2025-08-30 05:20 CEST

Changesets: spring

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develop 1fa0fbd0
Timestamp: 2010-07-13 20:12:36
Author: hoijui
Details ] Diff ]
make skipping accurate to the frame [fix]
When using `demoReader->GetModGameTime()`,
it still sometimes skips one or two frames too much.
No guarantee it does not happen this way,
but i was not able to reproduce it.
mod - rts/Game/GameServer.cpp Diff ] File ]
develop b342d961
Timestamp: 2010-07-13 19:36:57
Author: hoijui
Details ] Diff ]
white space adjustments [minor]
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 86bc1790
Timestamp: 2010-07-13 18:43:38
Author: -jk-
Details ] Diff ]
don't use unitDefHandler->unitDefs[], use unitDefHandler->GetUnitDefByID() instead
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
develop b730ca0e
Timestamp: 2010-07-13 18:42:31
Author: -jk-
Details ] Diff ]
use 3d distance in FeatureDrawer for fardistance checking (consistence with UnitDrawer)
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop 8962b2eb
Timestamp: 2010-07-13 18:37:30
Author: -jk-
Details ] Diff ]
fix some more CppCheck warnings
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.h Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp Diff ] File ]
develop b93ae706
Timestamp: 2010-07-13 00:28:35
Author: hoijui
Details ] Diff ]
allow to skip frames relative with: `/skip f+100`
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
develop 8ded7437
Timestamp: 2010-07-12 23:41:37
Author: kloot
Details ] Diff ]
* do not auto-unpause after /skip; make /singlestep work with demos (more convenient)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/TeamController.h Diff ] File ]
mod - rts/System/LoadSave/DemoReader.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoReader.h Diff ] File ]
develop 05826cda
Timestamp: 2010-07-12 21:09:17
Author: hoijui
Details ] Diff ]
add missing include [fix]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop a2e0543e
Timestamp: 2010-07-12 19:26:28
Author: -jk-
Details ] Diff ]
typo
mod - rts/Sim/Misc/Team.h Diff ] File ]
develop 96309a2c
Timestamp: 2010-07-12 19:22:43
Author: -jk-
Details ] Diff ]
missing include in Team.h
mod - rts/Sim/Misc/Team.h Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
develop 702ec3ec
Timestamp: 2010-07-12 19:02:20
Author: -jk-
Details ] Diff ]
use SSE-sqrt in SyncedFloat3, too
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
develop 04e47c3f
Timestamp: 2010-07-12 18:53:13
Author: -jk-
Details ] Diff ]
tweak
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
develop c7b94b32
Timestamp: 2010-07-12 18:51:34
Author: -jk-
Details ] Diff ]
* fixed a bug in Script.RemoveSyncedActionFallback
* fixed a stack explosion bug in cob2lua
* fixed a stack explosion bug LuaUtils::CopyData
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
develop c5eab870
Timestamp: 2010-07-12 18:50:30
Author: kloot
Details ] Diff ]
* remove Unit.h dependency from UnitSet.h
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Rendering/PathDrawer.cpp Diff ] File ]
mod - rts/Rendering/TeamHighlight.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
add - rts/Sim/Units/UnitSet.cpp Diff ] File ]
mod - rts/Sim/Units/UnitSet.h Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
develop 6df0a4b1
Timestamp: 2010-07-12 18:46:18
Author: -jk-
Details ] Diff ]
Lua: Remove Spring.CreateXYZRulesParams (those were used by trepan in 2-3 gadgets so if you used those you need to update them!)
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
develop 031e24e5
Timestamp: 2010-07-12 18:44:24
Author: -jk-
Details ] Diff ]
Lua: Remove Spring.SetRulesInfoMap & Spring.GetRulesInfoMap (seem to be redundant with RulesParams)
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
develop 6ae69c13
Timestamp: 2010-07-12 18:42:59
Author: -jk-
Details ] Diff ]
missed a GetConfigString()
mod - rts/Lua/LuaRules.h Diff ] File ]
develop 45b917f7
Timestamp: 2010-07-12 18:41:11
Author: -jk-
Details ] Diff ]
Remove unused CLuaHandleSynced::messagePrefix
mod - rts/Lua/LuaGaia.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
develop f2736350
Timestamp: 2010-07-12 18:38:59
Author: -jk-
Details ] Diff ]
Remove LuaRules' & LuaGaia's configString (modoptions made them redundant), changes to script.txt:
* GAME\\ModOptions\\LuaRules isn't used by the engine anymore at all
* GAME\\ModOptions\\LuaGaia is now a boolean only value, which can disable LuaGaia (before it was a string that could disable it too, but was also used as configString)
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Lua/LuaGaia.cpp Diff ] File ]
mod - rts/Lua/LuaGaia.h Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.cpp Diff ] File ]
develop 903c5da0
Timestamp: 2010-07-12 17:07:11
Author: hoijui
Details ] Diff ]
make unitsync OpenGL independent
This is relatively ugly, but can be removed,
once code dependencies are cleaned up.
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop 78a656e3
Timestamp: 2010-07-12 15:51:22
Author: hoijui
Details ] Diff ]
make demo recorder independent of CTeam
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.h Diff ] File ]
mod - rts/Sim/Misc/TeamStatistics.h Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.cpp Diff ] File ]
develop db6a53ce
Timestamp: 2010-07-12 14:57:06
Author: kloot
Details ] Diff ]
* tweak
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
develop c92afdad
Timestamp: 2010-07-12 14:54:44
Author: kloot
Details ] Diff ]
* fix 0001293
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/CameraHandler.h Diff ] File ]
develop d1a912e9
Timestamp: 2010-07-12 02:01:53
Author: zerver
Details ] Diff ]
GuiHandler tweaks
* require mouse to be pressed and released on same button
* allow press outside gui and mouse release on gui without any ill effects
* fix strange behavior after right-clicking a gui button
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop b4114e88
Timestamp: 2010-07-11 22:39:39
Author: hoijui
Details ] Diff ]
fix compile error on windows [fix]
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
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