Changesets: spring
develop dcae852c
Timestamp: 2011-05-10 12:32:15 Author: hoijui [ Details ] [ Diff ] |
inline BuildInfo::CreateCommand() to prevent memory copy introduced in the last commit | ||
mod - rts/Sim/Units/BuildInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/BuildInfo.h | [ Diff ] [ File ] | ||
develop 51bc7af0
Timestamp: 2011-05-10 11:44:11 Author: hoijui [ Details ] [ Diff ] |
slightly refactor GuiHandler::CreateOptions (no logic changes) | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
develop 9dd9c869
Timestamp: 2011-05-10 11:09:00 Author: hoijui [ Details ] [ Diff ] |
comment typos in LosHandler [minor] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
develop e205808f
Timestamp: 2011-05-10 11:08:17 Author: hoijui [ Details ] [ Diff ] |
really set command ID [fix#2422] | ||
mod - AI/Wrappers/LegacyCpp/Command.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/Command.h | [ Diff ] [ File ] | ||
develop a6a00180
Timestamp: 2011-05-10 02:22:26 Author: kloot [ Details ] [ Diff ] |
fix some critical typos brought in by 67bea57d36bcb0a88f747592c99682e6032f92e2 | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SkyLight.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/errorhandler.cpp | [ Diff ] [ File ] | ||
develop 0d2fddab
Timestamp: 2011-05-09 23:49:46 Author: Tobi Vollebregt [ Details ] [ Diff ] |
LosHandler documentation | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
develop cf1d73b9
Timestamp: 2011-05-09 22:33:21 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Fix typo in b1492b39ef6713dd278881fa1da4609a35aae7ce | ||
mod - rts/System/MemPool.h | [ Diff ] [ File ] | ||
develop a265eca1
Timestamp: 2011-05-09 22:30:46 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Revert "remove MemPool" This reverts commit 8ed3ed1b140daac22ef376576ac2d39eab347023. (as discussed in meeting) |
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mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp | [ Diff ] [ File ] | ||
add - rts/System/MemPool.cpp | [ Diff ] [ File ] | ||
add - rts/System/MemPool.h | [ Diff ] [ File ] | ||
mod - rts/System/Sync/SyncedFloat3.h | [ Diff ] [ File ] | ||
mod - rts/System/float3.h | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
mod - rts/build/vstudio9/rts.vcproj | [ Diff ] [ File ] | ||
develop 7fa2ed24
Timestamp: 2011-05-09 19:22:41 Author: hoijui [ Details ] [ Diff ] |
adjust LosHandler header-guard name [minor] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
develop 8ed3ed1b
Timestamp: 2011-05-09 18:14:51 Author: hoijui [ Details ] [ Diff ] |
remove MemPool This was meant to be a garbage collector like thing, but only the base-framework was ever implemented, not the actual functionality. |
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mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp | [ Diff ] [ File ] | ||
rm - rts/System/MemPool.cpp | [ Diff ] [ File ] | ||
rm - rts/System/MemPool.h | [ Diff ] [ File ] | ||
mod - rts/System/Sync/SyncedFloat3.h | [ Diff ] [ File ] | ||
mod - rts/System/float3.h | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
mod - rts/build/vstudio9/rts.vcproj | [ Diff ] [ File ] | ||
develop b1492b39
Timestamp: 2011-05-09 17:34:14 Author: hoijui [ Details ] [ Diff ] |
cleanup MemPool (no logic changes) | ||
mod - rts/System/MemPool.cpp | [ Diff ] [ File ] | ||
mod - rts/System/MemPool.h | [ Diff ] [ File ] | ||
develop c9e6c2e5
Timestamp: 2011-05-09 17:29:40 Author: hoijui [ Details ] [ Diff ] |
get rid of some warnings (related to recent command-id changes) | ||
mod - AI/Wrappers/LegacyCpp/Command.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AISCommands.cpp | [ Diff ] [ File ] | ||
develop fa25a380
Timestamp: 2011-05-07 17:08:07 Author: -jk- [ Details ] [ Diff ] |
