Changesets: spring
develop 4630e4da
Timestamp: 2010-12-23 17:45:32 Author: kloot [ Details ] [ Diff ] |
constify | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
develop 4daf1dd7
Timestamp: 2010-12-23 17:42:02 Author: kloot [ Details ] [ Diff ] |
reduce CGameHelper's duplicated-code-factor | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/EmgCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/FlameThrower.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Rifle.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
develop f7451884
Timestamp: 2010-12-23 17:00:22 Author: kloot [ Details ] [ Diff ] |
fix occasionally strange wake SFX | ||
mod - rts/Sim/Units/COB/UnitScript.cpp | [ Diff ] [ File ] | ||
develop 788c60a6
Timestamp: 2010-12-23 16:25:07 Author: abma [ Details ] [ Diff ] |
(content) fix last commit: made icons in cont/LuaUI/Icons/ transparent again | ||
mod - cont/LuaUI/Icons/chi.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/hourglass-side.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/hourglass.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/sphere.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/triangle-down.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/triangle-up.png | [ Diff ] [ File ] | ||
develop da1fb145
Timestamp: 2010-12-23 16:09:00 Author: abma [ Details ] [ Diff ] |
(content) replace 63x63 images with 64x64 images in cont/LuaUI/Icons/ | ||
mod - cont/LuaUI/Icons/chi.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/hourglass-side.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/hourglass.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/sphere.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/triangle-down.png | [ Diff ] [ File ] | ||
mod - cont/LuaUI/Icons/triangle-up.png | [ Diff ] [ File ] | ||
develop 200bce07
Timestamp: 2010-12-23 14:40:12 Author: kloot [ Details ] [ Diff ] |
reorder slightly | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 9cda4f65
Timestamp: 2010-12-23 14:25:24 Author: kloot [ Details ] [ Diff ] |
fix | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 7261498c
Timestamp: 2010-12-23 14:17:22 Author: kloot [ Details ] [ Diff ] |
do not kill crushable features too early | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop f3ab50b5
Timestamp: 2010-12-23 14:14:33 Author: kloot [ Details ] [ Diff ] |
globally correct spelling of 'initialized' (apparently a highly confusing word) | ||
mod - AI/Skirmish/KAIK/DefenseMatrix.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/DefenseMatrix.h | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/GResourceMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI/GTerrainMap.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/lib/streflop/FPUSettings.h | [ Diff ] [ File ] | ||
mod - rts/lib/streflop/SMath.cpp | [ Diff ] [ File ] | ||
develop 0944e2ca
Timestamp: 2010-12-23 13:13:42 Author: hoijui [ Details ] [ Diff ] |
typo (thanks to slogic) [fix] | ||
mod - AI/Skirmish/KAIK/DefenseMatrix.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/DefenseMatrix.h | [ Diff ] [ File ] | ||
develop 78ac69a9
Timestamp: 2010-12-23 12:15:20 Author: hoijui [ Details ] [ Diff ] |
KAIK: mid-game init fix [AI] [fix] | ||
mod - AI/Skirmish/KAIK/DefenseMatrix.cpp | [ Diff ] [ File ] | ||
mod - AI/Skirmish/KAIK/DefenseMatrix.h | [ Diff ] [ File ] | ||
develop b646d1dc
Timestamp: 2010-12-23 10:11:19 Author: hoijui [ Details ] [ Diff ] |
encapsulate `ip::address::from_string(str)` + restore-FPU into `WrapIP(str)` | ||
mod - rts/Game/OSCStatsSender.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/Socket.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/Socket.h | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPListener.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/lobby/Connection.cpp | [ Diff ] [ File ] | ||
develop 19404c10
Timestamp: 2010-12-23 10:09:16 Author: hoijui [ Details ] [ Diff ] |
re-fracture `UDPListener::TryBindSocket(...)` for better support of special cases Which include: * IP v6 requested, but not supported by the system * loopback/localhost address specified (127.0.0.1 or ::) * invalid IP address specified * more error handling and logging |
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mod - rts/Game/ClientSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPListener.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPListener.h | [ Diff ] [ File ] | ||
develop 8a6d5929
Timestamp: 2010-12-23 04:41:59 Author: FLOZi Committer: hoijui [ Details ] [ Diff ] |
* New parameter for LuaSyncedCtrl::SetUnitArmored -- Allows setting of the armor multiple * Corresponding new return value for LuaSyncedRead::GetUnitArmored * Make SetUnitArmored update unit->curArmorMultiple -- I believe without this the function was not infact working correctly, compare with CUnitScript::SetUnitVal (~line 1485) |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop 4097bd94
Timestamp: 2010-12-23 02:00:16 Author: Andrea Piras [ Details ] [ Diff ] |
removed register/unregister netmessage mechanism | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
develop 396d5f16
Timestamp: 2010-12-23 01:56:33 Author: Andrea Piras [ Details ] [ Diff ] |
broadcast NETMSG_GAMEOVER to all clients, so demo stores when game ends exactly | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 1a5c66a3
Timestamp: 2010-12-23 01:54:16 Author: Andrea Piras [ Details ] [ Diff ] |
broadcast team died events to all players, so it's stored in demo file | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
develop a563188b
Timestamp: 2010-12-22 23:49:28 Author: kloot [ Details ] [ Diff ] |
header cleanup | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
develop d74eb493
Timestamp: 2010-12-22 23:48:34 Author: kloot [ Details ] [ Diff ] |
re-apply 7d656eb5bb8130962525ed76b3a3fca7bdb2bee3 | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
develop 3588cb39
Timestamp: 2010-12-22 23:46:42 Author: kloot [ Details ] [ Diff ] |
Revert "visualize MoveDef footprints for selected units when in debug-draw mode" This reverts commit 7d656eb5bb8130962525ed76b3a3fca7bdb2bee3. |
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mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
develop ac016ac3
Timestamp: 2010-12-22 23:32:46 Author: zerver [ Details ] [ Diff ] |
GML fixes | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaShaders.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gml.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gml.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlcls.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmldef.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlfun.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlsrv.h | [ Diff ] [ File ] | ||
develop 7d656eb5
Timestamp: 2010-12-22 23:29:44 Author: kloot [ Details ] [ Diff ] |
visualize MoveDef footprints for selected units when in debug-draw mode | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
develop b56c35d1
Timestamp: 2010-12-22 20:52:31 Author: kloot [ Details ] [ Diff ] |
properly ignore non-blocking objects during collisions | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp | [ Diff ] [ File ] | ||
develop 2ab56863
Timestamp: 2010-12-22 19:51:36 Author: hoijui [ Details ] [ Diff ] |
encapsulate `resolver.resolve(query)` + restore-FPU into `WrapResolve(...)` | ||
mod - rts/System/Net/Socket.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/Socket.h | [ Diff ] [ File ] | ||
mod - rts/lib/lobby/Connection.cpp | [ Diff ] [ File ] | ||
develop adc8d7a1
Timestamp: 2010-12-22 19:03:12 Author: kloot [ Details ] [ Diff ] |
slightly improve warning-message for missing 3DO textures | ||
mod - rts/Rendering/Models/3DOParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/3DOTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/3DOTextureHandler.h | [ Diff ] [ File ] | ||