2025-07-31 19:59 CEST

Changesets: spring

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develop faa1edbb
Timestamp: 2011-02-02 23:55:50
Author: zerver
Details ] Diff ]
Make sure KillUnit is called ASAP
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 2ca867e7
Timestamp: 2011-02-02 23:54:52
Author: zerver
Details ] Diff ]
Add All ON/OFF buttons for luaui selector
mod - cont/LuaUI/selector.lua Diff ] File ]
develop 50c68b86
Timestamp: 2011-02-02 23:54:52
Author: zerver
Details ] Diff ]
Add All ON/OFF buttons for luaui selector
mod - cont/LuaUI/selector.lua Diff ] File ]
develop faf031b0
Timestamp: 2011-02-02 13:49:39
Author: kloot
Details ] Diff ]
fix 0002331 (bugged movement of being-reclaimed gunships when reclaimUnitMethod == 0)
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
develop ae5cae2c
Timestamp: 2011-02-01 21:53:11
Author: kloot
Details ] Diff ]
fix WeaponDef::commandfire to work with AircraftBomb weapons (0002326)
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop 7a1d8d40
Timestamp: 2011-02-01 21:51:45
Author: kloot
Details ] Diff ]
[misc] remove unused WeaponDef parameter <dropped> (only weapondefs_post.lua still reads it)
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop 381c1dda
Timestamp: 2011-02-01 18:22:04
Author: kloot
Details ] Diff ]
-
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 7795b64b
Timestamp: 2011-02-01 17:43:30
Author: kloot
Details ] Diff ]
[misc] move code out of Game and into UnitLoader
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.h Diff ] File ]
develop 7135cd4b
Timestamp: 2011-02-01 15:08:44
Author: kloot
Details ] Diff ]
fix icon selection for units in PREVLOS | CONTRADAR (0002329)
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop fdbe76b6
Timestamp: 2011-02-01 12:25:52
Author: kloot
Details ] Diff ]
s/0.0/-0.2 (tweak for 6bf25d73)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 6bf25d73
Timestamp: 2011-01-31 15:23:07
Author: kloot
Details ] Diff ]
[GMT] un-break collision handling vs. immobile objects
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
develop f7c98521
Timestamp: 2011-01-29 22:08:25
Author: kloot
Details ] Diff ]
[PFS] visit at most 8K nodes at max resolution, not 16K
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
develop 906204e8
Timestamp: 2011-01-29 22:05:01
Author: kloot
Details ] Diff ]
[misc] cut out some fat from CFeature::UpdatePos
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop 7025f09b
Timestamp: 2011-01-29 21:35:27
Author: kloot
Details ] Diff ]
fix initialization of CFeature::reachedFinalPos
replace the FeatureDef::createdFromUnit string by a UnitDef*
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 036179ae
Timestamp: 2011-01-29 20:45:50
Author: kloot
Details ] Diff ]
fix infinite-loop typo
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
develop 9692457b
Timestamp: 2011-01-29 12:24:22
Author: kloot
Details ] Diff ]
[DL] add priorities so less important lights can be replaced
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/GL/Light.h Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
mod - rts/Rendering/GL/LightHandler.h Diff ] File ]
develop 8072bf95
Timestamp: 2011-01-29 01:50:06
Author: kloot
Details ] Diff ]
simplify
mod - rts/Rendering/GL/Light.h Diff ] File ]
develop 674d8972
Timestamp: 2011-01-29 01:41:52
Author: kloot
Details ] Diff ]
formats
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
develop 9668df9d
Timestamp: 2011-01-29 01:41:30
Author: kloot
Details ] Diff ]
[DL] facilitate fading lights
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/GL/Light.h Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
develop cf868743
Timestamp: 2011-01-26 23:17:29
Author: zerver
Details ] Diff ]
Further prevent hang on exit
mod - rts/System/OffscreenGLContext.cpp Diff ] File ]
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
develop 965bef03
Timestamp: 2011-01-26 01:03:57
Author: zerver
Details ] Diff ]
Fix compile error
mod - rts/System/Platform/CrashHandler.h Diff ] File ]
develop a2dcb781
Timestamp: 2011-01-25 23:45:51
Author: zerver
Details ] Diff ]
Revert separate main thread for non win32
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/OffscreenGLContext.cpp Diff ] File ]
mod - rts/System/Platform/CrashHandler.h Diff ] File ]
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/seh.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.h Diff ] File ]
develop 00324efa
Timestamp: 2011-01-25 20:04:39
Author: kloot
Details ] Diff ]
render plain SMF maps through GLSL
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.h Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.h Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.h Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Models/ModelDrawer.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 90132efb
Timestamp: 2011-01-25 02:05:56
Author: zerver
Details ] Diff ]
Export watchdog timer to Lua
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
develop 854a263a
Timestamp: 2011-01-25 01:01:46
Author: zerver
Details ] Diff ]
Prevent false hang detection trigger during load
mod - rts/Game/LoadScreen.cpp Diff ] File ]
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