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Changesets: spring

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develop f17a56c5
Timestamp: 2011-06-20 01:37:21
Author: Kaylewt
Details ] Diff ]
fix '[Watchdog::ClearTimer] Invalid thread number' on loading
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
develop 04ffae7c
Timestamp: 2011-06-20 01:32:03
Author: zerver
Details ] Diff ]
alGetString can return NULL
mod - rts/System/Sound/ALShared.cpp Diff ] File ]
develop 48b34615
Timestamp: 2011-06-20 01:30:13
Author: zerver
Details ] Diff ]
Crash fix for a240d3d
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Sim/Features/FeatureDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
develop f1a77c05
Timestamp: 2011-06-20 00:55:34
Author: Kaylewt
Details ] Diff ]
final? error-spamkill
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
develop 997c6408
Timestamp: 2011-06-20 00:29:00
Author: Kaylewt
Details ] Diff ]
more error-spamkill
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/TeamHighlight.cpp Diff ] File ]
develop 792b4c05
Timestamp: 2011-06-20 00:07:59
Author: Kaylewt
Details ] Diff ]
start fixing the inevitable error-spam
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/InMapDraw.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Game/UI/GameSetupDrawer.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/QuitBox.cpp Diff ] File ]
mod - rts/Game/UI/ResourceBar.cpp Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Game/UI/ShareBox.cpp Diff ] File ]
mod - rts/Game/UI/StartPosSelecter.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop e9464153
Timestamp: 2011-06-19 23:41:49
Author: Kaylewt
Details ] Diff ]
forgot these
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/StdAfx.h Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/System/Sync/SyncTracer.cpp Diff ] File ]
mod - rts/aGui/List.cpp Diff ] File ]
develop ca81f714
Timestamp: 2011-06-19 23:38:14
Author: Kaylewt
Details ] Diff ]
move GlobalUnsynced to Game/ (all its members are game-related)
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIHandler.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAILibrary.cpp Diff ] File ]
mod - rts/Game/AviVideoCapturing.cpp Diff ] File ]
mod - rts/Game/CMakeLists.txt Diff ] File ]
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera/FPSController.cpp Diff ] File ]
mod - rts/Game/Camera/FreeController.cpp Diff ] File ]
mod - rts/Game/Camera/OverheadController.cpp Diff ] File ]
mod - rts/Game/Camera/SmoothController.cpp Diff ] File ]
mod - rts/Game/Camera/TWController.cpp Diff ] File ]
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/FPSUnitController.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/InMapDrawModel.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/Messages.cpp Diff ] File ]
mod - rts/Game/OSCStatsSender.cpp Diff ] File ]
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/PlayerRoster.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/TraceRay.cpp Diff ] File ]
mod - rts/Game/UI/InputReceiver.h Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/UnitTracker.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/DebugDrawerAI.cpp Diff ] File ]
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/RefractWater.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
mod - rts/Rendering/GL/PBO.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/HUDDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/ModelDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Screenshot.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/TeamHighlight.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/Misc/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/BubbleProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/DirtProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.hpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/GenericParticleProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/HeatCloudProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/MuzzleFlame.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile2.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/TracerProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Groups/Group.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 28e79eba
Timestamp: 2011-06-19 22:26:57
Author: Kaylewt
Details ] Diff ]
[unitsync] fix #include
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop d1f7e695
Timestamp: 2011-06-19 21:59:00
Author: Kaylewt
Details ] Diff ]
fix unitsync's CMakeLists
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop ab1dbce0
Timestamp: 2011-06-19 21:58:14
Author: Kaylewt
Details ] Diff ]
rename DeleteAt --> DeleteBufferPacketAt
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/System/Net/Connection.h Diff ] File ]
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
develop ceeed262
Timestamp: 2011-06-19 21:52:33
Author: Kaylewt
Details ] Diff ]
remove some redundant returns
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop fa32cfc5
Timestamp: 2011-06-19 21:42:29
Author: Kaylewt
Details ] Diff ]
begone
rm - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
rm - rts/Map/SMF/BFGroundDrawer.h Diff ] File ]
rm - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
rm - rts/Map/SMF/BFGroundTextures.h Diff ] File ]
develop 78a8399c
Timestamp: 2011-06-19 21:39:32
Author: Kaylewt
Details ] Diff ]
rts/Map:
convert all raw float*'s to std::vector<float>'s and privatize them
rename all files matching "Smf*" to "SMF*", "BFGround*" to "SMFGround*"

