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Changesets: spring

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develop 45a32efa
Timestamp: 2010-08-23 13:34:01
Author: kloot
Details ] Diff ]
* minor refactor
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
develop a4a382a5
Timestamp: 2010-08-23 12:40:33
Author: kloot
Details ] Diff ]
* boost::this_thread works just fine (but NOT during static initialization)
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/OffscreenGLContext.h Diff ] File ]
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop adce7d98
Timestamp: 2010-08-23 08:44:55
Author: -jk-
Details ] Diff ]
some minor cleanup of the new loadscreen
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/System/OffscreenGLContext.cpp Diff ] File ]
develop 4747525d
Timestamp: 2010-08-23 08:18:00
Author: -jk-
Details ] Diff ]
some comments + minor code cleanup
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
develop 2f5be77b
Timestamp: 2010-08-22 17:51:46
Author: -jk-
Details ] Diff ]
fix offscreen GL context with HL builds
mod - rts/System/OffscreenGLContext.cpp Diff ] File ]
mod - rts/System/OffscreenGLContext.h Diff ] File ]
develop eaca583f
Timestamp: 2010-08-22 17:21:04
Author: -jk-
Details ] Diff ]
add new loading messages
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop 6178835e
Timestamp: 2010-08-22 17:02:41
Author: -jk-
Details ] Diff ]
New LoadingScreen 0000003
* new CLoadScreen CGameController
* unifies the full loading stage into two files (LoadScreen.cpp + Game.cpp)
* can be multithreaded so it loads the game in a 2nd thread (default off atm), while the mainthread renders the loadingscreen
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
add - rts/Game/LoadScreen.cpp Diff ] File ]
add - rts/Game/LoadScreen.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 1517ec64
Timestamp: 2010-08-22 16:49:42
Author: -jk-
Details ] Diff ]
New LoadingScreen #2.5
* new offscreen OpenGL context creation helper class
* new COffscreenGLThread class
add - rts/System/OffscreenGLContext.cpp Diff ] File ]
add - rts/System/OffscreenGLContext.h Diff ] File ]
develop 8d9f5fd5
Timestamp: 2010-08-22 16:27:54
Author: -jk-
Details ] Diff ]
New LoadingSceen #2
* remove old loadscreen functions in myGL.cpp
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
develop 668f8fc2
Timestamp: 2010-08-22 14:12:23
Author: -jk-
Details ] Diff ]
New LoadingScreen #1
* remove all PrintLoadMsg
* instead of sending the pathing status to the host each 1000th block send it 17 times for the whole process
* removed unnecessary try..catch block in Sm3Map.cpp
* modularized loading in Game.cpp a bit
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Textures/3DOTextureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop b1e2ef01
Timestamp: 2010-08-22 13:29:52
Author: -jk-
Details ] Diff ]
use logOutput.Print when saving a game
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
develop 3b68b3e2
Timestamp: 2010-08-22 13:12:49
Author: kloot
Details ] Diff ]
* fix 2053 (bugged default-argument passing)
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.h Diff ] File ]
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
develop bd5cb25b
Timestamp: 2010-08-22 12:12:33
Author: -jk-
Details ] Diff ]
fix another FPU reset in LuaLobby [minor]
mod - rts/lib/lobby/Connection.cpp Diff ] File ]
develop 17b7897b
Timestamp: 2010-08-22 11:50:42
Author: hoijui
Details ] Diff ]
fix for last commit, 0b28e964bf61e5e89f897a060bccf696a847fc0d [fix]
mod - rts/Map/Ground.cpp Diff ] File ]
develop 0b28e964
Timestamp: 2010-08-22 07:37:16
Author: -jk-
Details ] Diff ]
some cleanup [minor]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.h Diff ] File ]
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Map/Ground.h Diff ] File ]
mod - rts/Map/MapDamage.cpp Diff ] File ]
mod - rts/Map/MapDamage.h Diff ] File ]
mod - rts/Map/NoMapDamage.h Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/Frustum.cpp Diff ] File ]
mod - rts/Rendering/Textures/ColorMap.cpp Diff ] File ]
mod - rts/Rendering/Textures/ColorMap.h Diff ] File ]
develop d3a5f895
Timestamp: 2010-08-21 22:09:42
Author: Tobi Vollebregt
Details ] Diff ]
Update release checklist
mod - doc/releasechecklist.txt Diff ] File ]
develop 0e633188
Timestamp: 2010-08-21 22:06:36
Author: Tobi Vollebregt
Details ] Diff ]
Update release checklist
mod - doc/releasechecklist.txt Diff ] File ]
develop 1d8e4426
Timestamp: 2010-08-21 21:35:38
Author: zerver
Details ] Diff ]
Fix
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/System/GlobalConfig.cpp Diff ] File ]
mod - rts/System/GlobalConfig.h Diff ] File ]
develop 107ef273
Timestamp: 2010-08-21 18:25:05
Author: zerver
Details ] Diff ]
MT: Make it possible to bypass all draw call-ins
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop f307dc18
Timestamp: 2010-08-21 17:51:37
Author: zerver
Details ] Diff ]
Fix MSVC link errors
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Game/UI/QuitBox.cpp Diff ] File ]
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 7c9f62a5
Timestamp: 2010-08-21 17:12:26
Author: zerver
Details ] Diff ]
MT still needs engine healthbars
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 26f134c0
Timestamp: 2010-08-21 14:54:34
Author: hoijui
Details ] Diff ]
Menu is rather part of Rendering then part of Game [minor] [CMake]
mod - rts/CMakeLists.txt Diff ] File ]
develop 6e4c9d6e
Timestamp: 2010-08-21 12:09:40
Author: hoijui
Details ] Diff ]
linux crash handler: enhance is-gfx-crash message [minor]
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
develop 644bd9b4
Timestamp: 2010-08-21 12:06:37
Author: hoijui
Details ] Diff ]
linux crash handler: add fglrx to is-gfx-crash detection [minor]
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
develop 36b11671
Timestamp: 2010-08-21 11:53:48
Author: hoijui
Details ] Diff ]
unitsync: decouple map meta info stuff from legacy struct
The legacy struct MapInfo can not be changed, as it is used in the API.
therefore, we i made an other (internal) struct InternalMapInfo,
which allows extending the new, non struct based map meta info fetching methods.
* removes the 16 start-pos limitation for the new interface
* removes the 16 start-pos limitation for the GetMapInfo Lua function in unitsync
Thanks go to BrainDamage for pointing out the problem.
mod - tools/unitsync/unitsync.cpp Diff ] File ]
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