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Changesets: spring

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develop 74ae66ec
Timestamp: 2011-01-17 10:19:02
Author: kloot
Details ] Diff ]
[DL] STOP. BREAKING. CODE. PLEASE.
1. USERMODE IS _FALSE_ EVEN FOR UNSYNCED LUARULES, WHICH I WANT TO EXPOSE THIS FUNCTIONALITY TO!
2. I DON'T WANT LUAUI TO HAVE AN INCOMPLETE API, SINCE TRACKING IS THE MOST "IMPORTANT" ASPECT
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 0789fc96
Timestamp: 2011-01-17 03:04:04
Author: -jk-
Details ] Diff ]
fix typo #2 in bde8da6636a6dee8c0e1
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop cedb1f7c
Timestamp: 2011-01-17 02:58:31
Author: -jk-
Details ] Diff ]
fix typo in bde8da6636a6dee8c0e1
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop bde8da66
Timestamp: 2011-01-17 02:48:20
Author: -jk-
Details ] Diff ]
[DL] Lua: prefer lua_checkint to lua_isnumber-checks, also made the trackEnable & trackUnit (3rd & 4th) arguments of Set[Map|Model]LightTrackingState optional
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop ff66f0c1
Timestamp: 2011-01-17 02:44:13
Author: -jk-
Details ] Diff ]
[DL] Lua: don't return unsynced data in synced context
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop f892dff1
Timestamp: 2011-01-17 02:43:57
Author: -jk-
Details ] Diff ]
[DL] Lua: allow LuaUI to create dynamic-lights, just don't let it track enemy units
ParseRawUnit versus ParseAllyUnit
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 1527b5de
Timestamp: 2011-01-17 02:39:21
Author: -jk-
Details ] Diff ]
format
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 683f16c8
Timestamp: 2011-01-17 01:46:57
Author: kloot
Details ] Diff ]
WTF removal (the right way)
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 76fcb17b
Timestamp: 2011-01-16 21:03:54
Author: kloot
Details ] Diff ]
[minor] remove argument added-but-unused during refactoring
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
develop 8965b3d6
Timestamp: 2011-01-16 19:59:11
Author: kloot
Details ] Diff ]
[GMT] improve handling of units with turnInPlace=0

note: this deprecates UnitDef::turnInPlaceDistance
(turnInPlace behavior does not require it anymore)
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop a3c12bb7
Timestamp: 2011-01-16 16:44:07
Author: kloot
Details ] Diff ]
remove broken ptr conversion
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 10b1c89f
Timestamp: 2011-01-16 15:34:24
Author: kloot
Details ] Diff ]
[DL] properly kill the ambient term
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop 31d93ef4
Timestamp: 2011-01-16 14:56:19
Author: kloot
Details ] Diff ]
[DL] also support uniform spot-lights
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/GL/Light.h Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
develop e59b6158
Timestamp: 2011-01-16 12:47:42
Author: kloot
Details ] Diff ]
-
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 986b2a3d
Timestamp: 2011-01-16 12:41:26
Author: kloot
Details ] Diff ]
keep the boolean status codes synced as a compromise
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop f341152d
Timestamp: 2011-01-16 12:28:16
Author: kloot
Details ] Diff ]
revert 643f3d2d7f1e3e2d725739fe92f380e6de17c624 because it breaks things

(tracking lights can only be manipulated from LuaSynced, so it needs access to light ID's)
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 219ce508
Timestamp: 2011-01-16 12:27:49
Author: kloot
Details ] Diff ]
Revert "fix typo #2"

This reverts commit 4e5e4763a8fd73d58134bf0c74000df0025bda37.
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 4e5e4763
Timestamp: 2011-01-16 05:42:37
Author: -jk-
Details ] Diff ]
fix typo #2
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop a77f70bd
Timestamp: 2011-01-16 02:18:15
Author: -jk-
Details ] Diff ]
fix typo
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop c13bd546
Timestamp: 2011-01-16 02:14:20
Author: -jk-
Details ] Diff ]
Lua: added a new channel argument to Spring.PlaySoundFile
it is always the last argument (independent if you defined pos/speed)
it can either be:
"battle", "sfx", 1
"unitreply", "voice", 2
"userinterface", "ui", 3
anything else defaults to "general"
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 643f3d2d
Timestamp: 2011-01-16 02:10:18
Author: -jk-
Details ] Diff ]
don't trust on the luadev to sync his code
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 6e225e7c
Timestamp: 2011-01-15 12:02:02
Author: kloot
Details ] Diff ]
add missing return's
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 42588d63
Timestamp: 2011-01-15 00:39:20
Author: kloot
Details ] Diff ]
use clean death-dependencies for tracker lights
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/GL/Light.h Diff ] File ]
develop 0fc00036
Timestamp: 2011-01-15 00:05:13
Author: kloot
Details ] Diff ]
fix occasional zombie-lighting
mod - rts/Rendering/GL/Light.h Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
mod - rts/Rendering/GL/LightHandler.h Diff ] File ]
develop bdfc4bc0
Timestamp: 2011-01-14 22:25:12
Author: kloot
Details ] Diff ]
rename TrackPosition ==> TrackingState
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
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