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Changesets: spring

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develop aed9dd3c
Timestamp: 2010-09-07 14:54:06
Author: kloot
Details ] Diff ]
* fix LosHandler ignoring units with losRadius <= 0 but airLosRadius > 0
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop 8ef75fe8
Timestamp: 2010-09-07 13:30:04
Author: kloot
Details ] Diff ]
* minor formatting cleanup
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
develop a44173cf
Timestamp: 2010-09-07 12:10:14
Author: kloot
Details ] Diff ]
-
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
develop d57bf17d
Timestamp: 2010-09-07 11:48:47
Author: kloot
Details ] Diff ]
* make units with TAAirMoveType instances also useAirLos (0002093)
mod - AI/Wrappers/LegacyCpp/UnitDef.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/UnitDef.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 071324fa
Timestamp: 2010-09-07 10:12:59
Author: hoijui
Details ] Diff ]
add portable install option (default: disabled) [installer]
add - installer/sections/portable.nsh Diff ] File ]
mod - installer/sections/sectiondesc.nsh Diff ] File ]
mod - installer/spring.nsi Diff ] File ]
develop 79d50f66
Timestamp: 2010-09-06 23:21:14
Author: zerver
Details ] Diff ]
playerHandler->Player(x) does never return NULL
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
develop 07f06dcf
Timestamp: 2010-09-06 23:09:42
Author: zerver
Details ] Diff ]
Fix mantis 0002089 (corrupted myTeam/myAllyTeam after mid game join)
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
develop fccdcafd
Timestamp: 2010-09-06 22:21:27
Author: hoijui
Details ] Diff ]
game-content generation: fix under Linux (credits to BrainDamage) [fix]
mod - cont/base/make_gamedata_arch.sh Diff ] File ]
develop 1faa30f4
Timestamp: 2010-09-06 18:43:17
Author: kloot
Details ] Diff ]
* fix a leftover icon bug (0002091)
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop ebe159fc
Timestamp: 2010-09-06 17:18:20
Author: zerver
Details ] Diff ]
Fix mantis 0002085 (specs see ghostbuildings)
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop c8525cce
Timestamp: 2010-09-06 12:30:32
Author: kloot
Details ] Diff ]
-
rm - rts/Rendering/PathDrawer.cpp Diff ] File ]
rm - rts/Rendering/PathDrawer.h Diff ] File ]
develop 826fac6e
Timestamp: 2010-09-06 12:27:02
Author: kloot
Details ] Diff ]
-
rm - rts/Sim/Path/IPath.h Diff ] File ]
develop 01b034d9
Timestamp: 2010-09-06 12:24:51
Author: kloot
Details ] Diff ]
* further cleanup
mod - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.h Diff ] File ]
rm - rts/Sim/Path/IPathFinderDef.cpp Diff ] File ]
rm - rts/Sim/Path/IPathFinderDef.h Diff ] File ]
mod - rts/Sim/Path/IPathManager.h Diff ] File ]
develop 2739a3e6
Timestamp: 2010-09-06 11:10:22
Author: kloot
Details ] Diff ]
* licensing info
mod - rts/Rendering/IPathDrawer.cpp Diff ] File ]
mod - rts/Rendering/IPathDrawer.h Diff ] File ]
develop 6b54e372
Timestamp: 2010-09-06 11:07:04
Author: kloot
Details ] Diff ]
* cleanup
rm - rts/Sim/Path/PathCache.cpp Diff ] File ]
rm - rts/Sim/Path/PathCache.h Diff ] File ]
rm - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
rm - rts/Sim/Path/PathEstimator.h Diff ] File ]
rm - rts/Sim/Path/PathFinder.cpp Diff ] File ]
rm - rts/Sim/Path/PathFinder.h Diff ] File ]
rm - rts/Sim/Path/PathManager.cpp Diff ] File ]
rm - rts/Sim/Path/PathManager.h Diff ] File ]
develop 86ae200c
Timestamp: 2010-09-06 11:05:26
Author: kloot
Details ] Diff ]
* isolate the default pathfinder and -drawer behind interfaces
mod - rts/CMakeLists.txt Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Lua/LuaPathFinder.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
add - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
add - rts/Rendering/DefaultPathDrawer.h Diff ] File ]
add - rts/Rendering/IPathDrawer.cpp Diff ] File ]
add - rts/Rendering/IPathDrawer.h Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
add - rts/Sim/Path/Default/IPath.h Diff ] File ]
add - rts/Sim/Path/Default/PathCache.cpp Diff ] File ]
add - rts/Sim/Path/Default/PathCache.h Diff ] File ]
add - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
add - rts/Sim/Path/Default/PathEstimator.h Diff ] File ]
add - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
add - rts/Sim/Path/Default/PathFinder.h Diff ] File ]
add - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
add - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
add - rts/Sim/Path/Default/PathManager.h Diff ] File ]
add - rts/Sim/Path/IPathFinderDef.cpp Diff ] File ]
add - rts/Sim/Path/IPathFinderDef.h Diff ] File ]
add - rts/Sim/Path/IPathManager.cpp Diff ] File ]
add - rts/Sim/Path/IPathManager.h Diff ] File ]
develop 972960f8
Timestamp: 2010-09-06 10:28:49
Author: hoijui
Details ] Diff ]
Merge remote branch 'bd/limitdgun'
add - cont/base/springcontent/LuaGadgets/Gadgets/unit_limit_dgun.lua Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
develop ae7f38f3
Timestamp: 2010-09-06 08:08:54
Author: hoijui
Details ] Diff ]
E323AI: NOTA and XTA support enhanced & lots of improvements

