Changesets: spring
develop b43bc3cc
Timestamp: 2010-04-06 17:59:34 Author: kloot [ Details ] [ Diff ] |
* one TODO down | ||
mod - rts/Rendering/DebugDrawerAI.cpp | [ Diff ] [ File ] | ||
develop 53590b62
Timestamp: 2010-04-06 17:52:48 Author: kloot [ Details ] [ Diff ] |
* draw line-labels for AI graphs | ||
mod - rts/Rendering/DebugDrawerAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/DebugDrawerAI.h | [ Diff ] [ File ] | ||
develop 50e7c218
Timestamp: 2010-04-06 16:10:33 Author: -jk- [ Details ] [ Diff ] |
* fix typo in e4dedfed | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop d7ac5147
Timestamp: 2010-04-06 16:00:55 Author: kloot [ Details ] [ Diff ] |
* make the callbacks more self-documenting | ||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
develop e4dedfed
Timestamp: 2010-04-06 15:54:44 Author: -jk- [ Details ] [ Diff ] |
* optimizations in GroundMoveType | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 56beeb9a
Timestamp: 2010-04-06 15:53:36 Author: -jk- [ Details ] [ Diff ] |
* handle beingBuilt the same way as EMP in MoveTypes | ||
mod - rts/Sim/MoveTypes/AirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 651c2ac8
Timestamp: 2010-04-06 15:43:39 Author: -jk- [ Details ] [ Diff ] |
* comment | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop a77e532c
Timestamp: 2010-04-06 15:41:28 Author: -jk- [ Details ] [ Diff ] |
* s/DamageArray()*30/DamageArray(30)/ | ||
mod - rts/Sim/Projectiles/FireProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
develop ae205502
Timestamp: 2010-04-06 15:32:09 Author: -jk- [ Details ] [ Diff ] |
* fix incorrect scaling of lua's Spring.SetUnitResourceParam The input value was twice as large as the one shown in the unit tooltip. In theory it's still incorrect, cause it sets the resource production for 32GameFrames (1.06s) instead of 30GameFrames (1s), but that's a global engine issue (-> SlowUpdate runs each 16th GameFrame instead of each 15th). |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 70469cc9
Timestamp: 2010-04-06 15:14:58 Author: -jk- [ Details ] [ Diff ] |
* simplify | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop 6ec9cc0c
Timestamp: 2010-04-06 15:01:48 Author: -jk- [ Details ] [ Diff ] |
* beautify | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
develop 40d98585
Timestamp: 2010-04-06 15:00:43 Author: kloot [ Details ] [ Diff ] |
* remove debug printf() | ||
mod - rts/Rendering/DebugDrawerAI.cpp | [ Diff ] [ File ] | ||
develop 198363ed
Timestamp: 2010-04-06 14:59:11 Author: kloot [ Details ] [ Diff ] |
* also allow AIs to set labels for graph-lines | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/AISCommands.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/DebugDrawerAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/DebugDrawerAI.h | [ Diff ] [ File ] | ||
develop c45aeea7
Timestamp: 2010-04-06 14:58:04 Author: -jk- [ Details ] [ Diff ] |
* remove out-dated FIXME comment | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop bcef9ed5
Timestamp: 2010-04-06 14:56:27 Author: -jk- [ Details ] [ Diff ] |
* fix bug in Lua's Spring.GetAIInfo | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop 33f9d6e6
Timestamp: 2010-04-06 14:54:22 Author: -jk- [ Details ] [ Diff ] |
* add missing 'coroutine' module and missing 'select' function to unsynced LuaGadgets | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
develop 425d22ad
Timestamp: 2010-04-06 14:36:06 Author: kloot [ Details ] [ Diff ] |
* AI: add some callbacks for visual debugging virtual int IsDebugDrawerEnabled() const = 0; virtual void AddDebugGraphPoint(int, float, float) = 0; virtual void DelDebugGraphPoints(int, int) = 0; virtual void SetDebugGraphPos(float, float) = 0; virtual void SetDebugGraphSize(float, float) = 0; virtual void SetDebugGraphLineColor(int, const float3&) = 0; these allow AI's to plot real-time performance graphs, which can be inspected (when spectating) by entering /team <aiteam> and the new command /debugdrawai in succession |
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mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/AISCommands.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
add - rts/Rendering/DebugDrawerAI.cpp | [ Diff ] [ File ] | ||
add - rts/Rendering/DebugDrawerAI.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.h | [ Diff ] [ File ] | ||
develop 9f45193e
Timestamp: 2010-04-05 23:15:13 Author: hoijui [ Details ] [ Diff ] |
AI: Java: fix Java compilation on some systems | ||
mod - AI/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - AI/Interfaces/Java/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 2869e7e8
Timestamp: 2010-04-05 11:18:49 Author: hoijui [ Details ] [ Diff ] |
[AI:Java] [CMake] prevent configuring/building of JavaOO and Java Skirmish AIs on CMake < 2.6.3 ADD_CUSTOM_TARGET() support for the SOURCES attribute was added in 2.6.3, and it is now required for these parts of spring. |
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mod - AI/Interfaces/Java/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - AI/Wrappers/JavaOO/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
develop 714b1caa
Timestamp: 2010-04-04 13:23:23 Author: hoijui [ Details ] [ Diff ] |
use Markdown format for AUTHORS, FAQ, LICENSE and THANKS files now THAT is useful stuff! |
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mod - AUTHORS | [ Diff ] [ File ] | ||
mod - FAQ | [ Diff ] [ File ] | ||
mod - LICENSE | [ Diff ] [ File ] | ||
mod - THANKS | [ Diff ] [ File ] | ||
develop 054d96ad
Timestamp: 2010-04-03 23:59:57 Author: hoijui [ Details ] [ Diff ] |
AI: E323AI: bump to 3.19.1 | ||
mod - AI/Skirmish/E323AI | [ Diff ] [ File ] | ||
develop 1a7f198d
Timestamp: 2010-04-03 23:42:47 Author: hoijui [ Details ] [ Diff ] |
AI: let ReleaseAI event through, even if AI is dieing | ||
mod - rts/ExternalAI/SkirmishAI.cpp | [ Diff ] [ File ] | ||
develop fe941ea0
Timestamp: 2010-04-03 22:20:12 Author: hoijui [ Details ] [ Diff ] |
Revert "* EAI: make sure the Release event always reaches dieing-state AI's" This reverts commit f953ea612dd111684b72d206bdeb9cef21d83f12. |
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mod - rts/ExternalAI/SkirmishAI.cpp | [ Diff ] [ File ] | ||
develop f953ea61
Timestamp: 2010-04-03 20:37:28 Author: kloot [ Details ] [ Diff ] |
* EAI: make sure the Release event always reaches dieing-state AI's | ||
mod - rts/ExternalAI/SkirmishAI.cpp | [ Diff ] [ File ] | ||
develop e8a41c94
Timestamp: 2010-04-03 11:34:14 Author: hoijui [ Details ] [ Diff ] |
installer: Lua-UI content installer script fixes | ||
mod - installer/make_luaui_nsh.py | [ Diff ] [ File ] | ||
mod - installer/sections/luaui.nsh | [ Diff ] [ File ] | ||