Changesets: spring
develop aed9dd3c
Timestamp: 2010-09-07 14:54:06 Author: kloot [ Details ] [ Diff ] |
* fix LosHandler ignoring units with losRadius <= 0 but airLosRadius > 0 | ||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop 8ef75fe8
Timestamp: 2010-09-07 13:30:04 Author: kloot [ Details ] [ Diff ] |
* minor formatting cleanup | ||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
develop a44173cf
Timestamp: 2010-09-07 12:10:14 Author: kloot [ Details ] [ Diff ] |
- | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
develop d57bf17d
Timestamp: 2010-09-07 11:48:47 Author: kloot [ Details ] [ Diff ] |
* make units with TAAirMoveType instances also useAirLos (0002093) | ||
mod - AI/Wrappers/LegacyCpp/UnitDef.cpp | [ Diff ] [ File ] | ||
mod - AI/Wrappers/LegacyCpp/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/WorldObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
develop 071324fa
Timestamp: 2010-09-07 10:12:59 Author: hoijui [ Details ] [ Diff ] |
add portable install option (default: disabled) [installer] | ||
add - installer/sections/portable.nsh | [ Diff ] [ File ] | ||
mod - installer/sections/sectiondesc.nsh | [ Diff ] [ File ] | ||
mod - installer/spring.nsi | [ Diff ] [ File ] | ||
develop 79d50f66
Timestamp: 2010-09-06 23:21:14 Author: zerver [ Details ] [ Diff ] |
playerHandler->Player(x) does never return NULL | ||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | ||
develop 07f06dcf
Timestamp: 2010-09-06 23:09:42 Author: zerver [ Details ] [ Diff ] |
Fix mantis 0002089 (corrupted myTeam/myAllyTeam after mid game join) | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/System/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
develop fccdcafd
Timestamp: 2010-09-06 22:21:27 Author: hoijui [ Details ] [ Diff ] |
game-content generation: fix under Linux (credits to BrainDamage) [fix] | ||
mod - cont/base/make_gamedata_arch.sh | [ Diff ] [ File ] | ||
develop 1faa30f4
Timestamp: 2010-09-06 18:43:17 Author: kloot [ Details ] [ Diff ] |
* fix a leftover icon bug (0002091) | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop ebe159fc
Timestamp: 2010-09-06 17:18:20 Author: zerver [ Details ] [ Diff ] |
Fix mantis 0002085 (specs see ghostbuildings) | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop c8525cce
Timestamp: 2010-09-06 12:30:32 Author: kloot [ Details ] [ Diff ] |
- | ||
rm - rts/Rendering/PathDrawer.cpp | [ Diff ] [ File ] | ||
rm - rts/Rendering/PathDrawer.h | [ Diff ] [ File ] | ||
develop 826fac6e
Timestamp: 2010-09-06 12:27:02 Author: kloot [ Details ] [ Diff ] |
- | ||
rm - rts/Sim/Path/IPath.h | [ Diff ] [ File ] | ||
develop 01b034d9
Timestamp: 2010-09-06 12:24:51 Author: kloot [ Details ] [ Diff ] |
* further cleanup | ||
mod - rts/Sim/Path/Default/PathFinderDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathManager.h | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/IPathFinderDef.cpp | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/IPathFinderDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/IPathManager.h | [ Diff ] [ File ] | ||
develop 2739a3e6
Timestamp: 2010-09-06 11:10:22 Author: kloot [ Details ] [ Diff ] |
* licensing info | ||
mod - rts/Rendering/IPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/IPathDrawer.h | [ Diff ] [ File ] | ||
develop 6b54e372
Timestamp: 2010-09-06 11:07:04 Author: kloot [ Details ] [ Diff ] |
* cleanup | ||
rm - rts/Sim/Path/PathCache.cpp | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/PathCache.h | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/PathEstimator.h | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/PathFinder.cpp | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/PathFinder.h | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/PathManager.cpp | [ Diff ] [ File ] | ||
rm - rts/Sim/Path/PathManager.h | [ Diff ] [ File ] | ||
develop 86ae200c
Timestamp: 2010-09-06 11:05:26 Author: kloot [ Details ] [ Diff ] |
* isolate the default pathfinder and -drawer behind interfaces | ||
mod - rts/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaPathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/BasicMapDamage.cpp | [ Diff ] [ File ] | ||
add - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
add - rts/Rendering/DefaultPathDrawer.h | [ Diff ] [ File ] | ||
add - rts/Rendering/IPathDrawer.cpp | [ Diff ] [ File ] | ||
