Changesets: spring
develop fa444390
Timestamp: 2010-06-28 03:36:32 Author: zerver [ Details ] [ Diff ] |
Include extra param in hot key map | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
develop c1e9c53d
Timestamp: 2010-06-27 17:27:38 Author: hoijui [ Details ] [ Diff ] |
Revert "unitsync: allow setting the spring config file location" This reverts commit 5ba10861968f856ff3388911a978cacc8f5149a6. Is already possible with: void SetSpringConfigFile(const char* filenameAsAbsolutePath); (credits to BrainDamage) |
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mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync_api.h | [ Diff ] [ File ] | ||
develop c74657bd
Timestamp: 2010-06-27 15:44:34 Author: hoijui [ Details ] [ Diff ] |
changing "MouseDragScrollThreshold" config value takes effect immediately ... instead of for the next game only |
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mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
develop 2dd7ff8b
Timestamp: 2010-06-27 15:36:21 Author: hoijui [ Details ] [ Diff ] |
add config overlay support to Lua interface [lua] see http://springrts.com/wiki/Lua_UnsyncedCtrl#Engine_Config |
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mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 11726de7
Timestamp: 2010-06-27 15:34:18 Author: hoijui [ Details ] [ Diff ] |
improve config overlay support It is now used everywhere, instead of only in `GetString(...)` and `SetStringOverlay(...)`. The overlay does only contain key-value pairs local to the config handler instance. They remain only in memory. |
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mod - rts/System/ConfigHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/ConfigHandler.h | [ Diff ] [ File ] | ||
develop 5ba10861
Timestamp: 2010-06-27 09:49:11 Author: hoijui [ Details ] [ Diff ] |
unitsync: allow setting the spring config file location | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync_api.h | [ Diff ] [ File ] | ||
develop 0ed0efec
Timestamp: 2010-06-27 01:22:06 Author: zerver [ Details ] [ Diff ] |
Update changelog | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop 11320710
Timestamp: 2010-06-26 00:55:22 Author: kloot [ Details ] [ Diff ] |
* change the semantics of holdSteady (for 0001965) true ==> slave transportees to orientation of transporter attachment piece false ==> slave transportees to orientation of transporter body (default) |
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mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
develop 5e9ae1cf
Timestamp: 2010-06-25 18:47:27 Author: hoijui [ Details ] [ Diff ] |
prevent a segfault (credits to EchoOne and theGeorge) [AI] [fix] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop a3c82026
Timestamp: 2010-06-25 01:07:16 Author: -jk- [ Details ] [ Diff ] |
fix | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 26eb9f5a
Timestamp: 2010-06-25 00:47:26 Author: -jk- [ Details ] [ Diff ] |
add template<class T> Clamp(value, min, max) | ||
mod - rts/System/myMath.h | [ Diff ] [ File ] | ||
develop 88d0ce3b
Timestamp: 2010-06-25 00:45:33 Author: -jk- [ Details ] [ Diff ] |
HeatMapping: always take heatmapping into account when requesting a new path | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathFinder.cpp | [ Diff ] [ File ] | ||
develop ee44b9aa
Timestamp: 2010-06-25 00:44:21 Author: -jk- [ Details ] [ Diff ] |
use a 1-dim array for heatmapping | ||
mod - rts/Sim/Path/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathFinder.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.cpp | [ Diff ] [ File ] | ||
develop 1bc3df55
Timestamp: 2010-06-25 00:41:59 Author: -jk- [ Details ] [ Diff ] |
new option "MouseDragScrollThreshold" (default: 0.3s), set it to <=zero if you want to disable MiddleClickScrolling and always use MiddleClickDrag instead. | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
develop b1385243
Timestamp: 2010-06-25 00:32:26 Author: -jk- [ Details ] [ Diff ] |
Revert "removed switch behaviour for crosshair on mouse mid click + immobility for 0.3 seconds since it was creating tons of problems with lua scripts and couldn't be turned off nor circumvented" This reverts commit 5a4ee78118ad9877b7ab5bbe5ffa623bf3c1d1dd. |
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mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
develop cbac9ffd
Timestamp: 2010-06-24 23:04:43 Author: hoijui [ Details ] [ Diff ] |
get rid of some warnings (signed/unsigned related) | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | ||
develop c4a456b4
Timestamp: 2010-06-24 22:54:34 Author: hoijui [ Details ] [ Diff ] |
white space and comment fixes [minor] | ||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/InMapDraw.h | [ Diff ] [ File ] | ||
develop 5a4ee781
Timestamp: 2010-06-24 17:39:07 Author: Andrea Piras Committer: hoijui [ Details ] [ Diff ] |
removed switch behaviour for crosshair on mouse mid click + immobility for 0.3 seconds since it was creating tons of problems with lua scripts and couldn't be turned off nor circumvented button-like behaviour remains in place in overhead controller camera |
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mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
develop 9807452b
Timestamp: 2010-06-24 01:32:34 Author: zerver [ Details ] [ Diff ] |
Cleanup | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 226cf3ee
Timestamp: 2010-06-24 01:31:50 Author: zerver [ Details ] [ Diff ] |
Only access buildingDecal inside mutex | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop beff2a9c
Timestamp: 2010-06-24 01:31:13 Author: zerver [ Details ] [ Diff ] |
Fix 9955752624615606bda7 | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
develop d3382d9c
Timestamp: 2010-06-24 01:04:15 Author: kloot [ Details ] [ Diff ] |
* small header cleanup | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/RadarHandler.cpp | [ Diff ] [ File ] | ||
develop 99557526
Timestamp: 2010-06-24 00:35:23 Author: kloot [ Details ] [ Diff ] |
* remove buildings from GDH in ~CUnitDrawer | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.h | [ Diff ] [ File ] | ||
develop c05c0eff
Timestamp: 2010-06-23 03:14:57 Author: zerver [ Details ] [ Diff ] |
This also unnecessary | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop facb9c06
Timestamp: 2010-06-23 03:13:54 Author: zerver [ Details ] [ Diff ] |
groundDecals is never NULL, remove unnecessary checks | ||
mod - rts/Map/SM3/Sm3GroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | ||