Changesets: spring
|
develop 88234f7c
Timestamp: 2010-02-16 18:14:53 Author: kloot [ Details ] [ Diff ] |
* LuaSyncedCtrl: convert CreateFeature() heading value to closest-matching facing | ||
| mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/myMath.h | [ Diff ] [ File ] | ||
|
develop c1550d29
Timestamp: 2010-02-16 18:06:09 Author: Marek Baczynski [ Details ] [ Diff ] |
fix invalid size of vertex array | ||
| mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
|
develop 5a816354
Timestamp: 2010-02-16 17:48:56 Author: kloot [ Details ] [ Diff ] |
* quickfix for 0001841 | ||
| mod - installer/builddata/springcontent/shaders/S3OFragProg.glsl | [ Diff ] [ File ] | ||
| mod - installer/builddata/springcontent/shaders/S3OVertProg.glsl | [ Diff ] [ File ] | ||
|
develop 3b5f0673
Timestamp: 2010-02-16 13:02:52 Author: Karl-Robert Ernst Committer: Tobi Vollebregt [ Details ] [ Diff ] |
print message to infolog when traffic from unknown IP gets dropped | ||
| mod - rts/System/Net/UDPListener.cpp | [ Diff ] [ File ] | ||
|
develop a3da699b
Timestamp: 2010-02-16 13:02:52 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
print message to infolog when traffic from unknown IP gets dropped | ||
| mod - rts/System/Net/UDPListener.cpp | [ Diff ] [ File ] | ||
|
develop 83e95543
Timestamp: 2010-02-16 13:01:56 Author: Karl-Robert Ernst Committer: Tobi Vollebregt [ Details ] [ Diff ] |
give packet resents higher priority than new packets | ||
| mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
|
develop d56ace24
Timestamp: 2010-02-16 13:01:56 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
give packet resents higher priority than new packets | ||
| mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
|
develop 4aa5d165
Timestamp: 2010-02-16 12:36:15 Author: Karl-Robert Ernst [ Details ] [ Diff ] |
fix singleplayer detection so spring won't open port if there is only 1 player (testscripts add a second player) | ||
| mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
|
develop cc1a8b20
Timestamp: 2010-02-16 10:57:40 Author: hoijui [ Details ] [ Diff ] |
make code easier to read (also gets rid of a few compiler warnings) | ||
| mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||
| mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
|
develop 93a7d8e7
Timestamp: 2010-02-16 10:04:11 Author: hoijui [ Details ] [ Diff ] |
get rid of some warnings (mainly on 64bit) | ||
| mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
| mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp | [ Diff ] [ File ] | ||
| mod - rts/Map/SMF/BFGroundTextures.cpp | [ Diff ] [ File ] | ||
| mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
|
develop cf4fd745
Timestamp: 2010-02-16 00:22:25 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
sim: fix part of 0001840 - features didn't take damage from impactOnly=1 weapons they still (probably) won't take damage from impactOnly lightning and beamlaser. fixing those requires tweaking in TraceRay. note that impactOnly weapons still obey explosion radius. |
||
| mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
|
develop 82e35633
Timestamp: 2010-02-16 00:22:25 Author: Marek Baczynski [ Details ] [ Diff ] |
sim: fix part of 0001840 - features didn't take damage from impactOnly=1 weapons they still (probably) won't take damage from impactOnly lightning and beamlaser. fixing those requires tweaking in TraceRay. note that impactOnly weapons still obey explosion radius. |
||
| mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
|
develop 932c4886
Timestamp: 2010-02-15 23:41:37 Author: zerver [ Details ] [ Diff ] |
Small PlayerRoster tweaks | ||
| mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
|
develop b53e9cf0
Timestamp: 2010-02-15 23:32:51 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
msvc fixes: remove dynamic size of arrays, convert to CVertexArray or std::vector Conflicts: rts/Game/UI/MiniMap.cpp |
||
| mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
|
develop 1df15faf
Timestamp: 2010-02-15 23:32:51 Author: Marek Baczynski [ Details ] [ Diff ] |
msvc fixes: remove dynamic size of arrays, convert to CVertexArray or std::vector | ||
| mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
|
develop d740d9bd
Timestamp: 2010-02-15 22:16:46 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
VertexArray: add support for 2D vertex-only array Conflicts: rts/Rendering/GL/VertexArray.cpp rts/Rendering/GL/VertexArray.h rts/Rendering/GL/VertexArray.inl |
||
| mod - rts/Rendering/GL/VertexArray.cpp | [ Diff ] [ File ] | ||
| mod - rts/Rendering/GL/VertexArray.h | [ Diff ] [ File ] | ||
| mod - rts/Rendering/GL/VertexArray.inl | [ Diff ] [ File ] | ||
|
develop 6097f34f
Timestamp: 2010-02-15 22:16:46 Author: Marek Baczynski [ Details ] [ Diff ] |
VertexArray: add support for 2D vertex-only array | ||
| mod - rts/Rendering/GL/VertexArray.cpp | [ Diff ] [ File ] | ||
| mod - rts/Rendering/GL/VertexArray.h | [ Diff ] [ File ] | ||
| mod - rts/Rendering/GL/VertexArray.inl | [ Diff ] [ File ] | ||
|
develop 5f964cd7
Timestamp: 2010-02-15 21:43:31 Author: hoijui [ Details ] [ Diff ] |
AI: AAI: get rid of printf warnings on 64bit | ||
| mod - AI/Skirmish/AAI/AAI.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/AAIBrain.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/AAIBuildTable.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/aidef.h | [ Diff ] [ File ] | ||
|
develop 6f5f4f4c
Timestamp: 2010-02-15 21:26:51 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
VertexArray: add float3 version of AddVertexQ0 Conflicts: rts/Rendering/GL/VertexArray.h |
||
| mod - rts/Rendering/GL/VertexArray.h | [ Diff ] [ File ] | ||
|
develop a892b639
Timestamp: 2010-02-15 21:26:51 Author: Marek Baczynski [ Details ] [ Diff ] |
VertexArray: add float3 version of AddVertexQ0 | ||
| mod - rts/Rendering/GL/VertexArray.h | [ Diff ] [ File ] | ||
|
develop 7b5188ce
Timestamp: 2010-02-15 20:16:52 Author: hoijui [ Details ] [ Diff ] |
AI: KAIK: use mod & map hashes for cache- and log-file names | ||
| mod - AI/Skirmish/KAIK/Logger.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/KAIK/MetalMap.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/KAIK/UnitTable.cpp | [ Diff ] [ File ] | ||
|
develop 802109d3
Timestamp: 2010-02-15 19:56:13 Author: hoijui [ Details ] [ Diff ] |
AI: Wrapper: Legacy C++: export map human name | ||
| mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
| mod - AI/Wrappers/LegacyCpp/AIAICallback.h | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
|
develop 89bb1881
Timestamp: 2010-02-15 19:44:23 Author: hoijui [ Details ] [ Diff ] |
AI: fix for map & mod archive hash more consistent; also works when using start scripts |
||
| mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
|
develop 1719e917
Timestamp: 2010-02-15 19:42:56 Author: hoijui [ Details ] [ Diff ] |
needed for e41c74664ad3ce87f4d0ae15777f2ce11bb451d8 | ||
| mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
|
develop 63d01bd0
Timestamp: 2010-02-15 17:52:11 Author: Marek Baczynski [ Details ] [ Diff ] |
lua: remove the GL_LINES warning because no real alternative exists | ||
| mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