> get rid of GCC warnings (no logic changed)
> Version bumped
> Changelog is updated
> Changes i do not remember: see updated changelog.txt
> *
> Better auto categorization of factories (they could mess with static builders); factoryCount() optimization
> Fixed no building of tech 2 armed aircraft in XTA (ARM side)
> partial tech 2 support for NOTA mod
> aircraft builders can always assist factories now, replacing ground assisters when limit per factory is reached; this is done to free factory exit in late game
> Fixed getETA(), added getPathLength()
> fixed the problem when aircraft builders could not build some economy units (introduced in v3.21.2)
> CUnit: disable enquiueing by default for all commands
> No logic change
> Log filename generation changed
> Changelog updated
> CEconomy: fixed AI temporary stall before first factory build; changed canAffordToBuild() algo (still there is need to research)
> Changelog updated
> Fixed pathgraph cache filename generation (cb->GetMapName() was changed so it does not contain file extension no more)
> Util: added IntToString()
mod - AI/Skirmish/E323AI Diff ] File ]
develop 4b76d412
Timestamp: 2010-09-05 16:03:21
Author: hoijui
Details ] Diff ]
always create base-files from scratch under Linux
(was/is already the case under Windows)

This should fix issues where one has to manually clean out base-files
from the build directory after switching branches. for example.
mod - cont/base/make_gamedata_arch.bat Diff ] File ]
mod - cont/base/make_gamedata_arch.sh Diff ] File ]
develop 351aef66
Timestamp: 2010-09-05 15:29:37
Author: kloot
Details ] Diff ]
* fix 0002083 (units ignored ETA failures when <= 200 elmos from goal, even if goal unreachable)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 676edef6
Timestamp: 2010-09-05 15:03:49
Author: Andrea Piras
Details ] Diff ]
disable slowupdate checks in game end sample gadget if dynamic alliances win mode is off
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop c6606fac
Timestamp: 2010-09-04 00:42:58
Author: zerver
Details ] Diff ]
CPlayer contains pointers --> shallow copy dangerous in AddPlayer()
mod - rts/Game/PlayerHandler.cpp Diff ] File ]
mod - rts/Game/PlayerHandler.h Diff ] File ]
develop f6081db8
Timestamp: 2010-09-03 23:31:16
Author: zerver
Details ] Diff ]
Broadcast network version during connect, to ensure server is compatible
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop fe7d8a1b
Timestamp: 2010-09-03 23:23:14
Author: zerver
Details ] Diff ]
Fix
mod - rts/Game/Player.cpp Diff ] File ]
develop 4294586b
Timestamp: 2010-09-03 20:26:16
Author: zerver
Details ] Diff ]
Possible DC related crash fix
mod - rts/Game/Player.cpp Diff ] File ]
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