Changesets: spring
develop b365e6a1
Timestamp: 2010-01-26 19:18:23 Author: kloot [ Details ] [ Diff ] |
* make being-built units visible on radar by default (0001627) | ||
mod - rts/Sim/Misc/RadarHandler.h | [ Diff ] [ File ] | ||
develop ab4b7b9c
Timestamp: 2010-01-26 19:18:23 Author: kloot Committer: Tobi Vollebregt [ Details ] [ Diff ] |
* make being-built units visible on radar by default (0001627) | ||
mod - rts/Sim/Misc/RadarHandler.h | [ Diff ] [ File ] | ||
develop f95d5bdb
Timestamp: 2010-01-26 17:41:49 Author: Tobi Vollebregt [ Details ] [ Diff ] |
fixed installer generation | ||
mod - installer/sections/main.nsh | [ Diff ] [ File ] | ||
mod - installer/sections/springlobby.nsh | [ Diff ] [ File ] | ||
mod - installer/springlobby_download.sh | [ Diff ] [ File ] | ||
develop 71dbd3ff
Timestamp: 2010-01-26 17:41:49 Author: Tobi Vollebregt [ Details ] [ Diff ] |
fixed installer generation | ||
mod - installer/sections/main.nsh | [ Diff ] [ File ] | ||
mod - installer/sections/springlobby.nsh | [ Diff ] [ File ] | ||
mod - installer/springlobby_download.sh | [ Diff ] [ File ] | ||
develop e446cea4
Timestamp: 2010-01-26 14:40:51 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Fixed placing building near other buildings often fails (mantis 0001801) this was caused by bdec14ebf32baf22bc24f42a65f93bd0e73a2385 |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 26e87a26
Timestamp: 2010-01-26 14:40:51 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Fixed placing building near other buildings often fails (mantis 0001801) this was caused by bdec14ebf32baf22bc24f42a65f93bd0e73a2385 |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop ec9b9008
Timestamp: 2010-01-26 13:54:02 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Fixed canceling first build item when buildiconsfirst is toggled. (mantis 0001674) | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 05477c04
Timestamp: 2010-01-26 13:54:02 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Fixed canceling first build item when buildiconsfirst is toggled. (mantis 0001674) | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop a13e0956
Timestamp: 2010-01-26 12:26:21 Author: Tobi Vollebregt [ Details ] [ Diff ] |
fix: take terrain types and water damage into account for path finder checksum should fix mantis 0001803 |
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mod - rts/Sim/MoveTypes/MoveInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/CRC.h | [ Diff ] [ File ] | ||
develop d7854c6a
Timestamp: 2010-01-26 12:26:21 Author: Tobi Vollebregt [ Details ] [ Diff ] |
fix: take terrain types and water damage into account for path finder checksum should fix mantis 0001803 |
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mod - rts/Sim/MoveTypes/MoveInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/CRC.h | [ Diff ] [ File ] | ||
develop 36838959
Timestamp: 2010-01-26 07:56:00 Author: hoijui [ Details ] [ Diff ] |
E323AI: pumb to current master HEAD | ||
mod - AI/Skirmish/E323AI | [ Diff ] [ File ] | ||
develop fb25a7d0
Timestamp: 2010-01-26 07:56:00 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
E323AI: pumb to current master HEAD | ||
mod - AI/Skirmish/E323AI | [ Diff ] [ File ] | ||
develop 5b7b386b
Timestamp: 2010-01-26 04:56:51 Author: hoijui [ Details ] [ Diff ] |
FileSystemHandler: an other try to fix for windows | ||
mod - rts/System/FileSystem/FileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop 77acd326
Timestamp: 2010-01-26 04:56:51 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
FileSystemHandler: an other try to fix for windows | ||
mod - rts/System/FileSystem/FileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop cddbba1c
Timestamp: 2010-01-26 04:27:57 Author: hoijui [ Details ] [ Diff ] |
FileSystemHandler: fix windows compilation | ||
mod - rts/System/FileSystem/FileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop aaa9c89d
Timestamp: 2010-01-26 04:27:57 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
FileSystemHandler: fix windows compilation | ||
mod - rts/System/FileSystem/FileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop 15af1fa9
Timestamp: 2010-01-26 04:27:35 Author: hoijui [ Details ] [ Diff ] |
LogOutput: fixes | ||
mod - rts/System/LogOutput.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.h | [ Diff ] [ File ] | ||
develop 26b6a795
Timestamp: 2010-01-26 04:27:35 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
LogOutput: fixes | ||
mod - rts/System/LogOutput.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.h | [ Diff ] [ File ] | ||
develop 9eae8ebc
