Changesets: spring
develop cac7110a
Timestamp: 2009-12-26 19:57:58 Author: Marek Baczynski [ Details ] [ Diff ] |
sim: ground move type now looks at owner->maxSpeed instead of unitdef | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
develop 614bfde6
Timestamp: 2009-12-26 19:57:17 Author: Marek Baczynski [ Details ] [ Diff ] |
lua: fix movetype speed inconsistency (was elmo/frame, is elmo/s) | ||
mod - rts/Lua/LuaSyncedMoveCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop a6ca5ae0
Timestamp: 2009-12-26 19:48:08 Author: hoijui [ Details ] [ Diff ] |
white-space fixes | ||
mod - rts/ExternalAI/IGlobalAI.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
develop b6529d13
Timestamp: 2009-12-26 19:40:44 Author: Marek Baczynski [ Details ] [ Diff ] |
lua: really change maxSpeed when setting it in the move type | ||
mod - rts/Lua/LuaSyncedMoveCtrl.cpp | [ Diff ] [ File ] | ||
develop 3673e1a9
Timestamp: 2009-12-26 19:40:11 Author: Marek Baczynski [ Details ] [ Diff ] |
lua: changing maxSpeed on a gunship also changes brake distance | ||
mod - rts/Lua/LuaSyncedMoveCtrl.cpp | [ Diff ] [ File ] | ||
develop 254d16dc
Timestamp: 2009-12-26 16:24:34 Author: hoijui [ Details ] [ Diff ] |
AI: NullAI: white-space fixes * remove trailing white spaces |
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mod - AI/Skirmish/NullAI/data/AIOptions.lua | [ Diff ] [ File ] | ||
develop bc97d32d
Timestamp: 2009-12-26 16:23:30 Author: hoijui [ Details ] [ Diff ] |
AI: AAI: white-space fixes * remove trailing white spaces * remove spaces before tabs |
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mod - AI/Skirmish/AAI/AAIBrain.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/FAQ.txt | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/ReadMe.txt | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/general.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/help/example_general.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/help/example_mod.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/mod/AA5.0project.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/mod/AAIA10.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/mod/CA-BETA1.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/mod/KuroTA-v047.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/mod/StarWars01.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/mod/XTAPEV958.cfg | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/data/cfg/mod/XTAPEV9585.cfg | [ Diff ] [ File ] | ||
develop f5415239
Timestamp: 2009-12-26 16:19:33 Author: hoijui [ Details ] [ Diff ] |
AI: RAI: white-space fixes * remove trailing white spaces * remove spaces before tabs |
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mod - AI/Skirmish/RAI/Builder.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/BuilderPlacement.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/CombatManager.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/GResourceMap.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop 5bf76917
Timestamp: 2009-12-26 16:16:14 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: white-space fixes * remove trailing white spaces * remove spaces before tabs |
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mod - AI/Skirmish/KAIK/AttackGroup.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/AttackHandler.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/DGunController.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/DefenseMatrix.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/EconomyTracker.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/EconomyTracker.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MTRand.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MTRand.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MetalMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MicroPather.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MicroPather.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/SpotFinder.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/ThreatMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/UnitHandler.cpp | [ Diff ] [ File ] | ||
develop 5ce2646a
Timestamp: 2009-12-26 16:01:34 Author: hoijui [ Details ] [ Diff ] |
add missing type to C AI Interface version this is still unused -> no compatibility problems because of this change |
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mod - rts/ExternalAI/Interface/aidefines.h | [ Diff ] [ File ] | ||
develop 979113c8
Timestamp: 2009-12-26 16:00:12 Author: hoijui [ Details ] [ Diff ] |
white space fixes, duplication removed, deprecated comment removed | ||
mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
develop e7702633
Timestamp: 2009-12-26 15:55:23 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: using compiler supplied values for float ranges | ||
mod - AI/Skirmish/KAIK/Defines.h | [ Diff ] [ File ] | ||
develop 77c2dc28
Timestamp: 2009-12-26 15:54:02 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: float range fix for MSVC (by slogic) | ||
mod - AI/Skirmish/KAIK/Defines.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MicroPather.h | [ Diff ] [ File ] | ||
develop 90810975
Timestamp: 2009-12-26 15:36:58 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: avoid taking a decision to build a MEx near allied MEx (by slogic) | ||
mod - AI/Skirmish/KAIK/MetalMap.cpp | [ Diff ] [ File ] | ||
develop 70cd0170
Timestamp: 2009-12-26 15:35:17 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: better D-Gun handling (by slogic) should kill its own units less often |
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mod - AI/Skirmish/KAIK/DGunController.cpp | [ Diff ] [ File ] | ||
develop 69d651bf
Timestamp: 2009-12-26 15:33:49 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: fix a bug when compiled on MSVC (by slogic) when the list was empty, then .begin() == .end(), and so .begin() followed by ++i resulted in an invalid state |
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mod - AI/Skirmish/KAIK/UnitHandler.cpp | [ Diff ] [ File ] | ||
develop 7d531fa2
Timestamp: 2009-12-26 12:38:24 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: non-functional changes by slogic * removing unused includes * fixing white-space errors * post-fixing float constants with 'f' * defining struct as struct (instead of as class) |
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mod - AI/Skirmish/KAIK/AIExport.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/AttackGroup.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/AttackHandler.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/EconomyTracker.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/KAIK.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/ThreatMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/Unit.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/UnitHandler.cpp | [ Diff ] [ File ] | ||
develop 17ea3f31
Timestamp: 2009-12-26 12:11:14 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: convert line endings to unix style | ||
mod - AI/Skirmish/KAIK/AttackGroup.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/AttackHandler.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/BuildUp.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/Defines.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/EconomyTracker.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/KAIK.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/KAIK.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MetalMaker.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MetalMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MicroPather.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/MicroPather.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/SpotFinder.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/ThreatMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/UnitHandler.cpp | [ Diff ] [ File ] | ||
develop 2142285a
Timestamp: 2009-12-25 11:44:13 Author: Tobi Vollebregt [ Details ] [ Diff ] |
fixed CGameServer::PostLoad | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop b3cfc17b
Timestamp: 2009-12-24 19:01:44 Author: Tobi Vollebregt [ Details ] [ Diff ] |
call right method to display start picture | ||
mod - rts/System/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
develop fec67b96
Timestamp: 2009-12-24 16:03:00 Author: zerver [ Details ] [ Diff ] |
Make sure all commanders wear a suitable x-mas hat | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop ca7d0b20
Timestamp: 2009-12-24 15:32:02 Author: zerver [ Details ] [ Diff ] |
Fix restored terrain burying wreckages again | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop 4f8bd207
Timestamp: 2009-12-24 11:56:33 Author: Marek Baczynski [ Details ] [ Diff ] |
sim: a hovering gunship with land enabled will now land if told to stop | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop e470a3a1
Timestamp: 2009-12-24 11:56:03 Author: Marek Baczynski [ Details ] [ Diff ] |
sim: gunships can use smooth mesh now. useSmoothMesh=0 to disable. there are still interesting problems; in particular, telling a gunship to land near a high cliff causes a consistent, predictable and wrong behavior. solution requires tracing differences between ground and smooth mesh between self and destination. |
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mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop b80eb247
Timestamp: 2009-12-24 11:01:42 Author: hoijui [ Details ] [ Diff ] |
AI: Java: export Java OO Wrapper source and build dir to global CMake namespace and to Maven build files | ||
mod - AI/Interfaces/Java/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - AI/Wrappers/JavaOO/CMakeLists.txt | [ Diff ] [ File ] | ||