introduce an unsynced heightmap for rendering so out-of-LOS terrain
deformations remain invisible (mostly, textures and shading changes
can still give them away)

(feel free to comment out the "#define USE_UNSYNCED_HEIGHTMAP" in
ReadMap.h, the extra CPU cost in LosHandler to keep the unsynced map
updated probably is not worth it)
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Map/CMakeLists.txt Diff ] File ]
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Map/Ground.h Diff ] File ]
mod - rts/Map/HeightMapTexture.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/Sm3Map.h Diff ] File ]
add - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
add - rts/Map/SMF/SMFGroundDrawer.h Diff ] File ]
add - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
add - rts/Map/SMF/SMFGroundTextures.h Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/GeometricObjects.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.h Diff ] File ]
mod - rts/Sim/Misc/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Misc/RadarHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/System/LoadSave/LuaLoadSaveHandler.cpp Diff ] File ]
develop c20a67a8
Timestamp: 2011-06-19 17:04:04
Author: Andrea Piras
Details ] Diff ]
fixed comments and variable name
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop cff32609
Timestamp: 2011-06-19 16:39:33
Author: Andrea Piras
Details ] Diff ]
avoid getting flooded with unknown message warnings when you're the host and catching up progress message wasn't processed
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop 30ed87f6
Timestamp: 2011-06-19 16:14:32
Author: Andrea Piras
Details ] Diff ]
fixed compile
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/Net/Connection.h Diff ] File ]
develop c64cd736
Timestamp: 2011-06-19 15:40:10
Author: Andrea Piras
Details ] Diff ]
added a special new network message: NETMSG_GAME_FRAME_PROGRESS, this message skips all queuing and caching and lets users know the progress of the game when fast-forwarding
added a new unsynced call-in for lua so that clients can display their loading % compared to the real game
( no, ping is not a good measure for it since a client cannot see it's own ping until he forwarded sufficiently ahead to see it's own packets in the buffer )
mod - cont/LuaUI/callins.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop 47606550
Timestamp: 2011-06-19 14:14:28
Author: Andrea Piras
Details ] Diff ]
now netprotocol can delete elements in the buffer ( so one can process them immediately & pop them out of the queue )
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
develop 2d1a2f9a
Timestamp: 2011-06-19 12:44:48
Author: Kaylewt
Details ] Diff ]
fix
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
develop 39e3199f
Timestamp: 2011-06-19 12:29:48
Author: Kaylewt
Details ] Diff ]
simplify
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
develop e0569840
Timestamp: 2011-06-19 10:54:31
Author: hoijui
Details ] Diff ]
word-completion: decouple from CGame
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
mod - rts/Game/WordCompletion.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop 9e46a2fb
Timestamp: 2011-06-19 10:34:45
Author: Kaylewt
Details ] Diff ]
fix SEGV-typo in 04c82112e0
mod - rts/Game/GameHelper.cpp Diff ] File ]
develop 507c23a6
Timestamp: 2011-06-19 06:00:39
Author: abma
Details ] Diff ]
(cppcheck.sh) disable scanning of headers to reduce cppckeck time + log-spam
mod - buildbot/slave/cppcheck.sh Diff ] File ]
develop 18a72b15
Timestamp: 2011-06-19 03:11:14
Author: zerver
Details ] Diff ]
Fix code duplication in WeaponProjectile
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
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