert Joystick control for FPSCamera until someone finds a better way to do it
mod - rts/Game/Camera/FPSController.cpp Diff ] File ]
mod - rts/Game/Camera/FPSController.h Diff ] File ]
develop 1c35b3d7
Timestamp: 2009-12-21 13:18:22
Author: hoijui
Details ] Diff ]
cmake: make sure all engine built-in data-dir paths are absolute
also fixes a bug that manifests when AI_LIBS_DIR and AI_DATA_DIR were set to equal values
mod - CMakeLists.txt Diff ] File ]
develop 3b4588e8
Timestamp: 2009-12-21 13:14:26
Author: hoijui
Details ] Diff ]
cmake: fix a problem with engine built-in paths when cross-compiling
also adds a few extra vars for OS abstraction
mod - AI/Interfaces/Java/CMakeLists.txt Diff ] File ]
mod - CMakeLists.txt Diff ] File ]
develop 0bb661be
Timestamp: 2009-12-21 01:47:06
Author: Karl-Robert Ernst
Details ] Diff ]
make stuff use gu->aspectRation instad of calculating their own
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop ea4b7932
Timestamp: 2009-12-21 01:37:06
Author: Karl-Robert Ernst
Details ] Diff ]
fix overiew camera going out to far on widescreen displays
mod - rts/Game/Camera/CameraController.h Diff ] File ]
mod - rts/Game/Camera/OverviewController.cpp Diff ] File ]
develop 174f0980
Timestamp: 2009-12-20 23:06:58
Author: Marek Baczynski
Details ] Diff ]
lua: add Spring.MoveCtrl.SetAirMoveTypeData - a callin that can change AirMoveType values

example usage to change a unit's cruise height:

Spring.MoveCtrl.SetAirMoveTypeData(unitID, "wantedHeight", 150)

or equivalent

Spring.MoveCtrl.SetAirMoveTypeData(unitID, {wantedHeight=150})

other MoveType lua controls will follow.
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedMoveCtrl.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop ce49200e
Timestamp: 2009-12-20 22:19:15
Author: zerver
Details ] Diff ]
Mutex cleanup
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Sim/Units/Groups/Group.cpp Diff ] File ]
mod - rts/Sim/Units/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
develop 6d36cd57
Timestamp: 2009-12-20 22:16:51
Author: zerver
Details ] Diff ]
Fix compile errors
mod - rts/Game/Server/GameParticipant.cpp Diff ] File ]
mod - rts/Rendering/Screenshot.cpp Diff ] File ]
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