2025-11-19 04:50 CET

Changesets: spring

Search ] Browse ] Back to Index ]
develop 88234f7c
Timestamp: 2010-02-16 18:14:53
Author: kloot
Details ] Diff ]
* LuaSyncedCtrl: convert CreateFeature() heading value to closest-matching facing
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/System/myMath.h Diff ] File ]
develop c1550d29
Timestamp: 2010-02-16 18:06:09
Author: Marek Baczynski
Details ] Diff ]
fix invalid size of vertex array
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop 5a816354
Timestamp: 2010-02-16 17:48:56
Author: kloot
Details ] Diff ]
* quickfix for 0001841
mod - installer/builddata/springcontent/shaders/S3OFragProg.glsl Diff ] File ]
mod - installer/builddata/springcontent/shaders/S3OVertProg.glsl Diff ] File ]
develop 3b5f0673
Timestamp: 2010-02-16 13:02:52
Author: Karl-Robert Ernst
Committer: Tobi Vollebregt
Details ] Diff ]
print message to infolog when traffic from unknown IP gets dropped
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop a3da699b
Timestamp: 2010-02-16 13:02:52
Author: Karl-Robert Ernst
Details ] Diff ]
print message to infolog when traffic from unknown IP gets dropped
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop 83e95543
Timestamp: 2010-02-16 13:01:56
Author: Karl-Robert Ernst
Committer: Tobi Vollebregt
Details ] Diff ]
give packet resents higher priority than new packets
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop d56ace24
Timestamp: 2010-02-16 13:01:56
Author: Karl-Robert Ernst
Details ] Diff ]
give packet resents higher priority than new packets
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop 4aa5d165
Timestamp: 2010-02-16 12:36:15
Author: Karl-Robert Ernst
Details ] Diff ]
fix singleplayer detection so spring won't open port if there is only 1 player (testscripts add a second player)
mod - rts/Game/PreGame.cpp Diff ] File ]
develop cc1a8b20
Timestamp: 2010-02-16 10:57:40
Author: hoijui
Details ] Diff ]
make code easier to read (also gets rid of a few compiler warnings)
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
develop 93a7d8e7
Timestamp: 2010-02-16 10:04:11
Author: hoijui
Details ] Diff ]
get rid of some warnings (mainly on 64bit)
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
develop cf4fd745
Timestamp: 2010-02-16 00:22:25
Author: Marek Baczynski
Committer: Tobi Vollebregt
Details ] Diff ]
sim: fix part of 0001840 - features didn't take damage from impactOnly=1 weapons

they still (probably) won't take damage from impactOnly lightning and
beamlaser. fixing those requires tweaking in TraceRay.

note that impactOnly weapons still obey explosion radius.
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
develop 82e35633
Timestamp: 2010-02-16 00:22:25
Author: Marek Baczynski
Details ] Diff ]
sim: fix part of 0001840 - features didn't take damage from impactOnly=1 weapons

they still (probably) won't take damage from impactOnly lightning and
beamlaser. fixing those requires tweaking in TraceRay.

note that impactOnly weapons still obey explosion radius.
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
develop 932c4886
Timestamp: 2010-02-15 23:41:37
Author: zerver
Details ] Diff ]
Small PlayerRoster tweaks
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop b53e9cf0
Timestamp: 2010-02-15 23:32:51
Author: Marek Baczynski
Committer: Tobi Vollebregt
Details ] Diff ]
msvc fixes: remove dynamic size of arrays, convert to CVertexArray or std::vector

Conflicts:

rts/Game/UI/MiniMap.cpp
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 1df15faf
Timestamp: 2010-02-15 23:32:51
Author: Marek Baczynski
Details ] Diff ]
msvc fixes: remove dynamic size of arrays, convert to CVertexArray or std::vector
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop d740d9bd
Timestamp: 2010-02-15 22:16:46
Author: Marek Baczynski
Committer: Tobi Vollebregt
Details ] Diff ]
VertexArray: add support for 2D vertex-only array

Conflicts:

rts/Rendering/GL/VertexArray.cpp
rts/Rendering/GL/VertexArray.h
rts/Rendering/GL/VertexArray.inl
mod - rts/Rendering/GL/VertexArray.cpp Diff ] File ]
mod - rts/Rendering/GL/VertexArray.h Diff ] File ]
mod - rts/Rendering/GL/VertexArray.inl Diff ] File ]
develop 6097f34f
Timestamp: 2010-02-15 22:16:46
Author: Marek Baczynski
Details ] Diff ]
VertexArray: add support for 2D vertex-only array
mod - rts/Rendering/GL/VertexArray.cpp Diff ] File ]
mod - rts/Rendering/GL/VertexArray.h Diff ] File ]
mod - rts/Rendering/GL/VertexArray.inl Diff ] File ]
develop 5f964cd7
Timestamp: 2010-02-15 21:43:31
Author: hoijui
Details ] Diff ]
AI: AAI: get rid of printf warnings on 64bit
mod - AI/Skirmish/AAI/AAI.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIBrain.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIBuildTable.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIMap.cpp Diff ] File ]
mod - AI/Skirmish/AAI/aidef.h Diff ] File ]
develop 6f5f4f4c
Timestamp: 2010-02-15 21:26:51
Author: Marek Baczynski
Committer: Tobi Vollebregt
Details ] Diff ]
VertexArray: add float3 version of AddVertexQ0

Conflicts:

rts/Rendering/GL/VertexArray.h
mod - rts/Rendering/GL/VertexArray.h Diff ] File ]
develop a892b639
Timestamp: 2010-02-15 21:26:51
Author: Marek Baczynski
Details ] Diff ]
VertexArray: add float3 version of AddVertexQ0
mod - rts/Rendering/GL/VertexArray.h Diff ] File ]
develop 7b5188ce
Timestamp: 2010-02-15 20:16:52
Author: hoijui
Details ] Diff ]
AI: KAIK: use mod & map hashes for cache- and log-file names
mod - AI/Skirmish/KAIK/Logger.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/MetalMap.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/UnitTable.cpp Diff ] File ]
develop 802109d3
Timestamp: 2010-02-15 19:56:13
Author: hoijui
Details ] Diff ]
AI: Wrapper: Legacy C++: export map human name
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
develop 89bb1881
Timestamp: 2010-02-15 19:44:23
Author: hoijui
Details ] Diff ]
AI: fix for map & mod archive hash
more consistent; also works when using start scripts
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 1719e917
Timestamp: 2010-02-15 19:42:56
Author: hoijui
Details ] Diff ]
needed for e41c74664ad3ce87f4d0ae15777f2ce11bb451d8
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
develop 63d01bd0
Timestamp: 2010-02-15 17:52:11
Author: Marek Baczynski
Details ] Diff ]
lua: remove the GL_LINES warning because no real alternative exists
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 330 ... 440 ... 550 ... 644 645 646 647 648 649 650 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last