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Changesets: spring

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develop 159be83e
Timestamp: 2010-05-01 19:22:49
Author: -jk-
Details ] Diff ]
fix a bug in the far textures commit
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FarTextureHandler.h Diff ] File ]
develop 9546418a
Timestamp: 2010-05-01 18:36:27
Author: -jk-
Details ] Diff ]
updated changelog
mod - doc/changelog.txt Diff ] File ]
develop 7a1a745c
Timestamp: 2010-05-01 18:31:19
Author: hoijui
Details ] Diff ]
move `static const` values from .h to .cpp [fix]
without this, i get missing symbols at link-time
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FarTextureHandler.h Diff ] File ]
develop 2494c466
Timestamp: 2010-05-01 18:25:08
Author: hoijui
Details ] Diff ]
add missing include [fix]
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
develop a3cb5694
Timestamp: 2010-05-01 17:50:57
Author: -jk-
Details ] Diff ]
* fix far textures (mantis 0001897)
* added new gu->maxTextureSize
* moved drawPos,drawMidPos from CUnit to CSolidObject
* moved team,allyteam from CUnit & CFeature to CSolidObject
* factored out all far texture rendering to CFarTextureHandler
* added new S3DModel->id for easier caching model related data in std::vectors
* the fartexture icons are now created on-demand (when the unit/feature gets the first time displayed)
* it creates for each team an own fartexture icon (no chaning teamcolors anymore)
* the atlas grows in size now (e.g. 4096x4096px = 64MB = 2048 faricons)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FarTextureHandler.h Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
develop a48dc31a
Timestamp: 2010-05-01 17:22:31
Author: kloot
Details ] Diff ]
* fix DIV0 in SMF mip-level selection code
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
develop 72484579
Timestamp: 2010-05-01 03:24:33
Author: kloot
Details ] Diff ]
* fix USE_MMGR compilation
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefImage.h Diff ] File ]
mod - rts/System/LoadSaveHandler.cpp Diff ] File ]
mod - rts/System/LoadSaveHandler.h Diff ] File ]
mod - rts/System/LuaLoadSaveHandler.cpp Diff ] File ]
develop 505ea6d8
Timestamp: 2010-04-30 18:38:33
Author: zerver
Details ] Diff ]
Possible fix for 0001900
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop d8b219f0
Timestamp: 2010-04-30 15:41:34
Author: hoijui
Details ] Diff ]
E323AI: reference version 3.20.0
includes master compatibility fixes
mod - AI/Skirmish/E323AI Diff ] File ]
develop 90591433
Timestamp: 2010-04-30 15:32:34
Author: zerver
Details ] Diff ]
Fix deadlocked stacktrace when detecting graphics driver
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop e91fec8f
Timestamp: 2010-04-30 14:38:45
Author: kloot
Details ] Diff ]
* fix
mod - cont/base/springcontent/shaders/GLSL/GrassVertProg.glsl Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
develop 8e63debc
Timestamp: 2010-04-30 13:30:34
Author: kloot
Details ] Diff ]
* forgot part of 30add05502a394ead88a7112915ca3d04daec66f
mod - cont/base/maphelper/maphelper/parse_tdf_map.lua Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/GrassVertProg.glsl Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
develop feb6e77c
Timestamp: 2010-04-30 11:58:14
Author: hoijui
Details ] Diff ]
Merge remote branch 'origin/structure_cleanup_koshi'

Conflicts:
installer/spring.nsi
mod - .gitignore Diff ] File ]
mod - AI/Interfaces/Java/bin/ant.properties Diff ] File ]
mod - AI/Interfaces/Java/bin/build.xml Diff ] File ]
mod - AI/Interfaces/Java/bin/java_install.bat Diff ] File ]
mod - AI/Interfaces/Java/bin/java_install.sh Diff ] File ]
mod - AI/Skirmish/NullJavaAI/bin/ant.dependent.properties Diff ] File ]
mod - AI/Skirmish/NullJavaAI/bin/build.xml Diff ] File ]
mod - AI/Skirmish/NullOOJavaAI/bin/ant.dependent.properties Diff ] File ]
mod - AI/Skirmish/NullOOJavaAI/bin/build.xml Diff ] File ]
mod - CMakeLists.txt Diff ] File ]
mod - Doxyfile Diff ] File ]
mod - SConstruct Diff ] File ]
mod - THANKS Diff ] File ]
add - buildbot/buildbot.css Diff ] File ]
add - buildbot/create-build-dirs.sh Diff ] File ]
add - buildbot/make_installer.sh Diff ] File ]
add - buildbot/master.cfg Diff ] File ]
add - buildbot/rsync.sh Diff ] File ]
add - buildbot/update-docs.sh Diff ] File ]
develop 6022e40d
Timestamp: 2010-04-30 02:49:09
Author: -jk-
Details ] Diff ]
* clean up the minimap rendering
* it doesn't reset the matrices anymore
* new argument for gl.DrawMiniMap(transform=true), if `transform=true` it uses the Minimap constraints (old behaviour), if `=false` it expects that the user setups the normalized space
* so in theory you can rotate the minimap now, but there are some problems remaining: mouseclicks aren't transformed & unit radar icons don't get rotated
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.h Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 30add055
Timestamp: 2010-04-30 02:13:07
Author: kloot
Details ] Diff ]
* add the second part of Beherith's patch (vertex-animated grass)

