Changesets: spring
develop 53f6bef1
Timestamp: 2010-02-04 00:54:35 Author: zerver [ Details ] [ Diff ] |
Possible crash fix | ||
mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
develop e64e5fae
Timestamp: 2010-02-04 00:53:20 Author: zerver Committer: Tobi Vollebregt [ Details ] [ Diff ] |
Fix compile error | ||
mod - rts/Menu/LobbyConnection.cpp | [ Diff ] [ File ] | ||
develop aa1ed03b
Timestamp: 2010-02-04 00:53:20 Author: zerver [ Details ] [ Diff ] |
Fix compile error | ||
mod - rts/Menu/LobbyConnection.cpp | [ Diff ] [ File ] | ||
develop 86a2e1f2
Timestamp: 2010-02-03 21:16:58 Author: hoijui [ Details ] [ Diff ] |
KAIK: constification & typo fix | ||
mod - AI/Skirmish/KAIK/BuildUp.cpp | [ Diff ] [ File ] | ||
develop 437270c6
Timestamp: 2010-02-03 21:16:12 Author: hoijui [ Details ] [ Diff ] |
KAIK: mid-game init adjustments | ||
mod - AI/Skirmish/KAIK/EconomyTracker.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/KAIK.cpp | [ Diff ] [ File ] | ||
develop f998efd7
Timestamp: 2010-02-03 21:01:19 Author: hoijui [ Details ] [ Diff ] |
KAIK: introduce initFrame (useful when initializing mid-game) | ||
mod - AI/Skirmish/KAIK/Containers.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/Containers.h | [ Diff ] [ File ] | ||
develop fcb72ff0
Timestamp: 2010-02-03 14:18:39 Author: kloot [ Details ] [ Diff ] |
* calculate shadowmap texcoors per-fragment | ||
mod - installer/builddata/springcontent/shaders/SMFFragProg.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/SMFVertProg.glsl | [ Diff ] [ File ] | ||
develop 421f7e36
Timestamp: 2010-02-03 13:52:14 Author: kloot [ Details ] [ Diff ] |
* fix invisible shadows | ||
mod - installer/builddata/springcontent/shaders/SMFFragProg.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/SMFVertProg.glsl | [ Diff ] [ File ] | ||
develop e053da0b
Timestamp: 2010-02-03 12:30:58 Author: kloot [ Details ] [ Diff ] |
* oops | ||
mod - rts/Rendering/Shaders/Shader.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Shaders/Shader.hpp | [ Diff ] [ File ] | ||
develop 393bfd1a
Timestamp: 2010-02-03 12:26:55 Author: kloot [ Details ] [ Diff ] |
* shadowMat is a matrix, not a vector (still non-functional) | ||
mod - installer/builddata/springcontent/shaders/SMFFragProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop 7063fe5a
Timestamp: 2010-02-03 00:12:27 Author: kloot [ Details ] [ Diff ] |
* check for OGL2 support before going down the specular path | ||
mod - rts/Map/SMF/SmfReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Shaders/Shader.hpp | [ Diff ] [ File ] | ||
develop 7254c937
Timestamp: 2010-02-02 22:33:17 Author: hoijui [ Details ] [ Diff ] |
Revert "beautify and prefilter datadirs" Fails on windows, would need #ifdefs and lots more code. "Thi' no beauty salon Mr.; and btw, you got no sense fo' goo' style, ME sayin!" This reverts commit 7b86bd4d78b02b1ce6a891876bb8f9e1ccdffa15. |
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mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
develop daaa8188
Timestamp: 2010-02-02 21:22:26 Author: Tobi Vollebregt [ Details ] [ Diff ] |
initial Lua load/save handler | ||
mod - rts/System/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
add - rts/System/LuaLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
add - rts/System/LuaLoadSaveHandler.h | [ Diff ] [ File ] | ||
develop 20b9d8d2
Timestamp: 2010-02-02 19:33:18 Author: Tobi Vollebregt Committer: Karl-Robert Ernst [ Details ] [ Diff ] |
make it more explicit 'break' is (intentionally) missing | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop a254f13b
Timestamp: 2010-02-02 15:24:27 Author: hoijui [ Details ] [ Diff ] |
Remove OpenGL 1.4 version check Just rely on the individual extension checks, and the other additional checks added since 0.80.5, as this seems to have excluded some GFX cards which seem to work fine, for example ATI Radeon 9000 & 9200 This reverts commit 282509c17dceee78096a3903343a4dafe9d26e78. This reverts commit 4eab7cff244120b6c820837bc0aecb12277b6960. |
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mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
develop 0f44ea17
Timestamp: 2010-02-02 15:24:27 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
Remove OpenGL 1.4 version check Just rely on the individual extension checks, and the other additional checks added since 0.80.5, as this seems to have excluded some GFX cards which seem to work fine, for example ATI Radeon 9000 & 9200 This reverts commit 282509c17dceee78096a3903343a4dafe9d26e78. This reverts commit 4eab7cff244120b6c820837bc0aecb12277b6960. |
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mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
develop 1a4bc1b6
Timestamp: 2010-02-02 01:30:03 Author: kloot [ Details ] [ Diff ] |
* use mix() | ||
mod - installer/builddata/springcontent/shaders/SMFFragProg.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/SMFVertProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop 17c5eaf9
Timestamp: 2010-02-01 22:17:46 Author: zerver [ Details ] [ Diff ] |
Don't calculate text width twice | ||
mod - rts/Rendering/glFont.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop e034e9db
Timestamp: 2010-02-01 21:07:17 Author: Tobi Vollebregt [ Details ] [ Diff ] |
moved start pic loading/unloading out of CGame/CLoadSaveHandler CPreGame is now fully responsible for them |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/System/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
develop 7b86bd4d
Timestamp: 2010-02-01 21:03:54 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
beautify and prefilter datadirs | ||
mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
develop 8c21912b
Timestamp: 2010-02-01 19:51:09 Author: Tobi Vollebregt [ Details ] [ Diff ] |
removed empty CGroupHandler::{PostLoad,Load,Save} methods | ||
mod - rts/Sim/Units/Groups/GroupHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Groups/GroupHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
develop 3df15466
Timestamp: 2010-02-01 17:39:25 Author: Tobi Vollebregt [ Details ] [ Diff ] |
little refactoring of /savegame and /save actions | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
develop 9848b077
Timestamp: 2010-02-01 17:22:36 Author: Tobi Vollebregt [ Details ] [ Diff ] |
abstracted LoadSaveHandler behind an interface - renamed original CLoadSaveHandler to CCregLoadSaveHandler - added ILoadSaveHandler interface, that is implemented by CCregLoadSaveHandler - use only the interface in other code |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
add - rts/System/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
add - rts/System/CregLoadSaveHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSaveHandler.h | [ Diff ] [ File ] | ||
develop 773b36a0
Timestamp: 2010-02-01 16:32:56 Author: kloot [ Details ] [ Diff ] |
* fix detail-texture sampling | ||
mod - installer/builddata/springcontent/shaders/SMFFragProg.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/SMFVertProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop 7f0ff0cd
Timestamp: 2010-02-01 15:28:37 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
mutex for devil functions | ||
mod - rts/Rendering/Screenshot.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||