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Changesets: spring

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develop 2c0b82a5
Timestamp: 2010-05-18 15:22:55
Author: hoijui
Details ] Diff ]
add a new net-message NETMSG_AICOMMAND_TRACKED to reduce bandwidth [sync]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 7c9b8140
Timestamp: 2010-05-18 12:49:34
Author: hoijui
Details ] Diff ]
Merge remote branch 'originSpring/master' into pureint
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/IAICallback.h Diff ] File ]
mod - buildbot/create-build-dirs.sh Diff ] File ]
mod - buildbot/make_installer.sh Diff ] File ]
mod - buildbot/master.cfg Diff ] File ]
mod - buildbot/rsync.sh Diff ] File ]
mod - buildbot/update-docs.sh Diff ] File ]
mod - cont/base/make_gamedata_arch.sh Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_spawn.lua Diff ] File ]
mod - cont/base/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
mod - doc/changelog.txt Diff ] File ]
mod - doc/manpages/make_manpages.sh Diff ] File ]
mod - installer/make_source_package.sh Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/Server/GameParticipant.cpp Diff ] File ]
mod - rts/Game/Server/GameParticipant.h Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Rendering/glFont.h Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/PathManager.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
develop 2b2272fd
Timestamp: 2010-05-18 12:47:55
Author: hoijui
Details ] Diff ]
Take a listen to it - work on the Cpp-AIWrapper 2 (does still not compile) [fix] [AI]
mod - AI/Wrappers/Cpp/bin/wrappCallback.awk Diff ] File ]
develop 567bbe65
Timestamp: 2010-05-18 12:23:57
Author: hoijui
Details ] Diff ]
add mod-shortName and -version to Legacy C++ AI Callback [AI]
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/IAICallback.h Diff ] File ]
develop 4160f902
Timestamp: 2010-05-18 09:12:33
Author: hoijui
Details ] Diff ]
This made this - work on the Cpp-AIWrapper (does still not compile) [fix] [AI]
still not there, but a huge step forward!
mod - AI/Wrappers/Cpp/CMakeLists.txt Diff ] File ]
add - AI/Wrappers/Cpp/bin/combine_wrappCallback.awk Diff ] File ]
add - AI/Wrappers/Cpp/bin/combine_wrappCommands.awk Diff ] File ]
mod - AI/Wrappers/Cpp/bin/wrappCallback.awk Diff ] File ]
add - AI/Wrappers/Cpp/src/AIColor.cpp Diff ] File ]
add - AI/Wrappers/Cpp/src/AIColor.h Diff ] File ]
add - AI/Wrappers/Cpp/src/AIEvent.cpp Diff ] File ]
add - AI/Wrappers/Cpp/src/AIEvent.h Diff ] File ]
add - AI/Wrappers/Cpp/src/AIException.cpp Diff ] File ]
add - AI/Wrappers/Cpp/src/AIException.h Diff ] File ]
add - AI/Wrappers/Cpp/src/AIFloat3.cpp Diff ] File ]
add - AI/Wrappers/Cpp/src/AIFloat3.h Diff ] File ]
add - AI/Wrappers/Cpp/src/CallbackAIException.cpp Diff ] File ]
add - AI/Wrappers/Cpp/src/CallbackAIException.h Diff ] File ]
add - AI/Wrappers/Cpp/src/EventAIException.cpp Diff ] File ]
add - AI/Wrappers/Cpp/src/EventAIException.h Diff ] File ]
develop 760803e0
Timestamp: 2010-05-18 01:17:30
Author: kloot
Details ] Diff ]
* fix
mod - rts/Game/Game.cpp Diff ] File ]
develop d091d025
Timestamp: 2010-05-18 01:12:08
Author: kloot
Details ] Diff ]
* do not update the sync-checksum with the path-cache CRC; the latter can be 0 for legitimate reasons
(better solution would be to checksum the raw generated data; now each client receives the checksums
of all other clients for comparison purposes, desyncs tend to show up quickly anyway in case there is
a mismatch)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/PathManager.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 90aa483b
Timestamp: 2010-05-17 22:00:38
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: fetch from spring github repo
mod - buildbot/master.cfg Diff ] File ]
develop 75a57a70
Timestamp: 2010-05-17 21:49:45
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: adapt to springrts.com configuration, fix some mingwlibs issue
mod - buildbot/master.cfg Diff ] File ]
develop 18a3b71b
Timestamp: 2010-05-16 17:49:58
Author: -jk-
Details ] Diff ]
* updated changelog
* forgot a file in the LightingCannon removal
mod - doc/changelog.txt Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
develop 12ab4ba9
Timestamp: 2010-05-16 17:47:39
Author: -jk-
Details ] Diff ]
