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Changesets: spring

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develop c6d24be7
Timestamp: 2011-06-21 09:32:25
Author: hoijui
Details ] Diff ]
cleanup BaseCmd [minor]
mod - rts/System/Platform/BaseCmd.cpp Diff ] File ]
mod - rts/System/Platform/BaseCmd.h Diff ] File ]
develop 10ec849b
Timestamp: 2011-06-21 08:55:46
Author: hoijui
Details ] Diff ]
get rid of warning spam
* init order
* unused var
mod - rts/Lua/LuaEventBatch.h Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
develop c6d0f3ef
Timestamp: 2011-06-21 08:54:51
Author: hoijui
Details ] Diff ]
cleanup *Connection (no real logic changes)
* remove duplicate documentation
(doxygen copies doc from overridden function automatically)
* remove virtual keyword in overriding classes,
and mark overriding functions with comments instead
* move overriding functions to mirror the order in the super-class
* adjust some documentation
* rename `CheckAddress(addr)` -> `IsUsingAddress(addr)`
mod - rts/System/Net/Connection.h Diff ] File ]
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop f061ddcf
Timestamp: 2011-06-21 02:54:03
Author: abma
Details ] Diff ]
(cmake) be braver with -flto (enabled for gcc>=4.5)
mod - CMakeLists.txt Diff ] File ]
develop 3078e545
Timestamp: 2011-06-21 02:35:31
Author: abma
Details ] Diff ]
(CMake) more spring-like messages / more verbose
mod - CMakeLists.txt Diff ] File ]
develop d187edf4
Timestamp: 2011-06-21 02:27:47
Author: abma
Details ] Diff ]
add -flto linker flags when gcc>=4.6 is detected

(thanks BrainDamage for this hint)
mod - CMakeLists.txt Diff ] File ]
develop 54015b5e
Timestamp: 2011-06-21 01:04:53
Author: Kaylewt
Details ] Diff ]
re-enable USE_UNSYNCED_HEIGHTMAP
mod - rts/Map/ReadMap.h Diff ] File ]
develop dfab0464
Timestamp: 2011-06-21 01:04:27
Author: Kaylewt
Details ] Diff ]
fix the /team command
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/Player.h Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
develop e13c1fef
Timestamp: 2011-06-20 23:47:07
Author: abma
Details ] Diff ]
(Shard) some fixes:
> Updated VS project to VS2010
> Handle unit death in attack behaviours
> update .gitignore
mod - AI/Skirmish/Shard Diff ] File ]
develop 9ca6eb22
Timestamp: 2011-06-20 20:15:02
Author: Kaylewt
Details ] Diff ]
minor: refactor some code from NetCommands into CPlayer and CTeam
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/Player.h Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.h Diff ] File ]
develop 21e16dca
Timestamp: 2011-06-20 17:33:51
Author: Kaylewt
Details ] Diff ]
LosMap: add optimization suggested by tvo
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop 0d316a2e
Timestamp: 2011-06-20 16:25:35
Author: zerver
Details ] Diff ]
Cleanup 48b3461
mod - rts/Sim/Features/FeatureDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
mod - rts/System/EventBatchHandler.cpp Diff ] File ]
mod - rts/System/EventBatchHandler.h Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop 64e5b5fa
Timestamp: 2011-06-20 13:45:52
Author: Kaylewt
Details ] Diff ]
GlobalRendering: prevent possible '_S_construct NULL' errors
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop a341fbbc
Timestamp: 2011-06-20 13:40:51
Author: Kaylewt
Details ] Diff ]
disable USE_UNSYNCED_HEIGHTMAP for now (much too slow, as expected)
mod - rts/Map/ReadMap.h Diff ] File ]
develop 6f22697c
Timestamp: 2011-06-20 13:39:46
Author: Kaylewt
Details ] Diff ]
-
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 172068c2
Timestamp: 2011-06-20 13:39:13
Author: Kaylewt
Details ] Diff ]
myGL: prevent '_S_construct NULL' errors
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop b1897a67
Timestamp: 2011-06-20 13:37:44
Author: Kaylewt
Details ] Diff ]
BumpWater: check for haveGLSL instead of GL_ARB_shading_language_100 (it uses OGL2.0 core functions)
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
develop 0230ee47
Timestamp: 2011-06-20 13:35:04
Author: Kaylewt
Details ] Diff ]
fix typo
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 9231b897
Timestamp: 2011-06-20 11:41:21
Author: Kaylewt
Details ] Diff ]
ShadowHandler: check ARB extensions only if haveARB && \!haveGLSL, and bail immediately if neither are true
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 28425441
Timestamp: 2011-06-20 11:16:03
Author: Kaylewt
Details ] Diff ]
use range of dgun-weapon for CMD_DGUN targetting (0002471)
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop c1500a93
Timestamp: 2011-06-20 10:53:13
Author: Kaylewt
Details ] Diff ]
duh
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop 2a900504
Timestamp: 2011-06-20 10:46:18
Author: Kaylewt
Details ] Diff ]
read from the unsynced heightmap in other unsynced code, and update it when spectating
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/HeightMapTexture.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop 44e2f7cd
Timestamp: 2011-06-20 03:28:54
Author: zerver
Details ] Diff ]
Fix deadlock in LuaUI::ShockFront
mod - rts/Game/AviVideoCapturing.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.h Diff ] File ]
mod - rts/Lua/LuaEventBatch.h Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gmlmut.h Diff ] File ]
develop 684140a7
Timestamp: 2011-06-20 01:38:42
Author: Kaylewt
Details ] Diff ]
Merge branch 'master' of git@github.com:spring/spring
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Sim/Features/FeatureDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
mod - rts/System/Sound/ALShared.cpp Diff ] File ]
develop c977d7f9
Timestamp: 2011-06-20 01:38:18
Author: Kaylewt
Details ] Diff ]
use the unsynced heightmap (if #defined) for ground-decals
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
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