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Changesets: spring

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develop b365e6a1
Timestamp: 2010-01-26 19:18:23
Author: kloot
Details ] Diff ]
* make being-built units visible on radar by default (0001627)
mod - rts/Sim/Misc/RadarHandler.h Diff ] File ]
develop ab4b7b9c
Timestamp: 2010-01-26 19:18:23
Author: kloot
Committer: Tobi Vollebregt
Details ] Diff ]
* make being-built units visible on radar by default (0001627)
mod - rts/Sim/Misc/RadarHandler.h Diff ] File ]
develop f95d5bdb
Timestamp: 2010-01-26 17:41:49
Author: Tobi Vollebregt
Details ] Diff ]
fixed installer generation
mod - installer/sections/main.nsh Diff ] File ]
mod - installer/sections/springlobby.nsh Diff ] File ]
mod - installer/springlobby_download.sh Diff ] File ]
develop 71dbd3ff
Timestamp: 2010-01-26 17:41:49
Author: Tobi Vollebregt
Details ] Diff ]
fixed installer generation
mod - installer/sections/main.nsh Diff ] File ]
mod - installer/sections/springlobby.nsh Diff ] File ]
mod - installer/springlobby_download.sh Diff ] File ]
develop e446cea4
Timestamp: 2010-01-26 14:40:51
Author: Tobi Vollebregt
Details ] Diff ]
Fixed placing building near other buildings often fails (mantis 0001801)

this was caused by bdec14ebf32baf22bc24f42a65f93bd0e73a2385
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 26e87a26
Timestamp: 2010-01-26 14:40:51
Author: Tobi Vollebregt
Details ] Diff ]
Fixed placing building near other buildings often fails (mantis 0001801)

this was caused by bdec14ebf32baf22bc24f42a65f93bd0e73a2385
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop ec9b9008
Timestamp: 2010-01-26 13:54:02
Author: Tobi Vollebregt
Details ] Diff ]
Fixed canceling first build item when buildiconsfirst is toggled. (mantis 0001674)
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 05477c04
Timestamp: 2010-01-26 13:54:02
Author: Tobi Vollebregt
Details ] Diff ]
Fixed canceling first build item when buildiconsfirst is toggled. (mantis 0001674)
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop a13e0956
Timestamp: 2010-01-26 12:26:21
Author: Tobi Vollebregt
Details ] Diff ]
fix: take terrain types and water damage into account for path finder checksum

should fix mantis 0001803
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/System/FileSystem/CRC.h Diff ] File ]
develop d7854c6a
Timestamp: 2010-01-26 12:26:21
Author: Tobi Vollebregt
Details ] Diff ]
fix: take terrain types and water damage into account for path finder checksum

should fix mantis 0001803
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/System/FileSystem/CRC.h Diff ] File ]
develop 36838959
Timestamp: 2010-01-26 07:56:00
Author: hoijui
Details ] Diff ]
E323AI: pumb to current master HEAD
mod - AI/Skirmish/E323AI Diff ] File ]
develop fb25a7d0
Timestamp: 2010-01-26 07:56:00
Author: hoijui
Committer: Tobi Vollebregt
Details ] Diff ]
E323AI: pumb to current master HEAD
mod - AI/Skirmish/E323AI Diff ] File ]
develop 5b7b386b
Timestamp: 2010-01-26 04:56:51
Author: hoijui
Details ] Diff ]
FileSystemHandler: an other try to fix for windows
mod - rts/System/FileSystem/FileSystemHandler.cpp Diff ] File ]
develop 77acd326
Timestamp: 2010-01-26 04:56:51
Author: hoijui
Committer: Tobi Vollebregt
Details ] Diff ]
FileSystemHandler: an other try to fix for windows
mod - rts/System/FileSystem/FileSystemHandler.cpp Diff ] File ]
develop cddbba1c
Timestamp: 2010-01-26 04:27:57
Author: hoijui
Details ] Diff ]
FileSystemHandler: fix windows compilation
mod - rts/System/FileSystem/FileSystemHandler.cpp Diff ] File ]
develop aaa9c89d
Timestamp: 2010-01-26 04:27:57
Author: hoijui
Committer: Tobi Vollebregt
Details ] Diff ]
FileSystemHandler: fix windows compilation
mod - rts/System/FileSystem/FileSystemHandler.cpp Diff ] File ]
develop 15af1fa9
Timestamp: 2010-01-26 04:27:35
Author: hoijui
Details ] Diff ]
LogOutput: fixes
mod - rts/System/LogOutput.cpp Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
develop 26b6a795
Timestamp: 2010-01-26 04:27:35
Author: hoijui
Committer: Tobi Vollebregt
Details ] Diff ]
LogOutput: fixes
mod - rts/System/LogOutput.cpp Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
develop 9eae8ebc
Timestamp: 2010-01-26 01:39:42
Author: Tobi Vollebregt
Details ] Diff ]
Removed engine support for StartMetal, StartEnergy

This is straightforward to implement using Lua, as the included example shows.

