Changesets: spring
develop 45a32efa
Timestamp: 2010-08-23 13:34:01 Author: kloot [ Details ] [ Diff ] |
* minor refactor | ||
mod - rts/System/Platform/Threading.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Threading.h | [ Diff ] [ File ] | ||
develop a4a382a5
Timestamp: 2010-08-23 12:40:33 Author: kloot [ Details ] [ Diff ] |
* boost::this_thread works just fine (but NOT during static initialization) | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
mod - rts/System/OffscreenGLContext.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Threading.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Threading.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/errorhandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop adce7d98
Timestamp: 2010-08-23 08:44:55 Author: -jk- [ Details ] [ Diff ] |
some minor cleanup of the new loadscreen | ||
mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/System/OffscreenGLContext.cpp | [ Diff ] [ File ] | ||
develop 4747525d
Timestamp: 2010-08-23 08:18:00 Author: -jk- [ Details ] [ Diff ] |
some comments + minor code cleanup | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
develop 2f5be77b
Timestamp: 2010-08-22 17:51:46 Author: -jk- [ Details ] [ Diff ] |
fix offscreen GL context with HL builds | ||
mod - rts/System/OffscreenGLContext.cpp | [ Diff ] [ File ] | ||
mod - rts/System/OffscreenGLContext.h | [ Diff ] [ File ] | ||
develop eaca583f
Timestamp: 2010-08-22 17:21:04 Author: -jk- [ Details ] [ Diff ] |
add new loading messages | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundTextures.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SmfReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
develop 6178835e
Timestamp: 2010-08-22 17:02:41 Author: -jk- [ Details ] [ Diff ] |
New LoadingScreen 0000003 * new CLoadScreen CGameController * unifies the full loading stage into two files (LoadScreen.cpp + Game.cpp) * can be multithreaded so it loads the game in a 2nd thread (default off atm), while the mainthread renders the loadingscreen |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
add - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
add - rts/Game/LoadScreen.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 1517ec64
Timestamp: 2010-08-22 16:49:42 Author: -jk- [ Details ] [ Diff ] |
New LoadingScreen #2.5 * new offscreen OpenGL context creation helper class * new COffscreenGLThread class |
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add - rts/System/OffscreenGLContext.cpp | [ Diff ] [ File ] | ||
add - rts/System/OffscreenGLContext.h | [ Diff ] [ File ] | ||
develop 8d9f5fd5
Timestamp: 2010-08-22 16:27:54 Author: -jk- [ Details ] [ Diff ] |
New LoadingSceen #2 * remove old loadscreen functions in myGL.cpp |
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mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.h | [ Diff ] [ File ] | ||
develop 668f8fc2
Timestamp: 2010-08-22 14:12:23 Author: -jk- [ Details ] [ Diff ] |
New LoadingScreen #1 * remove all PrintLoadMsg * instead of sending the pathing status to the host each 1000th block send it 17 times for the whole process * removed unnecessary try..catch block in Sm3Map.cpp * modularized loading in Game.cpp a bit |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundTextures.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SmfReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/IconHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/3DOTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/SmoothHeightMesh.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
develop b1e2ef01
Timestamp: 2010-08-22 13:29:52 Author: -jk- [ Details ] [ Diff ] |
use logOutput.Print when saving a game | ||
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
develop 3b68b3e2
Timestamp: 2010-08-22 13:12:49 Author: kloot [ Details ] [ Diff ] |
* fix 2053 (bugged default-argument passing) | ||
mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathFinder.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.cpp | [ Diff ] [ File ] | ||
develop bd5cb25b
Timestamp: 2010-08-22 12:12:33 Author: -jk- [ Details ] [ Diff ] |
fix another FPU reset in LuaLobby [minor] | ||
mod - rts/lib/lobby/Connection.cpp | [ Diff ] [ File ] | ||
develop 17b7897b
Timestamp: 2010-08-22 11:50:42 Author: hoijui [ Details ] [ Diff ] |
fix for last commit, 0b28e964bf61e5e89f897a060bccf696a847fc0d [fix] | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
develop 0b28e964
Timestamp: 2010-08-22 07:37:16 Author: -jk- [ Details ] [ Diff ] |
some cleanup [minor] | ||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BasicMapDamage.h | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.h | [ Diff ] [ File ] | ||
mod - rts/Map/MapDamage.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapDamage.h | [ Diff ] [ File ] | ||
mod - rts/Map/NoMapDamage.h | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Frustum.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/ColorMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/ColorMap.h | [ Diff ] [ File ] | ||
develop d3a5f895
Timestamp: 2010-08-21 22:09:42 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Update release checklist | ||
mod - doc/releasechecklist.txt | [ Diff ] [ File ] | ||
develop 0e633188
Timestamp: 2010-08-21 22:06:36 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Update release checklist | ||
mod - doc/releasechecklist.txt | [ Diff ] [ File ] | ||
develop 1d8e4426
Timestamp: 2010-08-21 21:35:38 Author: zerver [ Details ] [ Diff ] |
Fix | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/GlobalConfig.cpp | [ Diff ] [ File ] | ||
mod - rts/System/GlobalConfig.h | [ Diff ] [ File ] | ||
develop 107ef273
Timestamp: 2010-08-21 18:25:05 Author: zerver [ Details ] [ Diff ] |
MT: Make it possible to bypass all draw call-ins | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
develop f307dc18
Timestamp: 2010-08-21 17:51:37 Author: zerver [ Details ] [ Diff ] |
Fix MSVC link errors | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Menu/SelectMenu.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sync/SyncDebugger.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 7c9f62a5
Timestamp: 2010-08-21 17:12:26 Author: zerver [ Details ] [ Diff ] |
MT still needs engine healthbars | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop 26f134c0
Timestamp: 2010-08-21 14:54:34 Author: hoijui [ Details ] [ Diff ] |
Menu is rather part of Rendering then part of Game [minor] [CMake] | ||
mod - rts/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 6e4c9d6e
Timestamp: 2010-08-21 12:09:40 Author: hoijui [ Details ] [ Diff ] |
linux crash handler: enhance is-gfx-crash message [minor] | ||
mod - rts/System/Platform/Linux/CrashHandler.cpp | [ Diff ] [ File ] | ||
develop 644bd9b4
Timestamp: 2010-08-21 12:06:37 Author: hoijui [ Details ] [ Diff ] |
linux crash handler: add fglrx to is-gfx-crash detection [minor] | ||
mod - rts/System/Platform/Linux/CrashHandler.cpp | [ Diff ] [ File ] | ||
develop 36b11671
Timestamp: 2010-08-21 11:53:48 Author: hoijui [ Details ] [ Diff ] |
unitsync: decouple map meta info stuff from legacy struct The legacy struct MapInfo can not be changed, as it is used in the API. therefore, we i made an other (internal) struct InternalMapInfo, which allows extending the new, non struct based map meta info fetching methods. * removes the 16 start-pos limitation for the new interface * removes the 16 start-pos limitation for the GetMapInfo Lua function in unitsync Thanks go to BrainDamage for pointing out the problem. |
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mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||