Changesets: spring
develop fad67ded
Timestamp: 2010-12-29 13:35:51 Author: hoijui [ Details ] [ Diff ] |
Merge remote branch 'bd/replaystuff' | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
develop 5a0d5192
Timestamp: 2010-12-29 11:17:19 Author: hoijui [ Details ] [ Diff ] |
restore (yardMap != NULL) check & add deprecation docu [AI] [fix] | ||
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop de8eb9bf
Timestamp: 2010-12-28 23:19:42 Author: Andrea Piras [ Details ] [ Diff ] |
compiler error fix | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
develop eae700b2
Timestamp: 2010-12-28 22:58:46 Author: kloot [ Details ] [ Diff ] |
remove UnitDef::type; create unit/commandAI instances based directly on properties | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ScriptMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
develop 3dea6181
Timestamp: 2010-12-28 16:26:39 Author: kloot [ Details ] [ Diff ] |
fix units tunneling through features (0002272) | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop bc3ec01a
Timestamp: 2010-12-28 16:09:00 Author: kloot [ Details ] [ Diff ] |
minor formatting | ||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
develop 1c93d86c
Timestamp: 2010-12-28 16:08:08 Author: kloot [ Details ] [ Diff ] |
do not assign MoveDatums to aircraft | ||
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
develop dd4118a0
Timestamp: 2010-12-28 11:11:04 Author: hoijui [ Details ] [ Diff ] |
cleanup Vec2, float3, float4 * formatting * re-use of constant (float3::CMP_EPS) * remove unnecessary ';'s * comment adjustments |
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mod - rts/System/Vec2.h | [ Diff ] [ File ] | ||
mod - rts/System/float3.h | [ Diff ] [ File ] | ||
mod - rts/System/float4.cpp | [ Diff ] [ File ] | ||
mod - rts/System/float4.h | [ Diff ] [ File ] | ||
develop 97fbff65
Timestamp: 2010-12-27 15:56:50 Author: hoijui [ Details ] [ Diff ] |
move Vec2 stuff from float3.cpp into new file Vec2.cpp | ||
add - rts/System/Vec2.cpp | [ Diff ] [ File ] | ||
mod - rts/System/float3.cpp | [ Diff ] [ File ] | ||
develop f6a1c80e
Timestamp: 2010-12-26 22:28:12 Author: hoijui [ Details ] [ Diff ] |
cleaner initialization for float3 internal map size (thanks slogic) This also checks against other binaries, like (Legacy C++) AIs, using these functions, when the required values are still uninitialized. |
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mod - rts/System/float3.cpp | [ Diff ] [ File ] | ||
develop 141cd5a0
Timestamp: 2010-12-26 22:27:59 Author: hoijui [ Details ] [ Diff ] |
LegacyCpp-AIWrapper: MSVC compile fixes (credits to slogic) [AI] [fix] | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
develop b0cffbc1
Timestamp: 2010-12-26 21:05:32 Author: slogic [ Details ] [ Diff ] |
Now comatible with MSVC | ||
mod - AI/Wrappers/CUtils/Util.h | [ Diff ] [ File ] | ||
develop c5785732
Timestamp: 2010-12-26 21:04:35 Author: slogic [ Details ] [ Diff ] |
Fixed building non suitable buildings on certain maps (e.g. Vehicle Plant on water map Blue Comet v2) | ||
mod - AI/Skirmish/RAI/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop eb6d71ab
Timestamp: 2010-12-26 20:22:45 Author: hoijui [ Details ] [ Diff ] |
Merge remote branch 'origin/minBuildDistance' | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
develop f6007f65
Timestamp: 2010-12-26 20:21:49 Author: hoijui [ Details ] [ Diff ] |
adjust buildDistance minimum and default values (thanks to experimental findings by bobthedinosaur and FLOZi) | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
develop bf3cb9fd
Timestamp: 2010-12-26 11:03:09 Author: hoijui [ Details ] [ Diff ] |
fix callback comment (credits to slogic) [AI] [minor] | ||
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
develop bdad001c
Timestamp: 2010-12-26 01:00:44 Author: zerver [ Details ] [ Diff ] |
[MT] Reduce rendering glitches in CStarburstProjectile MSVC compile error fix |
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mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 037dfb86
Timestamp: 2010-12-26 00:50:23 Author: kloot [ Details ] [ Diff ] |
compile; remove redundant tag | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
develop d2872343
Timestamp: 2010-12-26 00:24:40 Author: kloot [ Details ] [ Diff ] |
add enums for move- and fire-states | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/Command.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop a6775f4f
Timestamp: 2010-12-25 23:38:19 Author: kloot [ Details ] [ Diff ] |
restore default fire-state behavior | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop debf25ba
Timestamp: 2010-12-25 23:31:43 Author: kloot [ Details ] [ Diff ] |
remove no-op function | ||
mod - rts/System/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop d3d0ee1f
Timestamp: 2010-12-25 22:54:43 Author: kloot [ Details ] [ Diff ] |
ensure minimum size of 0.6 for starburst trail-texture quads again | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
develop 5748232a
Timestamp: 2010-12-25 15:03:28 Author: kloot [ Details ] [ Diff ] |
use the right level of indirection | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
develop 27bd7eb1
Timestamp: 2010-12-25 14:51:40 Author: kloot [ Details ] [ Diff ] |
really repair GML compilation | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
develop 5cf81fcb
Timestamp: 2010-12-25 14:31:02 Author: kloot [ Details ] [ Diff ] |
repair GML compilation | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlcls.h | [ Diff ] [ File ] | ||