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Changesets: spring

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develop 05ed534a
Timestamp: 2010-09-03 16:19:55
Author: zerver
Details ] Diff ]
Fix
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 6cb94854
Timestamp: 2010-09-03 16:16:47
Author: zerver
Details ] Diff ]
MT: Fix unit icons/healthbars crash
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop a03f4d74
Timestamp: 2010-09-03 15:50:05
Author: kloot
Details ] Diff ]
* improve turnInPlace=0 path-following (0002072)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
develop 32c0152d
Timestamp: 2010-09-02 20:09:55
Author: zerver
Details ] Diff ]
Don't spew out NaNs if map hardness is zero
mod - rts/Map/MapInfo.cpp Diff ] File ]
develop 2f757de2
Timestamp: 2010-09-02 19:45:41
Author: kloot
Details ] Diff ]
Merge branch 'master' of git@github.com:spring/spring
mod - AI/Skirmish/E323AI Diff ] File ]
develop f71ae435
Timestamp: 2010-09-02 19:44:55
Author: kloot
Details ] Diff ]
* fix perma-visible icons (again)
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 61a2b867
Timestamp: 2010-09-02 15:55:14
Author: hoijui
Details ] Diff ]
E323AI: add first AI options: logging level & difficulty
mod - AI/Skirmish/E323AI Diff ] File ]
develop a0334d25
Timestamp: 2010-09-02 00:16:43
Author: kloot
Details ] Diff ]
* fix perma-visible icons
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop a3a84b5c
Timestamp: 2010-09-01 22:27:26
Author: hoijui
Details ] Diff ]
fix order of return values in AllowWeaponTarget Lua CallIn [fix]
As is visible with UnitPreDamaged, -1 on the stack is the last,
not the first return parameter.
Kloot did a test to check that.
mod - rts/Lua/LuaRules.cpp Diff ] File ]
develop 1c33df15
Timestamp: 2010-09-01 22:19:37
Author: hoijui
Details ] Diff ]
Revert "fix order of return values in UnitPreDamaged Lua CallIn [fix]"

This reverts commit db8d7d11d65a0db553f965d9658f300e088e8957.

apparently, as Kloot showed, it is AllowWeaponTarget that is wrong
mod - rts/Lua/LuaRules.cpp Diff ] File ]
develop f231f86a
Timestamp: 2010-09-01 19:24:28
Author: hoijui
Details ] Diff ]
E323AI: lots of fixes & support for NOTA & Conflict Terra

v3.22.1 [2010-09-01]
* fixed issuing assist commands for builders which can't assist
* added parital support for Conflict Terra mod (you must start the game with Flasgship Base commander unit only)
* added Conflict Terra config files

v3.22.0 [2010-08-23]
* changed the way resource stall threshold values are calculated
* fixed the bug the more metal commander produces the more mmakers/mextractors it builds in the beginning of the game (due to fix above)
* added CA config files
* fixed & tweaked BA, BOTA & XTA config files
* added basic compatibility with NOTA mod
* added NOTA config files (suitable for ARM side currently)
mod - AI/Skirmish/E323AI Diff ] File ]
develop db8d7d11
Timestamp: 2010-09-01 15:41:01
Author: hoijui
Details ] Diff ]
fix order of return values in UnitPreDamaged Lua CallIn [fix]
As is visible with AllowWeaponTarget, -1 on the stack is the first,
not the last return parameter.
mod - rts/Lua/LuaRules.cpp Diff ] File ]
develop 6d430206
Timestamp: 2010-09-01 15:02:33
Author: zerver
Details ] Diff ]
Fix
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop ca48a1ee
Timestamp: 2010-09-01 12:53:34
Author: kloot
Details ] Diff ]
* addendum
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 89cee8f5
Timestamp: 2010-09-01 11:56:14
Author: kloot
Details ] Diff ]
* draw icons for cloaked units again
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 3aedecb8
Timestamp: 2010-09-01 10:38:25
Author: hoijui
Details ] Diff ]
allow gadgets to not modify the damage in the UnitPreDamaged CallIn
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
develop 3fb672df
Timestamp: 2010-09-01 10:16:32
Author: hoijui
Details ] Diff ]
improve Lua warning msg and doc comment [minor]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
develop 9de806c7
Timestamp: 2010-09-01 10:15:44
Author: hoijui
Details ] Diff ]
AAI: do not crash on game end if mod did not spawn a commander in the first 450 frames [AI] [fix]
mod - AI/Skirmish/AAI/AAI.cpp Diff ] File ]
develop a4c1efde
Timestamp: 2010-08-31 16:33:49
Author: hoijui
Details ] Diff ]
post release version bump
mod - rts/Game/GameVersion.cpp Diff ] File ]
develop ceb8a3a5
Timestamp: 2010-08-31 16:22:41
Author: hoijui
Details ] Diff ]
bump version to 0.82.4
mod - rts/Game/GameVersion.cpp Diff ] File ]
develop 7789237d
Timestamp: 2010-08-31 14:47:58
Author: zerver
Details ] Diff ]
Add comment
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 77203dc8
Timestamp: 2010-08-31 12:28:14
Author: hoijui
Details ] Diff ]
changelog update [minor]
mod - doc/changelog.txt Diff ] File ]
develop f13450b8
Timestamp: 2010-08-31 08:52:26
Author: hoijui
Details ] Diff ]
update release-checklist (thanks to koshi) [minor]
mod - doc/releasechecklist.txt Diff ] File ]
develop 712af324
Timestamp: 2010-08-31 02:43:41
Author: zerver
Details ] Diff ]
Merge branch 'master' of git@github.com:spring/spring
mod - rts/System/AutohostInterface.cpp Diff ] File ]
develop 1195d460
Timestamp: 2010-08-31 02:43:01
Author: zerver
Details ] Diff ]
Fix MetalMakers widget again
mod - cont/LuaUI/Widgets/unit_metal_maker.lua Diff ] File ]
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