FontRendering: added a new inlined ctrl command '\008' to reset the TextColor to the color which was active when Print() got called
e.g. font:SetTextColor(0,0,1); font:Print("\255\255\000\000red\255\000\255\000green\008blue");
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Rendering/glFont.h Diff ] File ]
develop 35b8e793
Timestamp: 2010-05-16 17:39:38
Author: -jk-
Details ] Diff ]
workaround 0001924 (gui elements disappear with DrawInMiniMap())
* the fix reset the modelview after drawing the minimap (as it did before my change)
this means you have to call again gl.ResetMatrices in lua after gl.DrawMinimap
* to truely fix this, it needs a change in all Lua DrawCallin setups, so Lua doesn't reset all matrices after it's finished
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop f89172bc
Timestamp: 2010-05-16 17:35:21
Author: -jk-
Details ] Diff ]
* on incorrect `weaponType` add `CNoWeapon` (else later code might crash when it tries to access the weapon pointer)
* engine doesn't support `LightingCannon` anymore, it always expects the correct `LightningCannon` now (weapondef_post.lua includes backward compability for the old one)
mod - cont/base/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop e89f0243
Timestamp: 2010-05-16 17:30:05
Author: -jk-
Details ] Diff ]
no need for glEnable(GL_NORMALIZE) in LuaDrawCallIns
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 3ca094f0
Timestamp: 2010-05-16 14:36:45
Author: horazont
Committer: hoijui
Details ] Diff ]
Implement commandId for handleCallback and the CommandFinished event.
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 5d23e527
Timestamp: 2010-05-15 23:37:12
Author: zerver
Details ] Diff ]
Fix lua hang with MT
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
develop 40b5d567
Timestamp: 2010-05-13 19:39:06
Author: hoijui
Details ] Diff ]
improved game spawn script template (credits to zwzsg) [sync]
* Switch off error about unsafe change
* Snap start unit to 16x16 grid
* Start unit face toward map center

[related forum thread](http://springrts.com/phpbb/viewtopic.php?p=427745#p427745)
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_spawn.lua Diff ] File ]
develop c4b53f45
Timestamp: 2010-05-12 23:23:55
Author: hoijui
Details ] Diff ]
fix man-pages generation [fix]
mod - doc/manpages/make_manpages.sh Diff ] File ]
develop 1815a6ab
Timestamp: 2010-05-12 23:23:19
Author: hoijui
Details ] Diff ]
shell scripts cleanup [minor]
mod - buildbot/create-build-dirs.sh Diff ] File ]
mod - buildbot/make_installer.sh Diff ] File ]
mod - buildbot/rsync.sh Diff ] File ]
mod - buildbot/update-docs.sh Diff ] File ]
mod - cont/base/make_gamedata_arch.sh Diff ] File ]
mod - doc/manpages/make_manpages.sh Diff ] File ]
mod - installer/make_source_package.sh Diff ] File ]
develop 39e90708
Timestamp: 2010-05-12 23:05:40
Author: kloot
Details ] Diff ]
* fix 1724
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop 2bf47284
Timestamp: 2010-05-12 22:48:17
Author: zerver
Details ] Diff ]
Merge branch 'master' of github.com:spring/spring
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Sim/Misc/CommonDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/Sound/ALShared.cpp Diff ] File ]
mod - rts/System/Sound/ALShared.h Diff ] File ]
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
add - rts/System/Sound/ISound.cpp Diff ] File ]
add - rts/System/Sound/ISound.h Diff ] File ]
mod - rts/System/Sound/Music.cpp Diff ] File ]
add - rts/System/Sound/NullSound.cpp Diff ] File ]
add - rts/System/Sound/NullSound.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundBuffer.cpp Diff ] File ]
add - rts/System/Sound/SoundLog.cpp Diff ] File ]
add - rts/System/Sound/SoundLog.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/build/scons/filelist.py Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop 18839f42
Timestamp: 2010-05-12 22:48:11
Author: zerver
Details ] Diff ]
Let users choose server speed throttling method by voting
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/Server/GameParticipant.cpp Diff ] File ]
mod - rts/Game/Server/GameParticipant.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 069f13fd
Timestamp: 2010-05-12 19:20:22
Author: hoijui
Details ] Diff ]
Merge remote branch 'originSpring/master' into pureint

Conflicts:
AI/Interfaces/Java/bin/jna_wrappEvents.awk
