Changesets: spring
develop a9cc1502
Timestamp: 2010-07-18 17:24:20 Author: -jk- [ Details ] [ Diff ] |
Moved Spring.SetUnitRulesParam, Spring.SetTeamRulesParam, Spring.SetGameRulesParam from LuaRules-only to LuaSyncedCtrl. So LuaGaia can use them, too. |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop d073bef5
Timestamp: 2010-07-18 17:16:09 Author: -jk- [ Details ] [ Diff ] |
removed evaluator functions from LuaOpengl they aren't hardware accelerated in many cases and are deprecated in GL3 |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
develop e7e87aba
Timestamp: 2010-07-18 12:04:04 Author: kloot [ Details ] [ Diff ] |
* clamp UnitDef::maxSlope to [0, 90] degrees | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/myMath.h | [ Diff ] [ File ] | ||
develop 4ca3a989
Timestamp: 2010-07-17 22:36:38 Author: zerver [ Details ] [ Diff ] |
AtiHacks: Fix shadows (finally!) | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop b62a769a
Timestamp: 2010-07-17 20:49:52 Author: zerver [ Details ] [ Diff ] |
Recommend LuaShaders=0 in MT build | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop f1f3876e
Timestamp: 2010-07-17 11:53:06 Author: kloot [ Details ] [ Diff ] |
* also disable culling for feature shadows (it's unwanted for modelled trees) | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/OBJParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/S3OParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop 69ca821e
Timestamp: 2010-07-17 01:40:54 Author: kloot [ Details ] [ Diff ] |
* s/0x7fff/RANDINT_MAX | ||
mod - rts/System/UnsyncedRNG.cpp | [ Diff ] [ File ] | ||
develop 1e725623
Timestamp: 2010-07-16 23:43:35 Author: hoijui [ Details ] [ Diff ] |
revert a suggestion by CppCheck | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
develop 63910de8
Timestamp: 2010-07-16 22:53:33 Author: kloot [ Details ] [ Diff ] |
* KAIK: ignore events for dead units (due to recent engine changes, UnitIdle can arrive after UnitDestroyed) | ||
mod - AI/Skirmish/KAIK/AIClasses.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/KAIK.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/Unit.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/Unit.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/UnitHandler.cpp | [ Diff ] [ File ] | ||
develop 09ef4440
Timestamp: 2010-07-16 20:14:26 Author: Dylan Petonke Committer: kloot [ Details ] [ Diff ] |
Use the right bits out of the RNG. | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/System/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/System/UnsyncedRNG.cpp | [ Diff ] [ File ] | ||
develop 284198a2
Timestamp: 2010-07-16 18:36:26 Author: kloot [ Details ] [ Diff ] |
* save some bandwidth | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
develop d2a68711
Timestamp: 2010-07-16 17:09:10 Author: kloot [ Details ] [ Diff ] |
* fix frame-timings being based on wrong CPU usage values just after StartPlaying() | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop a01cf107
Timestamp: 2010-07-16 14:12:26 Author: Andrea Piras [ Details ] [ Diff ] |
Merge remote branch 'origin/master' into assimp Conflicts: rts/CMakeLists.txt rts/Rendering/Models/3DModel.cpp rts/Rendering/Models/3DModel.h rts/Rendering/Models/IModelParser.cpp rts/Rendering/Models/IModelParser.h rts/lib/CMakeLists.txt |
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add - buildbot/rsync.sh | [ Diff ] [ File ] | ||
add - buildbot/stacktrace_translator.py | [ Diff ] [ File ] | ||
add - buildbot/update-docs.sh | [ Diff ] [ File ] | ||
add - buildbot/update-version.sh | [ Diff ] [ File ] | ||
add - cont/CMakeLists.txt | [ Diff ] [ File ] | ||
add - cont/LuaUI/Widgets/gui_buildspacing.lua | [ Diff ] [ File ] | ||
add - cont/LuaUI/Widgets/headless_setup.lua | [ Diff ] [ File ] | ||
add - cont/LuaUI/Widgets/ingame_lobby.example.lua | [ Diff ] [ File ] | ||
add - cont/LuaUI/system.lua | [ Diff ] [ File ] | ||
add - cont/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
develop fe21daca
Timestamp: 2010-07-16 12:51:15 Author: kloot [ Details ] [ Diff ] |
Merge branch 'master' of git@github.com:spring/spring | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/ModInfo.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
develop 888c90ab
Timestamp: 2010-07-16 12:50:14 Author: kloot [ Details ] [ Diff ] |
* remove Unit.h dependency from 3DModel.h | ||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobThread.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaUnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/LuaUnitScript.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/UnitScript.h | [ Diff ] [ File ] | ||
develop 9d7e7bc0
Timestamp: 2010-07-16 12:24:11 Author: hoijui [ Details ] [ Diff ] |
cleanup: yet more CppCheck stuff | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/ModInfo.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
develop f195076a
Timestamp: 2010-07-16 12:15:25 Author: kloot [ Details ] [ Diff ] |
* missing #include | ||
mod - rts/System/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
develop ce7dd82b
Timestamp: 2010-07-16 12:03:20 Author: kloot [ Details ] [ Diff ] |
* move playerHandler construction/destruction to GlobalUnsynced | ||
mod - rts/Game/PlayerHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/System/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/System/GlobalUnsynced.h | [ Diff ] [ File ] | ||
develop dfeb54df
Timestamp: 2010-07-16 00:21:46 Author: hoijui [ Details ] [ Diff ] |
more CppCheck stuff | ||
mod - rts/Sim/Features/FeatureDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamBase.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/WorldObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Groups/Group.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Groups/Group.h | [ Diff ] [ File ] | ||
develop 631235db
Timestamp: 2010-07-15 23:49:31 Author: hoijui [ Details ] [ Diff ] |
some CppCheck work | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/Command.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
develop e858180c
Timestamp: 2010-07-15 21:51:55 Author: kloot [ Details ] [ Diff ] |
* draw (3D) tree shadows without face culling | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
develop c8caf3a3
Timestamp: 2010-07-14 23:19:15 Author: hoijui [ Details ] [ Diff ] |
add missing brackets (my fault) [fix] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 581c9e50
Timestamp: 2010-07-14 23:14:19 Author: hoijui [ Details ] [ Diff ] |
if a unit can dgun, only its command-fire weapons will be fired upon dgun command (patch by aegis) [fix] Before, all weapons of a unit were fired upon a dgun attack command. Aegis tested this patch with all the mods he had, and it seems to work fine. |
||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 33a4ae98
Timestamp: 2010-07-14 14:55:38 Author: hoijui [ Details ] [ Diff ] |
bump to latest Python AI Interface version [AI] [fix] | ||
mod - AI/Interfaces/Python | [ Diff ] [ File ] | ||
develop 9bebeb4c
Timestamp: 2010-07-13 21:00:12 Author: kloot [ Details ] [ Diff ] |
* fix SEGV introduced by 8962b2ebbfa5130f8241fae309ddb84f8ad74899 | ||
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp | [ Diff ] [ File ] | ||