2025-08-09 01:38 CEST

Changesets: spring

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develop dcae852c
Timestamp: 2011-05-10 12:32:15
Author: hoijui
Details ] Diff ]
inline BuildInfo::CreateCommand() to prevent memory copy introduced in the last commit
mod - rts/Sim/Units/BuildInfo.cpp Diff ] File ]
mod - rts/Sim/Units/BuildInfo.h Diff ] File ]
develop 51bc7af0
Timestamp: 2011-05-10 11:44:11
Author: hoijui
Details ] Diff ]
slightly refactor GuiHandler::CreateOptions (no logic changes)
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
develop 9dd9c869
Timestamp: 2011-05-10 11:09:00
Author: hoijui
Details ] Diff ]
comment typos in LosHandler [minor]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
develop e205808f
Timestamp: 2011-05-10 11:08:17
Author: hoijui
Details ] Diff ]
really set command ID [fix#2422]
mod - AI/Wrappers/LegacyCpp/Command.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
develop a6a00180
Timestamp: 2011-05-10 02:22:26
Author: kloot
Details ] Diff ]
fix some critical typos brought in by 67bea57d36bcb0a88f747592c99682e6032f92e2
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
develop 0d2fddab
Timestamp: 2011-05-09 23:49:46
Author: Tobi Vollebregt
Details ] Diff ]
LosHandler documentation
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
develop cf1d73b9
Timestamp: 2011-05-09 22:33:21
Author: Tobi Vollebregt
Details ] Diff ]
Fix typo in b1492b39ef6713dd278881fa1da4609a35aae7ce
mod - rts/System/MemPool.h Diff ] File ]
develop a265eca1
Timestamp: 2011-05-09 22:30:46
Author: Tobi Vollebregt
Details ] Diff ]
Revert "remove MemPool"

This reverts commit 8ed3ed1b140daac22ef376576ac2d39eab347023.

(as discussed in meeting)
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp Diff ] File ]
add - rts/System/MemPool.cpp Diff ] File ]
add - rts/System/MemPool.h Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop 7fa2ed24
Timestamp: 2011-05-09 19:22:41
Author: hoijui
Details ] Diff ]
adjust LosHandler header-guard name [minor]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
develop 8ed3ed1b
Timestamp: 2011-05-09 18:14:51
Author: hoijui
Details ] Diff ]
remove MemPool
This was meant to be a garbage collector like thing,
but only the base-framework was ever implemented,
not the actual functionality.
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp Diff ] File ]
rm - rts/System/MemPool.cpp Diff ] File ]
rm - rts/System/MemPool.h Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop b1492b39
Timestamp: 2011-05-09 17:34:14
Author: hoijui
Details ] Diff ]
cleanup MemPool (no logic changes)
mod - rts/System/MemPool.cpp Diff ] File ]
mod - rts/System/MemPool.h Diff ] File ]
develop c9e6c2e5
Timestamp: 2011-05-09 17:29:40
Author: hoijui
Details ] Diff ]
get rid of some warnings (related to recent command-id changes)
mod - AI/Wrappers/LegacyCpp/Command.h Diff ] File ]
mod - rts/ExternalAI/AISCommands.cpp Diff ] File ]
develop fa25a380
Timestamp: 2011-05-07 17:08:07
Author: -jk-
Details ] Diff ]
compile 0000003
mod - AI/Wrappers/LegacyCpp/Command.h Diff ] File ]
develop 7fb14a19
Timestamp: 2011-05-07 16:17:06
Author: -jk-
Details ] Diff ]
fix compile #2
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
develop 87f60bbf
Timestamp: 2011-05-07 16:11:59
Author: -jk-
Details ] Diff ]
fix compile
mod - AI/Wrappers/LegacyCpp/Command.h Diff ] File ]
develop 67bea57d
Timestamp: 2011-05-07 15:23:40
Author: -jk-
Details ] Diff ]
make Command::id private + add GetID(), so it can just defined via the ctor
this the command type should be static, so we can initialize the params vector correctly and skip later sanity checks (nothing done into that direction yet!)
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AISCommands.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Game/UI/ShareBox.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/BuildInfo.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop 128d3cd4
Timestamp: 2011-05-07 15:13:32
Author: -jk-
Details ] Diff ]
remove last CMD_AISELECT code (couldn't remove CMD_AISELECT itself cause AIInterface is still using it)
mod - rts/ExternalAI/AISCommands.cpp Diff ] File ]
mod - rts/ExternalAI/Interface/AISCommands.h Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/CursorIcons.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
develop b182bcbd
Timestamp: 2011-05-06 12:52:00
Author: hoijui
Details ] Diff ]
unitsync API comment fixes [minor]
mod - tools/unitsync/unitsync_api.h Diff ] File ]
develop c89cfba9
Timestamp: 2011-05-06 11:39:44
Author: hoijui
Details ] Diff ]
Revert "unuse address of a temporary (compile error on gcc 4.6.0) [fix]"

This reverts commit c2841b13d2fac91d97553bdb8e5ef87c206e7548.
This is only required in release version of spring, because
GetShadowParams() returns float4 there, while it returns const float4&
in master, which solves the problem. (sorry, and thanks to Kloot and jandd)
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
develop 09d0ccc9
Timestamp: 2011-05-06 10:19:45
Author: hoijui
Details ] Diff ]
AudioChannel: minor improvements/cleanup
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
mod - rts/System/Sound/AudioChannel.h Diff ] File ]
develop af7df6f7
Timestamp: 2011-05-06 10:18:55
Author: hoijui
Details ] Diff ]
AudioChannel cleanup (no logic change)
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
mod - rts/System/Sound/AudioChannel.h Diff ] File ]
develop bb4a8a4a
Timestamp: 2011-05-06 08:56:43
Author: -jk-
Details ] Diff ]
multithread SmfReadMap::UpdateHeightmapUnsynced via OpenMP (still default off)
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
develop 6764530e
Timestamp: 2011-05-06 08:02:44
Author: -jk-
Details ] Diff ]
3DModel.cpp: speedup feature drawing, too
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
develop fcddf244
Timestamp: 2011-05-06 07:45:39
Author: -jk-
Details ] Diff ]
LocalModelPiece: cache transformations in a CMatrix44f & skip glPush/Pop if it is identity
things you may want to know:
glTranslatef 0.25μs
glRotatef 0.35μs
glMultMatrixf 0.25μs
glLoadIdentity 0.23μs
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
develop b3c84231
Timestamp: 2011-05-06 06:58:16
Author: -jk-
Details ] Diff ]
HwMouseCursor: add #pragma push(pack,1)
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
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