AI/Wrappers/LegacyCpp/AIAICallback.cpp
rts/ExternalAI/Interface/AISEvents.h
rts/ExternalAI/Interface/SSkirmishAICallback.h
rts/ExternalAI/SSkirmishAICallbackImpl.cpp
rts/ExternalAI/SSkirmishAICallbackImpl.h
mod - AI/Skirmish/AAI/AAI.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/KAIK.cpp Diff ] File ]
mod - AI/Skirmish/RAI/RAI.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAI.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICheats.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICheats.h Diff ] File ]
add - AI/Wrappers/LegacyCpp/Event/AIEnemyCreatedEvent.h Diff ] File ]
add - AI/Wrappers/LegacyCpp/Event/AIEnemyFinishedEvent.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/Event/AIEvents.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/IAICallback.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/IAICheats.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/IGlobalAI.h Diff ] File ]
mod - CMakeLists.txt Diff ] File ]
mod - cont/base/make_gamedata_arch.sh Diff ] File ]
mod - cont/base/maphelper/maphelper/mapdefaults.lua Diff ] File ]
mod - cont/base/maphelper/maphelper/parse_tdf_map.lua Diff ] File ]
mod - cont/base/springcontent/gamedata/resources_map.lua Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFVertProg.glsl Diff ] File ]
mod - rts/CMakeLists.txt Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/AICheats.cpp Diff ] File ]
mod - rts/ExternalAI/AICheats.h Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/ExternalAI/Interface/AISEvents.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/Game/UI/QuitBox.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.h Diff ] File ]
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.h Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.h Diff ] File ]
rm - rts/Rendering/FontTexture.cpp Diff ] File ]
rm - rts/Rendering/FontTexture.h Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/CommonDefHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/Sound/ALShared.cpp Diff ] File ]
mod - rts/System/Sound/ALShared.h Diff ] File ]
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
add - rts/System/Sound/ISound.cpp Diff ] File ]
add - rts/System/Sound/ISound.h Diff ] File ]
mod - rts/System/Sound/Music.cpp Diff ] File ]
add - rts/System/Sound/NullSound.cpp Diff ] File ]
add - rts/System/Sound/NullSound.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundBuffer.cpp Diff ] File ]
add - rts/System/Sound/SoundLog.cpp Diff ] File ]
add - rts/System/Sound/SoundLog.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/aGui/Gui.cpp Diff ] File ]
mod - rts/build/cmake/FindDevil.cmake Diff ] File ]
add - rts/build/cmake/FindWindres.cmake Diff ] File ]
mod - rts/build/scons/filelist.py Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
mod - tools/ArchiveMover/CMakeLists.txt Diff ] File ]
mod - tools/DedicatedServer/CMakeLists.txt Diff ] File ]
mod - tools/DemoTool/CMakeLists.txt Diff ] File ]
rm - tools/FontTexture/GNUmakefile Diff ] File ]
rm - tools/FontTexture/main.cpp Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop 019c1aff
Timestamp: 2010-05-12 13:39:16
Author: hoijui
Details ] Diff ]
add a Null sound implementation [Sound]
config string: "NoSound" (bool, default: false)
mod - rts/System/Sound/ISound.cpp Diff ] File ]
add - rts/System/Sound/NullSound.cpp Diff ] File ]
add - rts/System/Sound/NullSound.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop 811839fd
Timestamp: 2010-05-12 13:12:44
Author: hoijui
Details ] Diff ]
accessing the sound system through an interface [Sound]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Sim/Misc/CommonDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/Sound/ALShared.cpp Diff ] File ]
mod - rts/System/Sound/ALShared.h Diff ] File ]
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
add - rts/System/Sound/ISound.cpp Diff ] File ]
add - rts/System/Sound/ISound.h Diff ] File ]
mod - rts/System/Sound/Music.cpp Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundBuffer.cpp Diff ] File ]
add - rts/System/Sound/SoundLog.cpp Diff ] File ]
add - rts/System/Sound/SoundLog.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/build/scons/filelist.py Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
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