Changesets: spring
develop 08e0d4e5
Timestamp: 2010-02-19 14:11:03 Author: hoijui [ Details ] [ Diff ] |
prevent unnecessary re-linking of dedicated server SDL_LIBRARY_TEMP is a FindSDL.cmake internal var, and should not be used directly. it can be set manually if the script does not find SDL, after which the script should set SDL_LIBRARY accordingly. |
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mod - tools/DedicatedServer/CMakeLists.txt | [ Diff ] [ File ] | ||
develop b73d50e6
Timestamp: 2010-02-19 11:06:10 Author: zerver [ Details ] [ Diff ] |
Update vcproj | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop b9644f79
Timestamp: 2010-02-19 01:01:51 Author: zerver Committer: Tobi Vollebregt [ Details ] [ Diff ] |
LineDrawer crash fix | ||
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp | [ Diff ] [ File ] | ||
develop 3bd0d4be
Timestamp: 2010-02-19 01:01:51 Author: zerver [ Details ] [ Diff ] |
LineDrawer crash fix | ||
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp | [ Diff ] [ File ] | ||
develop 56f488a1
Timestamp: 2010-02-18 23:39:10 Author: Marek Baczynski [ Details ] [ Diff ] |
remove immediate mode from shadow handler | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop 0f253adf
Timestamp: 2010-02-18 23:39:10 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
remove immediate mode from shadow handler Conflicts: rts/Rendering/ShadowHandler.cpp |
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mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop 0c0df53d
Timestamp: 2010-02-18 21:59:38 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
remove immediate mode from underwater camera overlay | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop dde19df9
Timestamp: 2010-02-18 21:59:38 Author: Marek Baczynski [ Details ] [ Diff ] |
remove immediate mode from underwater camera overlay | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 30f5b7e1
Timestamp: 2010-02-18 15:58:09 Author: kloot Committer: Tobi Vollebregt [ Details ] [ Diff ] |
* fix Mantis 0001839 | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop f22d30a0
Timestamp: 2010-02-18 15:58:09 Author: kloot [ Details ] [ Diff ] |
* fix Mantis 0001839 | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop 5505e370
Timestamp: 2010-02-17 11:36:19 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
AI: AAI: un-use Minkowski metric for retreat distances (get rid of a NaN) also fixes retreat logic, so that may work (better) now |
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mod - AI/Skirmish/AAI/AAIExecute.cpp | [ Diff ] [ File ] | ||
develop 82e16807
Timestamp: 2010-02-17 11:36:19 Author: hoijui [ Details ] [ Diff ] |
AI: AAI: un-use Minkowski metric for retreat distances (get rid of a NaN) also fixes retreat logic, so that may work (better) now |
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mod - AI/Skirmish/AAI/AAIExecute.cpp | [ Diff ] [ File ] | ||
develop 74059d56
Timestamp: 2010-02-17 09:50:39 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
AI: get rid of some warnings (unused variables) | ||
mod - AI/Skirmish/AAI/AAIAttackManager.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/AAIBrain.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/AAIExecute.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/CppTestAI/src/CppTestAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/Builder.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/BuilderPlacement.cpp | [ Diff ] [ File ] | ||
develop d7b4210a
Timestamp: 2010-02-17 09:50:39 Author: hoijui [ Details ] [ Diff ] |
AI: get rid of some warnings (unused variables) | ||
mod - AI/Skirmish/AAI/AAIAttackManager.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/AAIBrain.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/AAI/AAIExecute.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/CppTestAI/src/CppTestAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/Builder.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/BuilderPlacement.cpp | [ Diff ] [ File ] | ||
develop 2ad28432
Timestamp: 2010-02-17 00:02:17 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
AI: add an assert to check for valid path type | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
develop e587b159
Timestamp: 2010-02-17 00:02:17 Author: hoijui [ Details ] [ Diff ] |
AI: add an assert to check for valid path type | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
develop 0b6d7bbb
Timestamp: 2010-02-16 23:17:21 Author: hoijui Committer: Tobi Vollebregt [ Details ] [ Diff ] |
AI: fix a crash on Skirmish AI death | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop ad68d7eb
Timestamp: 2010-02-16 23:17:21 Author: hoijui [ Details ] [ Diff ] |
AI: fix a crash on Skirmish AI death | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop c3947672
Timestamp: 2010-02-16 21:17:55 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
remove ATI /water 1 and 3 safeguard since the memory leak is fixed | ||
mod - rts/Rendering/Env/BaseWater.cpp | [ Diff ] [ File ] | ||
develop 86359e56
Timestamp: 2010-02-16 21:17:55 Author: Marek Baczynski [ Details ] [ Diff ] |
remove ATI /water 1 and 3 safeguard since the memory leak is fixed | ||
mod - rts/Rendering/Env/BaseWater.cpp | [ Diff ] [ File ] | ||
develop 45489946
Timestamp: 2010-02-16 21:08:20 Author: Marek Baczynski [ Details ] [ Diff ] |
fix memory leak for /water 1 and /water 3 on ATI turns out glBindTexture(GL_TEXTURE_2D, 0) works. |
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mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
develop a8e5ad78
Timestamp: 2010-02-16 21:08:20 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
fix memory leak for /water 1 and /water 3 on ATI turns out glBindTexture(GL_TEXTURE_2D, 0) works. |
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mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
develop 020707bc
Timestamp: 2010-02-16 19:46:54 Author: Marek Baczynski Committer: Tobi Vollebregt [ Details ] [ Diff ] |
sim: complete (?) fix of 0001840 (impactonly ignoring features) | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
develop f678637a
Timestamp: 2010-02-16 19:46:54 Author: Marek Baczynski [ Details ] [ Diff ] |
sim: complete (?) fix of 0001840 (impactonly ignoring features) | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
develop 138a1b59
Timestamp: 2010-02-16 18:14:53 Author: kloot Committer: Tobi Vollebregt [ Details ] [ Diff ] |
* LuaSyncedCtrl: convert CreateFeature() heading value to closest-matching facing | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/System/myMath.h | [ Diff ] [ File ] | ||