compile 0000003 | ||
mod - AI/Wrappers/LegacyCpp/Command.h | [ Diff ] [ File ] | ||
develop 7fb14a19
Timestamp: 2011-05-07 16:17:06 Author: -jk- [ Details ] [ Diff ] |
fix compile #2 | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
develop 87f60bbf
Timestamp: 2011-05-07 16:11:59 Author: -jk- [ Details ] [ Diff ] |
fix compile | ||
mod - AI/Wrappers/LegacyCpp/Command.h | [ Diff ] [ File ] | ||
develop 67bea57d
Timestamp: 2011-05-07 15:23:40 Author: -jk- [ Details ] [ Diff ] |
make Command::id private + add GetID(), so it can just defined via the ctor this the command type should be static, so we can initialize the params vector correctly and skip later sanity checks (nothing done into that direction yet!) |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AISCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/ShareBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WaitCommandsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/BuildInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/Command.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
develop 128d3cd4
Timestamp: 2011-05-07 15:13:32 Author: -jk- [ Details ] [ Diff ] |
remove last CMD_AISELECT code (couldn't remove CMD_AISELECT itself cause AIInterface is still using it) | ||
mod - rts/ExternalAI/AISCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/AISCommands.h | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/Command.h | [ Diff ] [ File ] | ||
develop b182bcbd
Timestamp: 2011-05-06 12:52:00 Author: hoijui [ Details ] [ Diff ] |
unitsync API comment fixes [minor] | ||
mod - tools/unitsync/unitsync_api.h | [ Diff ] [ File ] | ||
develop c89cfba9
Timestamp: 2011-05-06 11:39:44 Author: hoijui [ Details ] [ Diff ] |
Revert "unuse address of a temporary (compile error on gcc 4.6.0) [fix]" This reverts commit c2841b13d2fac91d97553bdb8e5ef87c206e7548. This is only required in release version of spring, because GetShadowParams() returns float4 there, while it returns const float4& in master, which solves the problem. (sorry, and thanks to Kloot and jandd) |
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mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | ||
develop 09d0ccc9
Timestamp: 2011-05-06 10:19:45 Author: hoijui [ Details ] [ Diff ] |
AudioChannel: minor improvements/cleanup | ||
mod - rts/System/Sound/AudioChannel.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/AudioChannel.h | [ Diff ] [ File ] | ||
develop af7df6f7
Timestamp: 2011-05-06 10:18:55 Author: hoijui [ Details ] [ Diff ] |
AudioChannel cleanup (no logic change) | ||
mod - rts/System/Sound/AudioChannel.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/AudioChannel.h | [ Diff ] [ File ] | ||
develop bb4a8a4a
Timestamp: 2011-05-06 08:56:43 Author: -jk- [ Details ] [ Diff ] |
multithread SmfReadMap::UpdateHeightmapUnsynced via OpenMP (still default off) | ||
mod - rts/Map/SMF/SmfReadMap.cpp | [ Diff ] [ File ] | ||
develop 6764530e
Timestamp: 2011-05-06 08:02:44 Author: -jk- [ Details ] [ Diff ] |
3DModel.cpp: speedup feature drawing, too | ||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | ||
develop fcddf244
Timestamp: 2011-05-06 07:45:39 Author: -jk- [ Details ] [ Diff ] |
LocalModelPiece: cache transformations in a CMatrix44f & skip glPush/Pop if it is identity things you may want to know: glTranslatef 0.25μs glRotatef 0.35μs glMultMatrixf 0.25μs glLoadIdentity 0.23μs |
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mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | ||
develop b3c84231
Timestamp: 2011-05-06 06:58:16 Author: -jk- [ Details ] [ Diff ] |
HwMouseCursor: add #pragma push(pack,1) | ||
mod - rts/Game/UI/HwMouseCursor.cpp | [ Diff ] [ File ] | ||