Timestamp: 2010-01-26 01:39:42 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Removed engine support for StartMetal, StartEnergy This is straightforward to implement using Lua, as the included example shows. Specifically, the following has been removed: - reading of modoption / per-team StartMetal, StartEnergy - default values of storage for commander unit are now 0, as for all other units. Do not forget to copy the removed resource related engine options to ModOptions.lua, if desired. |
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mod - installer/builddata/springcontent/EngineOptions.lua | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/game_spawn.lua | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamBase.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamBase.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop a36d7be0
Timestamp: 2010-01-26 00:16:34 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Fix: Automatically assigning start pos if none is chosen now works. | ||
mod - rts/Sim/Misc/TeamBase.cpp | [ Diff ] [ File ] | ||
develop 0644e2e0
Timestamp: 2010-01-26 00:16:34 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Fix: Automatically assigning start pos if none is chosen now works. | ||
mod - rts/Sim/Misc/TeamBase.cpp | [ Diff ] [ File ] | ||
develop 26549bea
Timestamp: 2010-01-26 00:16:10 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Removed hardcoded (start) scripts completely. Reasons: - This was all outdated and barely used / not used at all. - The scripts had double function (at two different moments in the load process), making the entire thing incredibly confusing. (i.e. abstraction of functionality behind menu items on load screen, and actual pre- and in-game behaviours (which should be in Lua anyway)) - Removing these code removes a lot extra code paths on startup, and hence a lot of potential for bugs. Removed functionality: - StartUnit (as specified in sidedata.lua) isn't spawned anymore by engine. This should be done using a gadget (example included). - No more air, test and spawn script (aww, someone remake those in Lua?) - No more loading of savegames through start menu (easy to re-add, if desired) Changed APIs: - Engine does nothing anymore with "ScriptName" mod option. (start script) - Engine does nothing anymore with "Script" map tag. (map SMD) - "StartUnit" tag in sidedata.lua is only passed through to Lua Spring.GetSideData, engine doesn't use it anymore. |
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add - installer/builddata/springcontent/LuaGadgets/Gadgets/game_spawn.lua | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/AirScript.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/AirScript.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/CommanderScript.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/CommanderScript.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/EmptyScript.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/EmptyScript.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/LoadScript.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/LoadScript.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/Script.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/Script.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/ScriptHandler.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/ScriptHandler.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/SkirmishAITestScript.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/SkirmishAITestScript.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/SpawnScript.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/SpawnScript.h | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/TestScript.cpp | [ Diff ] [ File ] | ||
rm - rts/Game/StartScripts/TestScript.h | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | ||
add - rts/Menu/ScriptHandler.cpp | [ Diff ] [ File ] | ||
add - rts/Menu/ScriptHandler.h | [ Diff ] [ File ] | ||
mod - rts/Menu/SelectMenu.cpp | [ Diff ] [ File ] | ||
mod - rts/Menu/SelectionWidget.cpp | [ Diff ] [ File ] | ||
develop a38b713f
Timestamp: 2010-01-25 21:18:08 Author: Tobi Vollebregt [ Details ] [ Diff ] |
remove unused functions | ||
mod - rts/Sim/Misc/Team.h | [ Diff ] [ File ] | ||
develop 6612acce
Timestamp: 2010-01-25 21:18:08 Author: Tobi Vollebregt [ Details ] [ Diff ] |
remove unused functions | ||
mod - rts/Sim/Misc/Team.h | [ Diff ] [ File ] | ||
develop c74bbda0
Timestamp: 2010-01-24 18:16:32 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
LogOutput: implement simple log rotation | ||
mod - rts/System/LogOutput.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.h | [ Diff ] [ File ] | ||