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Changesets: spring

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develop 0a4e70b3
Timestamp: 2010-09-28 23:07:27
Author: hoijui
Details ] Diff ]
use `IsValidTeam(teamId)` and `IsValidAllyTeam(allyTemaId)` where appropriate
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/UI/QuitBox.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.h Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
develop 6dc9736d
Timestamp: 2010-09-28 16:20:50
Author: sirmaverick
Details ] Diff ]
rts/System/EventClient.cpp: typo 2
mod - rts/System/EventClient.cpp Diff ] File ]
develop b39ca038
Timestamp: 2010-09-28 16:17:28
Author: sirmaverick
Details ] Diff ]
rts/System/EventClient.cpp: typo
mod - rts/System/EventClient.cpp Diff ] File ]
develop 3fad3f72
Timestamp: 2010-09-28 12:48:00
Author: hoijui
Details ] Diff ]
add Game_getTeamIncomeMultiplier callback [AI]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop defe9023
Timestamp: 2010-09-28 12:47:29
Author: hoijui
Details ] Diff ]
cleanup
mod - rts/ExternalAI/AICheats.cpp Diff ] File ]
mod - rts/ExternalAI/AICheats.h Diff ] File ]
mod - rts/Sim/Misc/TeamBase.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamBase.h Diff ] File ]
develop 95b295b0
Timestamp: 2010-09-28 12:47:02
Author: hoijui
Details ] Diff ]
rename `handicap` to `advantage`/`incomeMultiplier`, and convert from % to factor
Intern: `team.handicap` was renamed to `team.inputMultiplier`.
Extern & intern: created a meta property _Advantage_, which can be used
to set multiple (dis-)advantage factors for a team simultaneously.
To the extern world, eg _script.txt_, `advantage`(factor) replaces `handicap`(%).
_script.txt_ still supports _Handicap_.

In general, this is only a cleanup commit, using clearer wording
and adding documentation.
mod - AI/Wrappers/LegacyCpp/AIAICheats.cpp Diff ] File ]
mod - doc/StartScriptFormat.txt Diff ] File ]
mod - rts/ExternalAI/AICheats.cpp Diff ] File ]
mod - rts/ExternalAI/AICheats.h Diff ] File ]
mod - rts/ExternalAI/Interface/AISCommands.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.h Diff ] File ]
mod - rts/Sim/Misc/TeamBase.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamBase.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 7fc8a2b5
Timestamp: 2010-09-27 11:55:15
Author: hoijui
Details ] Diff ]
Revert "change minimum for UnitDef.buildDistance from 128 to 16 [mantis#2151]"

This reverts commit 5f08a1e2e54a295595aa5c6e92305714a50d000a.
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop ca83a6b4
Timestamp: 2010-09-27 11:04:57
Author: hoijui
Details ] Diff ]
revert DUAL_LUA_STATES changes
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.cpp Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.h Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.h Diff ] File ]
mod - rts/Lua/LuaCallInCheck.h Diff ] File ]
mod - rts/Lua/LuaGaia.cpp Diff ] File ]
mod - rts/Lua/LuaGaia.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaLobby.cpp Diff ] File ]
mod - rts/Lua/LuaLobby.h Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Sim/Units/COB/LuaUnitScript.cpp Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
rm - rts/System/Platform/Synchro.h Diff ] File ]
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
develop 5f08a1e2
Timestamp: 2010-09-27 09:46:37
Author: hoijui
Details ] Diff ]
change minimum for UnitDef.buildDistance from 128 to 16 [mantis#2151]

As requested here:
http://springrts.com/mantis/view.php?id=2151
http://springrts.com/phpbb/viewtopic.php?f=21&t=24145

It was 128 at import of code to SVN already,
though it was 16 back then in the ctor initializer.

