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Changesets: spring

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develop df70ce65
Timestamp: 2011-03-04 13:41:14
Author: kloot
Details ] Diff ]
fix missing return value from UnitDef::GetTypeString
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop b1d00d9f
Timestamp: 2011-03-04 13:39:46
Author: kloot
Details ] Diff ]
SSMF: add a self-illumination stage
mod - cont/base/maphelper/maphelper/mapdefaults.lua Diff ] File ]
mod - cont/base/maphelper/maphelper/parse_tdf_map.lua Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Lua/LuaUnitMaterial.h Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.h Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Units/Groups/GroupHandler.cpp Diff ] File ]
develop 32bd2b83
Timestamp: 2011-03-04 04:44:52
Author: abma
Details ] Diff ]
revert rsync.sh changes (tried to add LuaUI + fonts to <version>_base.7z)

this reverts 99162327336c55cac144d1c552cbe892819d4bfb and 9d65b66f89c03684532e281c9bff0fbae49678d0
mod - buildbot/slave/rsync.sh Diff ] File ]
develop 9a24a818
Timestamp: 2011-03-03 21:53:17
Author: kloot
Details ] Diff ]
add remaining back-compat fixes
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 99162327
Timestamp: 2011-03-03 01:03:46
Author: abma
Details ] Diff ]
(try to) fix rsync on buildbot
mod - buildbot/slave/rsync.sh Diff ] File ]
develop 2857ccb7
Timestamp: 2011-03-03 00:15:44
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: initial import of docs
add - buildbot/README Diff ] File ]
develop 02c41bf2
Timestamp: 2011-03-02 18:58:21
Author: -jk-
Details ] Diff ]
rename some of the overloaded CMoveMath::SpeedMod() to CMoveMath::GetPosSpeedMod() to differ between wrappers and real implementations (which are done in the subclasses and now protected)
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
develop 43c8ff3e
Timestamp: 2011-03-02 18:55:11
Author: -jk-
Details ] Diff ]
make CGroundMoveMath::SpeedMod(MoveData&, float, float) & float CGroundMoveMath::SpeedMod(MoveData&, float, float, float) use equal code
in previous versions this was commented out, but w/o any comment. So I don't see a reason why not doing so.
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
develop 9b316884
Timestamp: 2011-03-02 18:53:51
Author: -jk-
Details ] Diff ]
changed the depthMod formula a bit, so it can't cause NANs anymore (with negative 'depthMod's), also remove its max scaling
old max scaling was speedMod/2 max, now it's fully linear speedMod/(1+depth*depthMod)
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
develop 3c228868
Timestamp: 2011-03-02 18:49:57
Author: -jk-
Details ] Diff ]
CGroundMoveMath::waterCost -> CGroundMoveMath::waterDamageCost (better fits its meaning)
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.h Diff ] File ]
develop 167b1da6
Timestamp: 2011-03-02 18:43:30
Author: -jk-
Details ] Diff ]
small speedup in CPathEstimator::FindOffset()
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
develop dbbf137a
Timestamp: 2011-03-02 18:19:35
Author: -jk-
Details ] Diff ]
fix endless loop in during Pathing with none square footprints and either x or z <=2
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
develop 7ad681f6
Timestamp: 2011-03-02 15:48:43
Author: kloot
Details ] Diff ]
add back-compat fixes for 0002350, 0002373
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 9d71b552
Timestamp: 2011-03-01 20:00:39
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: fix path, update to Ubuntu Maverick Meerkat (10.10)
mod - buildbot/master/buildbot.mk Diff ] File ]
mod - buildbot/slave/makensis Diff ] File ]
develop 1d3041ca
Timestamp: 2011-03-01 09:45:07
Author: abma
Details ] Diff ]
fix comment spring about springsettings.cfg location

also test if githubs "Edit this file" works :)
mod - rts/System/ConfigHandler.cpp Diff ] File ]
develop 2acdfae4
Timestamp: 2011-02-28 13:18:25
Author: -jk-
Details ] Diff ]
k, no multithreaded X11 for HEADLESS then
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop db57775e
Timestamp: 2011-02-28 13:07:22
Author: -jk-
Details ] Diff ]
fix if-def clause and headless compilation in 31ee165 ("Make X11/Xlib threadsafe")
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 7bf732ad
Timestamp: 2011-02-28 12:55:15
Author: -jk-
Details ] Diff ]
add a new 3rd state for AtiHacks: -1 (autodetect each run, so you can switch GPUs)
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 70c97eb1
Timestamp: 2011-02-28 12:53:35
Author: -jk-
Details ] Diff ]
reorder some init in SpringApp
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 31ee1653
Timestamp: 2011-02-28 12:27:26
Author: -jk-
Details ] Diff ]
Make X11/Xlib threadsafe
If all things would be such simple ^-^
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 9aeac645
Timestamp: 2011-02-28 05:43:38
Author: -jk-
Details ] Diff ]
erase by iterator and not by value
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop 457c7da2
Timestamp: 2011-02-28 05:14:23
Author: -jk-
Details ] Diff ]
fix buffer overrun in LuaOpenGL (found with cppcheck)
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 5a64ccbc
Timestamp: 2011-02-28 05:12:45
Author: -jk-
Details ] Diff ]
fix missing initialization of WeaponDef::Visuals::explosionScar
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
develop 410b688b
Timestamp: 2011-02-28 05:11:29
Author: -jk-
Details ] Diff ]
fix uninitialized struct in Connection.h
mod - rts/lib/lobby/Connection.h Diff ] File ]
develop f8c0c640
Timestamp: 2011-02-28 05:10:49
Author: -jk-
Details ] Diff ]
fix following cppcheck warnings: "Pre-increment/decrement can be more efficient than post-increment/decrement. Post-increment/decrement usually involves keeping a copy of the previous value around and adds a little extra code."
mod - rts/Game/ConsoleHistory.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Game/UI/UnitTracker.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/GLContext.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/creg/Serializer.cpp Diff ] File ]
mod - rts/aGui/List.cpp Diff ] File ]
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