Changesets: spring
develop 1fa0fbd0
Timestamp: 2010-07-13 20:12:36 Author: hoijui [ Details ] [ Diff ] |
make skipping accurate to the frame [fix] When using `demoReader->GetModGameTime()`, it still sometimes skips one or two frames too much. No guarantee it does not happen this way, but i was not able to reproduce it. |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop b342d961
Timestamp: 2010-07-13 19:36:57 Author: hoijui [ Details ] [ Diff ] |
white space adjustments [minor] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 86bc1790
Timestamp: 2010-07-13 18:43:38 Author: -jk- [ Details ] [ Diff ] |
don't use unitDefHandler->unitDefs[], use unitDefHandler->GetUnitDefByID() instead | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop b730ca0e
Timestamp: 2010-07-13 18:42:31 Author: -jk- [ Details ] [ Diff ] |
use 3d distance in FeatureDrawer for fardistance checking (consistence with UnitDrawer) | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
develop 8962b2eb
Timestamp: 2010-07-13 18:37:30 Author: -jk- [ Details ] [ Diff ] |
fix some more CppCheck warnings | ||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera.h | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.h | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp | [ Diff ] [ File ] | ||
develop b93ae706
Timestamp: 2010-07-13 00:28:35 Author: hoijui [ Details ] [ Diff ] |
allow to skip frames relative with: `/skip f+100` | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.cpp | [ Diff ] [ File ] | ||
develop 8ded7437
Timestamp: 2010-07-12 23:41:37 Author: kloot [ Details ] [ Diff ] |
* do not auto-unpause after /skip; make /singlestep work with demos (more convenient) | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/TeamController.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoReader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoReader.h | [ Diff ] [ File ] | ||
develop 05826cda
Timestamp: 2010-07-12 21:09:17 Author: hoijui [ Details ] [ Diff ] |
add missing include [fix] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop a2e0543e
Timestamp: 2010-07-12 19:26:28 Author: -jk- [ Details ] [ Diff ] |
typo | ||
mod - rts/Sim/Misc/Team.h | [ Diff ] [ File ] | ||
develop 96309a2c
Timestamp: 2010-07-12 19:22:43 Author: -jk- [ Details ] [ Diff ] |
missing include in Team.h | ||
mod - rts/Sim/Misc/Team.h | [ Diff ] [ File ] | ||
mod - rts/System/Sync/SyncedFloat3.h | [ Diff ] [ File ] | ||
develop 702ec3ec
Timestamp: 2010-07-12 19:02:20 Author: -jk- [ Details ] [ Diff ] |
use SSE-sqrt in SyncedFloat3, too | ||
mod - rts/System/Sync/SyncedFloat3.h | [ Diff ] [ File ] | ||
develop 04e47c3f
Timestamp: 2010-07-12 18:53:13 Author: -jk- [ Details ] [ Diff ] |
tweak | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
develop c7b94b32
Timestamp: 2010-07-12 18:51:34 Author: -jk- [ Details ] [ Diff ] |
* fixed a bug in Script.RemoveSyncedActionFallback * fixed a stack explosion bug in cob2lua * fixed a stack explosion bug LuaUtils::CopyData |
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mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
develop c5eab870
Timestamp: 2010-07-12 18:50:30 Author: kloot [ Details ] [ Diff ] |
* remove Unit.h dependency from UnitSet.h | ||
mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/PathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/TeamHighlight.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
add - rts/Sim/Units/UnitSet.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitSet.h | [ Diff ] [ File ] | ||
mod - rts/System/Sync/SyncedFloat3.h | [ Diff ] [ File ] | ||
develop 6df0a4b1
Timestamp: 2010-07-12 18:46:18 Author: -jk- [ Details ] [ Diff ] |
Lua: Remove Spring.CreateXYZRulesParams (those were used by trepan in 2-3 gadgets so if you used those you need to update them!) | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
develop 031e24e5
Timestamp: 2010-07-12 18:44:24 Author: -jk- [ Details ] [ Diff ] |
Lua: Remove Spring.SetRulesInfoMap & Spring.GetRulesInfoMap (seem to be redundant with RulesParams) | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
develop 6ae69c13
Timestamp: 2010-07-12 18:42:59 Author: -jk- [ Details ] [ Diff ] |
missed a GetConfigString() | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
develop 45b917f7
Timestamp: 2010-07-12 18:41:11 Author: -jk- [ Details ] [ Diff ] |
Remove unused CLuaHandleSynced::messagePrefix | ||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
develop f2736350
Timestamp: 2010-07-12 18:38:59 Author: -jk- [ Details ] [ Diff ] |
Remove LuaRules' & LuaGaia's configString (modoptions made them redundant), changes to script.txt: * GAME\\ModOptions\\LuaRules isn't used by the engine anymore at all * GAME\\ModOptions\\LuaGaia is now a boolean only value, which can disable LuaGaia (before it was a string that could disable it too, but was also used as configString) |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
develop 903c5da0
Timestamp: 2010-07-12 17:07:11 Author: hoijui [ Details ] [ Diff ] |
make unitsync OpenGL independent This is relatively ugly, but can be removed, once code dependencies are cleaned up. |
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mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.h | [ Diff ] [ File ] | ||
mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 78a656e3
Timestamp: 2010-07-12 15:51:22 Author: hoijui [ Details ] [ Diff ] |
make demo recorder independent of CTeam | ||
mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamStatistics.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
develop db6a53ce
Timestamp: 2010-07-12 14:57:06 Author: kloot [ Details ] [ Diff ] |
* tweak | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
develop c92afdad
Timestamp: 2010-07-12 14:54:44 Author: kloot [ Details ] [ Diff ] |
* fix 0001293 | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.h | [ Diff ] [ File ] | ||
develop d1a912e9
Timestamp: 2010-07-12 02:01:53 Author: zerver [ Details ] [ Diff ] |
GuiHandler tweaks * require mouse to be pressed and released on same button * allow press outside gui and mouse release on gui without any ill effects * fix strange behavior after right-clicking a gui button |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
develop b4114e88
Timestamp: 2010-07-11 22:39:39 Author: hoijui [ Details ] [ Diff ] |
fix compile error on windows [fix] | ||
mod - rts/System/Input/MouseInput.cpp | [ Diff ] [ File ] | ||