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Changesets: spring

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develop ea776d81
Timestamp: 2010-02-14 11:35:35
Author: Marek Baczynski
Details ] Diff ]
convert LineDrawer to vertex arrays (fixes memleak in ATI drivers)

not done yet. RestartSameColor is broken and cannot really be repaired;
needs changes throughout the source.
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
develop 5821060a
Timestamp: 2010-02-14 11:23:20
Author: hoijui
Details ] Diff ]
FileSystemHandler: add two convenient functions
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemHandler.h Diff ] File ]
develop 4ab78db3
Timestamp: 2010-02-14 09:51:34
Author: hoijui
Committer: Marek Baczynski
Details ] Diff ]
fix compile error (missing include)
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
develop 69e1904d
Timestamp: 2010-02-14 09:51:34
Author: hoijui
Details ] Diff ]
fix compile error (missing include)
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
develop 1035e2ab
Timestamp: 2010-02-14 09:45:20
Author: hoijui
Details ] Diff ]
AAI: add BA config files for 7.1 and 7.11 (using human mod name)
add - AI/Skirmish/AAI/data/cfg/mod/Balanced_Annihilation_V7.1.cfg Diff ] File ]
add - AI/Skirmish/AAI/data/cfg/mod/Balanced_Annihilation_V7.11.cfg Diff ] File ]
develop 867237a0
Timestamp: 2010-02-14 09:41:01
Author: hoijui
Details ] Diff ]
NameFromArchive(archiveName): indexed as lower case, param is case sensitive (fixes mantis 0001838)
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop 7927863c
Timestamp: 2010-02-14 09:38:58
Author: hoijui
Details ] Diff ]
ModInfo basic documentation
mod - rts/Sim/Misc/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Misc/ModInfo.h Diff ] File ]
develop 1124dfc1
Timestamp: 2010-02-13 22:54:02
Author: hoijui
Details ] Diff ]
we want the case sensitive version of the archive file
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop 915bbff3
Timestamp: 2010-02-13 22:52:40
Author: hoijui
Details ] Diff ]
AI: AAI: use human mod name instead of archive file name
and make mod & map names used in file names FS compatible
to be able to still use the old mod config files,
it first tries to load one with the human mod name, and if not found,
looks for the one with the (old) mod archive file name.
all mod and map config file names renamed to fit the FS compatibility change.
mod - AI/Skirmish/AAI/AAI.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIBuildTable.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIConfig.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIMap.cpp Diff ] File ]
mod - AI/Skirmish/AAI/aidef.h Diff ] File ]
develop 942fb21c
Timestamp: 2010-02-13 18:29:52
Author: hoijui
Details ] Diff ]
AI: KAIK: use human mod name instead of archive file name
and make mod & map names used in file names FS compatible
mod - AI/Skirmish/KAIK/Logger.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/MetalMap.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/UnitTable.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/Util.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/Util.h Diff ] File ]
develop a48ca7aa
Timestamp: 2010-02-13 18:28:51
Author: hoijui
Details ] Diff ]
AI: RAI: use human mod name instead of archive file name
and make mod & map names used in file names FS compatible
mod - AI/Skirmish/RAI/GResourceMap.cpp Diff ] File ]
mod - AI/Skirmish/RAI/GTerrainMap.cpp Diff ] File ]
mod - AI/Skirmish/RAI/RAI.cpp Diff ] File ]
mod - AI/Skirmish/RAI/RAI.h Diff ] File ]
develop 6618ea5b
Timestamp: 2010-02-13 16:12:48
Author: hoijui
Details ] Diff ]
AI: Legacy C++: add GetModHumanName() callback
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
develop e9de36c6
Timestamp: 2010-02-13 15:59:10
Author: hoijui
Details ] Diff ]
AI: documentation for Map and Mod name fetching functions
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
develop 8b8df7de
Timestamp: 2010-02-13 15:35:40
Author: hoijui
Details ] Diff ]
AI: callback: add Map_getHumanName()
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
develop c41a1f25
Timestamp: 2010-02-13 14:18:00
Author: kloot
Committer: Marek Baczynski
Details ] Diff ]
* centralize all the ATI detection cruft
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 1eb79ae8
Timestamp: 2010-02-13 14:18:00
Author: kloot
Details ] Diff ]
* centralize all the ATI detection cruft
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 0f64efd3
Timestamp: 2010-02-13 13:58:54
Author: Marek Baczynski
Details ] Diff ]
remove all GL_LINE_STIPPLE on ATI - drivers leak memory

AtiHacks=0 disables this safeguard.
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
develop 5b20216d
Timestamp: 2010-02-13 13:58:54
Author: Marek Baczynski
Details ] Diff ]
remove all GL_LINE_STIPPLE on ATI - drivers leak memory

AtiHacks=0 disables this safeguard.
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
develop e4ed4098
Timestamp: 2010-02-13 13:14:42
Author: Marek Baczynski
Details ] Diff ]
disallow /water 1 and /water 3 by default on ATI (drivers leak memory and eventually kill the engine)

use ATIWaterOverride=1 settings to disable this check.
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
develop 2b1a08b4
Timestamp: 2010-02-13 13:14:42
Author: Marek Baczynski
Details ] Diff ]
disallow /water 1 and /water 3 by default on ATI (drivers leak memory and eventually kill the engine)

use ATIWaterOverride=1 settings to disable this check.
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
develop 018a1d4d
Timestamp: 2010-02-13 13:13:54
Author: Marek Baczynski
Details ] Diff ]
remove immediate mode from MouseCursor
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
develop be5b1287
Timestamp: 2010-02-13 13:13:54
Author: Marek Baczynski
Details ] Diff ]
remove immediate mode from MouseCursor
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
develop 773c5541
Timestamp: 2010-02-13 12:49:45
Author: Marek Baczynski
Details ] Diff ]
remove immediate mode from builderCAI
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 5697204a
Timestamp: 2010-02-13 12:49:45
Author: Marek Baczynski
Details ] Diff ]
remove immediate mode from builderCAI
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 1c332934
Timestamp: 2010-02-13 12:12:03
Author: Marek Baczynski
Details ] Diff ]
SelectedUnits: replace gl immediate mode with VA
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
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