Specifically, the following has been removed:
- reading of modoption / per-team StartMetal, StartEnergy
- default values of storage for commander unit are now 0, as for all other units.

Do not forget to copy the removed resource related engine options to ModOptions.lua, if desired.
mod - installer/builddata/springcontent/EngineOptions.lua Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/Gadgets/game_spawn.lua Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamBase.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamBase.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop a36d7be0
Timestamp: 2010-01-26 00:16:34
Author: Tobi Vollebregt
Details ] Diff ]
Fix: Automatically assigning start pos if none is chosen now works.
mod - rts/Sim/Misc/TeamBase.cpp Diff ] File ]
develop 0644e2e0
Timestamp: 2010-01-26 00:16:34
Author: Tobi Vollebregt
Details ] Diff ]
Fix: Automatically assigning start pos if none is chosen now works.
mod - rts/Sim/Misc/TeamBase.cpp Diff ] File ]
develop 26549bea
Timestamp: 2010-01-26 00:16:10
Author: Tobi Vollebregt
Details ] Diff ]
Removed hardcoded (start) scripts completely.

Reasons:
- This was all outdated and barely used / not used at all.
- The scripts had double function (at two different moments in the load process), making the entire thing incredibly confusing. (i.e. abstraction of functionality behind menu items on load screen, and actual pre- and in-game behaviours (which should be in Lua anyway))
- Removing these code removes a lot extra code paths on startup, and hence a lot of potential for bugs.

Removed functionality:
- StartUnit (as specified in sidedata.lua) isn't spawned anymore by engine. This should be done using a gadget (example included).
- No more air, test and spawn script (aww, someone remake those in Lua?)
- No more loading of savegames through start menu (easy to re-add, if desired)

Changed APIs:
- Engine does nothing anymore with "ScriptName" mod option. (start script)
- Engine does nothing anymore with "Script" map tag. (map SMD)
- "StartUnit" tag in sidedata.lua is only passed through to Lua Spring.GetSideData, engine doesn't use it anymore.
add - installer/builddata/springcontent/LuaGadgets/Gadgets/game_spawn.lua Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
rm - rts/Game/StartScripts/AirScript.cpp Diff ] File ]
rm - rts/Game/StartScripts/AirScript.h Diff ] File ]
rm - rts/Game/StartScripts/CommanderScript.cpp Diff ] File ]
rm - rts/Game/StartScripts/CommanderScript.h Diff ] File ]
rm - rts/Game/StartScripts/EmptyScript.cpp Diff ] File ]
rm - rts/Game/StartScripts/EmptyScript.h Diff ] File ]
rm - rts/Game/StartScripts/LoadScript.cpp Diff ] File ]
rm - rts/Game/StartScripts/LoadScript.h Diff ] File ]
rm - rts/Game/StartScripts/Script.cpp Diff ] File ]
rm - rts/Game/StartScripts/Script.h Diff ] File ]
rm - rts/Game/StartScripts/ScriptHandler.cpp Diff ] File ]
rm - rts/Game/StartScripts/ScriptHandler.h Diff ] File ]
rm - rts/Game/StartScripts/SkirmishAITestScript.cpp Diff ] File ]
rm - rts/Game/StartScripts/SkirmishAITestScript.h Diff ] File ]
rm - rts/Game/StartScripts/SpawnScript.cpp Diff ] File ]
rm - rts/Game/StartScripts/SpawnScript.h Diff ] File ]
rm - rts/Game/StartScripts/TestScript.cpp Diff ] File ]
rm - rts/Game/StartScripts/TestScript.h Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
add - rts/Menu/ScriptHandler.cpp Diff ] File ]
add - rts/Menu/ScriptHandler.h Diff ] File ]
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
mod - rts/Menu/SelectionWidget.cpp Diff ] File ]
develop a38b713f
Timestamp: 2010-01-25 21:18:08
Author: Tobi Vollebregt
Details ] Diff ]
remove unused functions
mod - rts/Sim/Misc/Team.h Diff ] File ]
develop 6612acce
Timestamp: 2010-01-25 21:18:08
Author: Tobi Vollebregt
Details ] Diff ]
remove unused functions
mod - rts/Sim/Misc/Team.h Diff ] File ]
develop c74bbda0
Timestamp: 2010-01-24 18:16:32
Author: hoijui
Committer: Tobi Vollebregt
Details ] Diff ]
LogOutput: implement simple log rotation
mod - rts/System/LogOutput.cpp Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
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