I guess this change needs testing, and should be reverted
if it caused any significant problems.
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop 22ee44a3
Timestamp: 2010-09-27 09:42:44
Author: hoijui
Details ] Diff ]
cleanup
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/Player.h Diff ] File ]
mod - rts/Game/PlayerBase.cpp Diff ] File ]
mod - rts/Game/PlayerBase.h Diff ] File ]
mod - rts/Game/PlayerStatistics.cpp Diff ] File ]
mod - rts/Game/PlayerStatistics.h Diff ] File ]
mod - rts/Game/TeamController.h Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 082e1e42
Timestamp: 2010-09-27 02:53:04
Author: zerver
Details ] Diff ]
Reduce chance for deadlock in ExecuteRecvFromSynced
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop e171f33c
Timestamp: 2010-09-27 01:28:52
Author: zerver
Details ] Diff ]
Fix possible crash in SendToUnsynced
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop 0fac5f4e
Timestamp: 2010-09-26 19:09:29
Author: zerver
Details ] Diff ]
Send GameFrame() to luaUI also with dual lua states
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
develop d8efdc10
Timestamp: 2010-09-26 18:46:51
Author: abma
Details ] Diff ]
cleanup tools/unitsync/test and made it compile again
mod - tools/unitsync/test/CMakeLists.txt Diff ] File ]
mod - tools/unitsync/test/lua2php.cpp Diff ] File ]
rm - tools/unitsync/test/main.dfm Diff ] File ]
rm - tools/unitsync/test/main.pas Diff ] File ]
rm - tools/unitsync/test/synctest.cfg Diff ] File ]
rm - tools/unitsync/test/synctest.dpr Diff ] File ]
rm - tools/unitsync/test/synctest.res Diff ] File ]
develop 943ca05a
Timestamp: 2010-09-26 17:42:07
Author: SpliFF
Details ] Diff ]
Added support for texture flipping via metafile parameter flipTexY=true
Further cleanup of logging. Texture subsystem added
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop d72f7046
Timestamp: 2010-09-26 14:02:28
Author: hoijui
Details ] Diff ]
cleanup
* some include order changes (in NetProtocol.cpp)
* comments doxgen-ification
* formatting
* made ShareBox members private
* using correct types in CPlayer
* minimal const-ification
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/Player.h Diff ] File ]
mod - rts/Game/UI/InputReceiver.cpp Diff ] File ]
mod - rts/Game/UI/InputReceiver.h Diff ] File ]
mod - rts/Game/UI/ShareBox.cpp Diff ] File ]
mod - rts/Game/UI/ShareBox.h Diff ] File ]
mod - rts/System/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/GlobalUnsynced.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
mod - rts/System/Option.h Diff ] File ]
develop 248d7809
Timestamp: 2010-09-26 00:54:07
Author: zerver
Details ] Diff ]
Fix AI compile error
mod - AI/Wrappers/Cpp/CMakeLists.txt Diff ] File ]
develop 8ffe715e
Timestamp: 2010-09-25 20:00:17
Author: SpliFF
Details ] Diff ]
Fixed texture loading.
Support for alpha channel teamcolor inversion.
Fixed lua metafile support.
Commented out some excess logging (may be needed later).
Added 'Model', 'Model-detail' and 'Piece-detail' log subsystems.
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
develop f460b554
Timestamp: 2010-09-25 19:58:10
Author: SpliFF
Details ] Diff ]
Tell Win32 to use response files. They are needed because the args get too long.
mod - rts/builds/default/CMakeLists.txt Diff ] File ]
develop 37aa9b05
Timestamp: 2010-09-25 18:37:12
Author: zerver
Details ] Diff ]
Allow SERVER_PLAYER for some NetCommands
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop 9a58aed6
Timestamp: 2010-09-25 18:36:43
Author: zerver
Details ] Diff ]
Fix wrong access flags in LuaUI
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
develop b221c34b
Timestamp: 2010-09-25 18:35:31
Author: zerver
Details ] Diff ]
Fix mantis 0002132 (additional player gets exception when joining)
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
develop 59c9d309
Timestamp: 2010-09-25 00:28:44
Author: zerver
Details ] Diff ]
Fix
mod - rts/System/Platform/Synchro.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop e560afc0
Timestamp: 2010-09-24 20:51:03
Author: zerver
Details ] Diff ]
Forgot new file
add - rts/System/Platform/Synchro.h Diff ] File ]
develop 1ac341ae
Timestamp: 2010-09-24 20:50:07
Author: zerver
Details ] Diff ]
Some mutex tweaks
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaCallInCheck.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
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