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Changesets: spring

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develop b43bc3cc
Timestamp: 2010-04-06 17:59:34
Author: kloot
Details ] Diff ]
* one TODO down
mod - rts/Rendering/DebugDrawerAI.cpp Diff ] File ]
develop 53590b62
Timestamp: 2010-04-06 17:52:48
Author: kloot
Details ] Diff ]
* draw line-labels for AI graphs
mod - rts/Rendering/DebugDrawerAI.cpp Diff ] File ]
mod - rts/Rendering/DebugDrawerAI.h Diff ] File ]
develop 50e7c218
Timestamp: 2010-04-06 16:10:33
Author: -jk-
Details ] Diff ]
* fix typo in e4dedfed
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop d7ac5147
Timestamp: 2010-04-06 16:00:55
Author: kloot
Details ] Diff ]
* make the callbacks more self-documenting
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
develop e4dedfed
Timestamp: 2010-04-06 15:54:44
Author: -jk-
Details ] Diff ]
* optimizations in GroundMoveType
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 56beeb9a
Timestamp: 2010-04-06 15:53:36
Author: -jk-
Details ] Diff ]
* handle beingBuilt the same way as EMP in MoveTypes
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
develop 651c2ac8
Timestamp: 2010-04-06 15:43:39
Author: -jk-
Details ] Diff ]
* comment
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop a77e532c
Timestamp: 2010-04-06 15:41:28
Author: -jk-
Details ] Diff ]
* s/DamageArray()*30/DamageArray(30)/
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
develop ae205502
Timestamp: 2010-04-06 15:32:09
Author: -jk-
Details ] Diff ]
* fix incorrect scaling of lua's Spring.SetUnitResourceParam
The input value was twice as large as the one shown in the unit tooltip.
In theory it's still incorrect, cause it sets the resource production for 32GameFrames (1.06s) instead of 30GameFrames (1s), but that's a global engine issue (-> SlowUpdate runs each 16th GameFrame instead of each 15th).
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 70469cc9
Timestamp: 2010-04-06 15:14:58
Author: -jk-
Details ] Diff ]
* simplify
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 6ec9cc0c
Timestamp: 2010-04-06 15:01:48
Author: -jk-
Details ] Diff ]
* beautify
mod - rts/Map/Ground.cpp Diff ] File ]
develop 40d98585
Timestamp: 2010-04-06 15:00:43
Author: kloot
Details ] Diff ]
* remove debug printf()
mod - rts/Rendering/DebugDrawerAI.cpp Diff ] File ]
develop 198363ed
Timestamp: 2010-04-06 14:59:11
Author: kloot
Details ] Diff ]
* also allow AIs to set labels for graph-lines
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
mod - rts/ExternalAI/Interface/AISCommands.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Rendering/DebugDrawerAI.cpp Diff ] File ]
mod - rts/Rendering/DebugDrawerAI.h Diff ] File ]
develop c45aeea7
Timestamp: 2010-04-06 14:58:04
Author: -jk-
Details ] Diff ]
* remove out-dated FIXME comment
mod - rts/Game/Game.cpp Diff ] File ]
develop bcef9ed5
Timestamp: 2010-04-06 14:56:27
Author: -jk-
Details ] Diff ]
* fix bug in Lua's Spring.GetAIInfo
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 33f9d6e6
Timestamp: 2010-04-06 14:54:22
Author: -jk-
Details ] Diff ]
* add missing 'coroutine' module and missing 'select' function to unsynced LuaGadgets
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop 425d22ad
Timestamp: 2010-04-06 14:36:06
Author: kloot
Details ] Diff ]
* AI: add some callbacks for visual debugging

virtual int IsDebugDrawerEnabled() const = 0;
virtual void AddDebugGraphPoint(int, float, float) = 0;
virtual void DelDebugGraphPoints(int, int) = 0;
virtual void SetDebugGraphPos(float, float) = 0;
virtual void SetDebugGraphSize(float, float) = 0;
virtual void SetDebugGraphLineColor(int, const float3&) = 0;

these allow AI's to plot real-time performance graphs, which
can be inspected (when spectating) by entering /team <aiteam>
and the new command /debugdrawai in succession
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
mod - rts/ExternalAI/Interface/AISCommands.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
add - rts/Rendering/DebugDrawerAI.cpp Diff ] File ]
add - rts/Rendering/DebugDrawerAI.h Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
develop 9f45193e
Timestamp: 2010-04-05 23:15:13
Author: hoijui
Details ] Diff ]
AI: Java: fix Java compilation on some systems
mod - AI/CMakeLists.txt Diff ] File ]
mod - AI/Interfaces/Java/CMakeLists.txt Diff ] File ]
develop 2869e7e8
Timestamp: 2010-04-05 11:18:49
Author: hoijui
Details ] Diff ]
[AI:Java] [CMake] prevent configuring/building of JavaOO and Java Skirmish AIs on CMake < 2.6.3
ADD_CUSTOM_TARGET() support for the SOURCES attribute was added in 2.6.3,
and it is now required for these parts of spring.
mod - AI/Interfaces/Java/CMakeLists.txt Diff ] File ]
mod - AI/Wrappers/JavaOO/CMakeLists.txt Diff ] File ]
mod - CMakeLists.txt Diff ] File ]
develop 714b1caa
Timestamp: 2010-04-04 13:23:23
Author: hoijui
Details ] Diff ]
use Markdown format for AUTHORS, FAQ, LICENSE and THANKS files
now THAT is useful stuff!
mod - AUTHORS Diff ] File ]
mod - FAQ Diff ] File ]
mod - LICENSE Diff ] File ]
mod - THANKS Diff ] File ]
develop 054d96ad
Timestamp: 2010-04-03 23:59:57
Author: hoijui
Details ] Diff ]
AI: E323AI: bump to 3.19.1
mod - AI/Skirmish/E323AI Diff ] File ]
develop 1a7f198d
Timestamp: 2010-04-03 23:42:47
Author: hoijui
Details ] Diff ]
AI: let ReleaseAI event through, even if AI is dieing
mod - rts/ExternalAI/SkirmishAI.cpp Diff ] File ]
develop fe941ea0
Timestamp: 2010-04-03 22:20:12
Author: hoijui
Details ] Diff ]
Revert "* EAI: make sure the Release event always reaches dieing-state AI's"

This reverts commit f953ea612dd111684b72d206bdeb9cef21d83f12.
mod - rts/ExternalAI/SkirmishAI.cpp Diff ] File ]
develop f953ea61
Timestamp: 2010-04-03 20:37:28
Author: kloot
Details ] Diff ]
* EAI: make sure the Release event always reaches dieing-state AI's
mod - rts/ExternalAI/SkirmishAI.cpp Diff ] File ]
develop e8a41c94
Timestamp: 2010-04-03 11:34:14
Author: hoijui
Details ] Diff ]
installer: Lua-UI content installer script fixes
mod - installer/make_luaui_nsh.py Diff ] File ]
mod - installer/sections/luaui.nsh Diff ] File ]
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