this introduces a new SMD section [GRASS] with variables
grassBladeWaveScale = 1.0,
grassBladeWidth = 0.32,
grassBladeHeight = 4.0,
grassBladeAngle = 1.57,
mod - installer/builddata/maphelper/maphelper/mapdefaults.lua Diff ] File ]
mod - installer/builddata/maphelper/maphelper/parse_tdf_map.lua Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
develop 917975a7
Timestamp: 2010-04-30 00:35:25
Author: kloot
Details ] Diff ]
* properly delete models from C3DModelLoader
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
develop 39847ab8
Timestamp: 2010-04-30 00:14:21
Author: zerver
Details ] Diff ]
Don't throw runtime errors when n/a
mod - rts/Game/PreGame.cpp Diff ] File ]
develop f354ae0f
Timestamp: 2010-04-29 23:58:50
Author: zerver
Details ] Diff ]
Cleanup GameServer::BindConnection
Make sure timeout is short if game has not started
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/Net/Connection.h Diff ] File ]
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 9a855191
Timestamp: 2010-04-29 07:28:16
Author: -jk-
Details ] Diff ]
fix multiple mouse bugs/issues
* fix middle click scroll speed under linux
* fix bug in wsdl (it send non-stop mousemovement events, even if there wasn't any)
* use OS's mouse relative movements (dx&dy)
* FPSMouseScale doesn't influenece middle click ScrollSpeed anymore nor tilt speed
* added a new tag 'MiddleClickScrollSpeed'
* general cleanup
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
mod - rts/Game/Camera/CameraController.h Diff ] File ]
mod - rts/Game/Camera/FPSController.cpp Diff ] File ]
mod - rts/Game/Camera/FPSController.h Diff ] File ]
mod - rts/Game/Camera/FreeController.cpp Diff ] File ]
mod - rts/Game/Camera/OverheadController.cpp Diff ] File ]
mod - rts/Game/Camera/OverheadController.h Diff ] File ]
mod - rts/Game/Camera/RotOverheadController.cpp Diff ] File ]
mod - rts/Game/Camera/RotOverheadController.h Diff ] File ]
mod - rts/Game/Camera/SmoothController.cpp Diff ] File ]
mod - rts/Game/Camera/SmoothController.h Diff ] File ]
mod - rts/Game/Camera/TWController.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/System/MouseInput.cpp Diff ] File ]
mod - rts/System/Platform/Win/wsdl.cpp Diff ] File ]
develop f2291096
Timestamp: 2010-04-29 03:10:18
Author: kloot
Details ] Diff ]
* fix 0001905
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop ffbcfa18
Timestamp: 2010-04-28 19:33:14
Author: hoijui
Details ] Diff ]
Merge remote branch 'originSpring/master' into pureint
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Lua/LuaRulesParams.cpp Diff ] File ]
mod - rts/Lua/LuaRulesParams.h Diff ] File ]
mod - rts/Lua/LuaSyncedTable.cpp Diff ] File ]
mod - rts/Menu/SelectionWidget.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.hpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
mod - rts/Sim/Misc/ResourceMapAnalyzer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawner.h Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/System/ConfigHandler.cpp Diff ] File ]
mod - rts/System/ConfigHandler.h Diff ] File ]
mod - rts/System/Platform/Win/WinVersion.cpp Diff ] File ]
mod - rts/System/Platform/Win/WinVersion.h Diff ] File ]
mod - rts/System/Sound/ALShared.h Diff ] File ]
mod - rts/System/Vec2.h Diff ] File ]
mod - rts/System/float3.cpp Diff ] File ]
mod - rts/System/float4.cpp Diff ] File ]
mod - rts/System/float4.h Diff ] File ]
mod - rts/lib/gml/speedy-tls.cpp Diff ] File ]
mod - rts/lib/gml/speedy-tls.h Diff ] File ]
develop a9728d94
Timestamp: 2010-04-28 19:26:54
Author: hoijui
Details ] Diff ]
exit instead of idling forever, when starting headless-spring without a start-script, save- or demo-file
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 6b8e55a8
Timestamp: 2010-04-28 19:06:22
Author: hoijui
Details ] Diff ]
rename headless config template file [minor]
develop 4341d4ad
Timestamp: 2010-04-28 19:06:05
Author: hoijui
Details ] Diff ]
Add some comments to the headless config template [minor]
mod - game/config-headless.txt Diff ] File ]
develop 06699899
Timestamp: 2010-04-28 18:52:57
Author: hoijui
Details ] Diff ]
Merge remote branch 'spring/master' into springheadless
mod - rts/System/ConfigHandler.cpp Diff ] File ]
mod - rts/System/ConfigHandler.h Diff ] File ]
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