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Changesets: spring

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develop 4630e4da
Timestamp: 2010-12-23 17:45:32
Author: kloot
Details ] Diff ]
constify
mod - rts/Game/GameHelper.cpp Diff ] File ]
develop 4daf1dd7
Timestamp: 2010-12-23 17:42:02
Author: kloot
Details ] Diff ]
reduce CGameHelper's duplicated-code-factor
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
develop f7451884
Timestamp: 2010-12-23 17:00:22
Author: kloot
Details ] Diff ]
fix occasionally strange wake SFX
mod - rts/Sim/Units/COB/UnitScript.cpp Diff ] File ]
develop 788c60a6
Timestamp: 2010-12-23 16:25:07
Author: abma
Details ] Diff ]
(content) fix last commit: made icons in cont/LuaUI/Icons/ transparent again
mod - cont/LuaUI/Icons/chi.png Diff ] File ]
mod - cont/LuaUI/Icons/hourglass-side.png Diff ] File ]
mod - cont/LuaUI/Icons/hourglass.png Diff ] File ]
mod - cont/LuaUI/Icons/sphere.png Diff ] File ]
mod - cont/LuaUI/Icons/triangle-down.png Diff ] File ]
mod - cont/LuaUI/Icons/triangle-up.png Diff ] File ]
develop da1fb145
Timestamp: 2010-12-23 16:09:00
Author: abma
Details ] Diff ]
(content) replace 63x63 images with 64x64 images in cont/LuaUI/Icons/
mod - cont/LuaUI/Icons/chi.png Diff ] File ]
mod - cont/LuaUI/Icons/hourglass-side.png Diff ] File ]
mod - cont/LuaUI/Icons/hourglass.png Diff ] File ]
mod - cont/LuaUI/Icons/sphere.png Diff ] File ]
mod - cont/LuaUI/Icons/triangle-down.png Diff ] File ]
mod - cont/LuaUI/Icons/triangle-up.png Diff ] File ]
develop 200bce07
Timestamp: 2010-12-23 14:40:12
Author: kloot
Details ] Diff ]
reorder slightly
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 9cda4f65
Timestamp: 2010-12-23 14:25:24
Author: kloot
Details ] Diff ]
fix
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 7261498c
Timestamp: 2010-12-23 14:17:22
Author: kloot
Details ] Diff ]
do not kill crushable features too early
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop f3ab50b5
Timestamp: 2010-12-23 14:14:33
Author: kloot
Details ] Diff ]
globally correct spelling of 'initialized' (apparently a highly confusing word)
mod - AI/Skirmish/KAIK/DefenseMatrix.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/DefenseMatrix.h Diff ] File ]
mod - AI/Skirmish/RAI/GResourceMap.cpp Diff ] File ]
mod - AI/Skirmish/RAI/GTerrainMap.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
mod - rts/lib/streflop/FPUSettings.h Diff ] File ]
mod - rts/lib/streflop/SMath.cpp Diff ] File ]
develop 0944e2ca
Timestamp: 2010-12-23 13:13:42
Author: hoijui
Details ] Diff ]
typo (thanks to slogic) [fix]
mod - AI/Skirmish/KAIK/DefenseMatrix.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/DefenseMatrix.h Diff ] File ]
develop 78ac69a9
Timestamp: 2010-12-23 12:15:20
Author: hoijui
Details ] Diff ]
KAIK: mid-game init fix [AI] [fix]
mod - AI/Skirmish/KAIK/DefenseMatrix.cpp Diff ] File ]
mod - AI/Skirmish/KAIK/DefenseMatrix.h Diff ] File ]
develop b646d1dc
Timestamp: 2010-12-23 10:11:19
Author: hoijui
Details ] Diff ]
encapsulate `ip::address::from_string(str)` + restore-FPU into `WrapIP(str)`
mod - rts/Game/OSCStatsSender.cpp Diff ] File ]
mod - rts/System/Net/Socket.cpp Diff ] File ]
mod - rts/System/Net/Socket.h Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
mod - rts/lib/lobby/Connection.cpp Diff ] File ]
develop 19404c10
Timestamp: 2010-12-23 10:09:16
Author: hoijui
Details ] Diff ]
re-fracture `UDPListener::TryBindSocket(...)` for better support of special cases
Which include:
* IP v6 requested, but not supported by the system
* loopback/localhost address specified (127.0.0.1 or ::)
* invalid IP address specified
* more error handling and logging
mod - rts/Game/ClientSetup.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
mod - rts/System/Net/UDPListener.h Diff ] File ]
develop 8a6d5929
Timestamp: 2010-12-23 04:41:59
Author: FLOZi
Committer: hoijui
Details ] Diff ]
* New parameter for LuaSyncedCtrl::SetUnitArmored
-- Allows setting of the armor multiple
* Corresponding new return value for LuaSyncedRead::GetUnitArmored
* Make SetUnitArmored update unit->curArmorMultiple
-- I believe without this the function was not infact working correctly,
compare with CUnitScript::SetUnitVal (~line 1485)
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 4097bd94
Timestamp: 2010-12-23 02:00:16
Author: Andrea Piras
Details ] Diff ]
removed register/unregister netmessage mechanism
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
develop 396d5f16
Timestamp: 2010-12-23 01:56:33
Author: Andrea Piras
Details ] Diff ]
broadcast NETMSG_GAMEOVER to all clients, so demo stores when game ends exactly
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop 1a5c66a3
Timestamp: 2010-12-23 01:54:16
Author: Andrea Piras
Details ] Diff ]
broadcast team died events to all players, so it's stored in demo file
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop a563188b
Timestamp: 2010-12-22 23:49:28
Author: kloot
Details ] Diff ]
header cleanup
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop d74eb493
Timestamp: 2010-12-22 23:48:34
Author: kloot
Details ] Diff ]
re-apply 7d656eb5bb8130962525ed76b3a3fca7bdb2bee3
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop 3588cb39
Timestamp: 2010-12-22 23:46:42
Author: kloot
Details ] Diff ]
Revert "visualize MoveDef footprints for selected units when in debug-draw mode"

This reverts commit 7d656eb5bb8130962525ed76b3a3fca7bdb2bee3.
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop ac016ac3
Timestamp: 2010-12-22 23:32:46
Author: zerver
Details ] Diff ]
GML fixes
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
mod - rts/lib/gml/gmlcls.h Diff ] File ]
mod - rts/lib/gml/gmldef.h Diff ] File ]
mod - rts/lib/gml/gmlfun.h Diff ] File ]
mod - rts/lib/gml/gmlsrv.h Diff ] File ]
develop 7d656eb5
Timestamp: 2010-12-22 23:29:44
Author: kloot
Details ] Diff ]
visualize MoveDef footprints for selected units when in debug-draw mode
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop b56c35d1
Timestamp: 2010-12-22 20:52:31
Author: kloot
Details ] Diff ]
properly ignore non-blocking objects during collisions
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
develop 2ab56863
Timestamp: 2010-12-22 19:51:36
Author: hoijui
Details ] Diff ]
encapsulate `resolver.resolve(query)` + restore-FPU into `WrapResolve(...)`
mod - rts/System/Net/Socket.cpp Diff ] File ]
mod - rts/System/Net/Socket.h Diff ] File ]
mod - rts/lib/lobby/Connection.cpp Diff ] File ]
develop adc8d7a1
Timestamp: 2010-12-22 19:03:12
Author: kloot
Details ] Diff ]
slightly improve warning-message for missing 3DO textures
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Textures/3DOTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/3DOTextureHandler.h Diff ] File ]
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