2025-08-26 13:10 CEST

Changesets: spring

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develop a1d1ce65
Timestamp: 2010-08-25 23:15:47
Author: Andrea Piras
Details ] Diff ]
now game end message will display victory correctly according to lua end mode, also will display a message when the result was uncertain
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.h Diff ] File ]
develop 53af6f85
Timestamp: 2010-08-25 20:24:08
Author: zerver
Details ] Diff ]
Adjust player numbers in demo messages to compensate for the spectators that are watching the demo
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
develop 2bea3be7
Timestamp: 2010-08-25 20:06:34
Author: zerver
Details ] Diff ]
More ClientReadNet error handling
mod - rts/Game/Game.cpp Diff ] File ]
develop 9028abd3
Timestamp: 2010-08-25 18:24:15
Author: Andrea Piras
Details ] Diff ]
fixed build
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 73d88b09
Timestamp: 2010-08-25 16:32:42
Author: zerver
Details ] Diff ]
Compile error fix
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
develop 6bad1231
Timestamp: 2010-08-25 14:31:47
Author: Andrea Piras
Details ] Diff ]
removed useless checks in game end sample gadget, now it also auto disables on gameover event
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop 088d6967
Timestamp: 2010-08-25 06:18:13
Author: Andrea Piras
Details ] Diff ]
fixed gameover packet parsing in gameserver
mod - rts/Game/GameServer.cpp Diff ] File ]
develop b919aff2
Timestamp: 2010-08-25 06:15:58
Author: Andrea Piras
Details ] Diff ]
unified options in the game end mode gadget sample, made the dynamic alliance check logic do less unnecessary iterations
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop d068dedc
Timestamp: 2010-08-25 04:51:50
Author: Andrea Piras
Details ] Diff ]
Fixes for added checks that broke midgame join
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
develop fd99e61f
Timestamp: 2010-08-25 04:39:51
Author: Andrea Piras
Details ] Diff ]
rewrote some logic of the sample game end mode gadget, now it handles shared victory for ingame alliances
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop 0453e622
Timestamp: 2010-08-25 02:52:54
Author: Andrea Piras
Details ] Diff ]
added a gadget that reimplements dgun limit functionality in Lua
add - cont/base/springcontent/LuaGadgets/Gadgets/unit_limit_dgun.lua Diff ] File ]
develop 79b69963
Timestamp: 2010-08-25 02:49:12
Author: Andrea Piras
Details ] Diff ]
added a sample gadget to reimplement killall units game end
add - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_spawn.lua Diff ] File ]
develop 9c74e208
Timestamp: 2010-08-25 01:31:42
Author: zerver
Details ] Diff ]
Fix
mod - rts/Game/GameServer.cpp Diff ] File ]
develop a62682ad
Timestamp: 2010-08-25 01:30:32
Author: Andrea Piras
Details ] Diff ]
added Lua call-out for synced ctrl to declare gameover with a list of winning allyteams
NETMSG_GAMEOVER is now sent from clients to server, not vice-versa, passing the list of winning allyteams
changed demo reader & writer, and demo format to handle list of winning allyteams
changed autohost interface to pass the new gameover message correctly
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/System/AutohostInterface.cpp Diff ] File ]
mod - rts/System/AutohostInterface.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/LoadSave/DemoReader.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoReader.h Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.h Diff ] File ]
mod - rts/System/LoadSave/demofile.h Diff ] File ]
develop 115a2c4c
Timestamp: 2010-08-25 01:29:12
Author: zerver
Details ] Diff ]
Fix mutexes in Gameserver (LOL that was a short scope)
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 2fbad914
Timestamp: 2010-08-25 00:12:23
Author: zerver
Details ] Diff ]
Pregame error handling
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
develop 77c1e68d
Timestamp: 2010-08-24 22:16:04
Author: Andrea Piras
Details ] Diff ]
added Lua synced call-out to kill a team
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
develop 06928c6e
Timestamp: 2010-08-24 22:08:18
Author: Andrea Piras
Details ] Diff ]
teams don't die anymore automatically with 0 units
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
develop 4c3273c3
Timestamp: 2010-08-24 21:52:42
Author: Andrea Piras
Details ] Diff ]
removed hardcoded game end conditions, now infinite game end is enforced on
removed game end condition API from AI and Lua
removed commander counter
removed lineage tracker
removed lineage API from AI and Lua
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - cont/base/springcontent/EngineOptions.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_spawn.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/Gadgets/share_delayed.lua Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AILegacySupport.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop eb642b65
Timestamp: 2010-08-24 17:39:58
Author: zerver
Details ] Diff ]
Update VCproj
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 92125d92
Timestamp: 2010-08-24 17:38:36
Author: zerver
Details ] Diff ]
MT: Improve responsiveness to user input
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
develop 4ec46124
Timestamp: 2010-08-24 11:23:32
Author: hoijui
Details ] Diff ]
do not send both team-change events to all involved AIs [AI] [fix]
UnitCaptured is called before the actual team change,
while UnitGiven is called after the team change.
This, independent of whether a unit was given or captured.
This fixes at least AAI, but possibly others too.
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
develop d41e10f9
Timestamp: 2010-08-23 20:37:00
Author: hoijui
Details ] Diff ]
compile fix [fix]
typo caused compile error for a few, though it compiled on buildbot and here :/
mod - rts/Game/LoadScreen.cpp Diff ] File ]
develop b150a76f
Timestamp: 2010-08-23 18:45:29
Author: kloot
Details ] Diff ]
* don't tr to load random startpics with .db extensions
mod - rts/Game/LoadScreen.cpp Diff ] File ]
develop a3639c37
Timestamp: 2010-08-23 16:54:22
Author: hoijui
Details ] Diff ]
re-arrange load-screen singleton, introducing GetInstance() [fix]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/LoadScreen.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
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