add - rts/Rendering/IPathDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/IPath.h | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathCache.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathCache.h | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathEstimator.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathEstimator.h | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathFinder.h | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathFinderDef.h | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathManager.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Path/Default/PathManager.h | [ Diff ] [ File ] | ||
add - rts/Sim/Path/IPathFinderDef.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Path/IPathFinderDef.h | [ Diff ] [ File ] | ||
add - rts/Sim/Path/IPathManager.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Path/IPathManager.h | [ Diff ] [ File ] | ||
develop 972960f8
Timestamp: 2010-09-06 10:28:49 Author: hoijui [ Details ] [ Diff ] |
Merge remote branch 'bd/limitdgun' | ||
add - cont/base/springcontent/LuaGadgets/Gadgets/unit_limit_dgun.lua | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GameInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
develop ae7f38f3
Timestamp: 2010-09-06 08:08:54 Author: hoijui [ Details ] [ Diff ] |
E323AI: NOTA and XTA support enhanced & lots of improvements > get rid of GCC warnings (no logic changed) > Version bumped > Changelog is updated > Changes i do not remember: see updated changelog.txt > * > Better auto categorization of factories (they could mess with static builders); factoryCount() optimization > Fixed no building of tech 2 armed aircraft in XTA (ARM side) > partial tech 2 support for NOTA mod > aircraft builders can always assist factories now, replacing ground assisters when limit per factory is reached; this is done to free factory exit in late game > Fixed getETA(), added getPathLength() > fixed the problem when aircraft builders could not build some economy units (introduced in v3.21.2) > CUnit: disable enquiueing by default for all commands > No logic change > Log filename generation changed > Changelog updated > CEconomy: fixed AI temporary stall before first factory build; changed canAffordToBuild() algo (still there is need to research) > Changelog updated > Fixed pathgraph cache filename generation (cb->GetMapName() was changed so it does not contain file extension no more) > Util: added IntToString() |
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mod - AI/Skirmish/E323AI | [ Diff ] [ File ] | ||
develop 4b76d412
Timestamp: 2010-09-05 16:03:21 Author: hoijui [ Details ] [ Diff ] |
always create base-files from scratch under Linux (was/is already the case under Windows) This should fix issues where one has to manually clean out base-files from the build directory after switching branches. for example. |
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mod - cont/base/make_gamedata_arch.bat | [ Diff ] [ File ] | ||
mod - cont/base/make_gamedata_arch.sh | [ Diff ] [ File ] | ||
develop 351aef66
Timestamp: 2010-09-05 15:29:37 Author: kloot [ Details ] [ Diff ] |
* fix 0002083 (units ignored ETA failures when <= 200 elmos from goal, even if goal unreachable) | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 676edef6
Timestamp: 2010-09-05 15:03:49 Author: Andrea Piras [ Details ] [ Diff ] |
disable slowupdate checks in game end sample gadget if dynamic alliances win mode is off | ||
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua | [ Diff ] [ File ] | ||
develop c6606fac
Timestamp: 2010-09-04 00:42:58 Author: zerver [ Details ] [ Diff ] |
CPlayer contains pointers --> shallow copy dangerous in AddPlayer() | ||
mod - rts/Game/PlayerHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PlayerHandler.h | [ Diff ] [ File ] | ||
develop f6081db8
Timestamp: 2010-09-03 23:31:16 Author: zerver [ Details ] [ Diff ] |
Broadcast network version during connect, to ensure server is compatible | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
develop fe7d8a1b
Timestamp: 2010-09-03 23:23:14 Author: zerver [ Details ] [ Diff ] |
Fix | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
develop 4294586b
Timestamp: 2010-09-03 20:26:16 Author: zerver [ Details ] [ Diff ] |
Possible DC related crash fix | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||