2025-09-04 07:00 CEST

Changesets: spring

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develop 0a78c865
Timestamp: 2011-08-01 11:57:04
Author: hoijui
Details ] Diff ]
*AILibraryManager: minor simplifications
mod - rts/ExternalAI/AILibraryManager.cpp Diff ] File ]
mod - rts/ExternalAI/IAILibraryManager.cpp Diff ] File ]
develop 1cc61cf2
Timestamp: 2011-08-01 11:54:39
Author: hoijui
Details ] Diff ]
cleanup *AILibraryManager (no logic changes)
mod - rts/ExternalAI/AILibraryManager.cpp Diff ] File ]
mod - rts/ExternalAI/AILibraryManager.h Diff ] File ]
mod - rts/ExternalAI/IAILibraryManager.h Diff ] File ]
develop f9704405
Timestamp: 2011-08-01 11:45:31
Author: hoijui
Details ] Diff ]
InfoConsole: get rid of a SIGFPE with spring-headless [mantis#2583]
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
develop 5da2d02b
Timestamp: 2011-08-01 11:28:32
Author: hoijui
Details ] Diff ]
white-space cleanup in ResourceBar (no logic changes)
mod - rts/Game/UI/ResourceBar.cpp Diff ] File ]
develop ce8285b8
Timestamp: 2011-08-01 11:13:03
Author: hoijui
Details ] Diff ]
InfoConsole: store raw-lines even if no smallFont is available
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
develop 6c2cdaf5
Timestamp: 2011-08-01 11:06:27
Author: hoijui
Details ] Diff ]
minor cleanup in InfoConsole.cpp (no logic changes)
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
develop 2d625af5
Timestamp: 2011-08-01 02:40:32
Author: Kaylewt
Details ] Diff ]
kill units that have no chance of coming back from the void ASAP
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop f4ca2ca9
Timestamp: 2011-08-01 02:12:58
Author: Kaylewt
Details ] Diff ]
clamp explosion impulse values more aggressively
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 2fbb2ca5
Timestamp: 2011-08-01 01:25:41
Author: jK
Details ] Diff ]
compile
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
develop e29282f7
Timestamp: 2011-08-01 00:33:10
Author: jK
Details ] Diff ]
remove internal CWeaponDef::maxvelocity (duplicate of CWeaponDef::projectilespeed)
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop 2233071f
Timestamp: 2011-07-31 23:38:26
Author: Kaylewt
Details ] Diff ]
extra asserts (...)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 2b3dfee0
Timestamp: 2011-07-31 22:57:11
Author: Kaylewt
Details ] Diff ]
fix SIGFPE in Weapon::Update
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop e6fd0661
Timestamp: 2011-07-31 22:30:14
Author: Kaylewt
Details ] Diff ]
s/Normalize/SafeNormalize in MobileCAI::ExecuteGuard
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 3443f89b
Timestamp: 2011-07-31 20:48:00
Author: jK
Details ] Diff ]
reorder changelog a bit + add waterline change
mod - doc/changelog.txt Diff ] File ]
develop 50736dda
Timestamp: 2011-07-31 20:47:24
Author: jK
Details ] Diff ]
reduce a few branches in the BumpWater frag shader
mod - cont/base/springcontent/shaders/GLSL/bumpWaterFS.glsl Diff ] File ]
develop 28279e5f
Timestamp: 2011-07-31 20:35:25
Author: jK
Details ] Diff ]
solve e046ffe7 differently: give Lua a GameFrame(0) which gets called in the same SimFrame as GameFrame(1)
mod - rts/Game/Game.cpp Diff ] File ]
develop a2e97811
Timestamp: 2011-07-31 19:42:45
Author: hoijui
Details ] Diff ]
AI: cleanup C API header-guards (no logic changes)
mod - rts/ExternalAI/Interface/AISCommands.h Diff ] File ]
mod - rts/ExternalAI/Interface/AISEvents.h Diff ] File ]
mod - rts/ExternalAI/Interface/ELevelOfSupport.h Diff ] File ]
mod - rts/ExternalAI/Interface/SAIInterfaceCallback.h Diff ] File ]
mod - rts/ExternalAI/Interface/SAIInterfaceLibrary.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAILibrary.h Diff ] File ]
mod - rts/ExternalAI/Interface/aidefines.h Diff ] File ]
develop 45bed66a
Timestamp: 2011-07-31 16:24:53
Author: Kaylewt
Details ] Diff ]
GMT:
fix units being catapulted out of the map through massive speed
gains, resulting in FP exceptions ==> no more desyncs or crashes
(skidding behavior is no longer bizarre)
mod - doc/changelog.txt Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
develop 973f7fad
Timestamp: 2011-07-31 02:32:10
Author: Kaylewt
Details ] Diff ]
GMT: less insane impact damage/impulse when skidding
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop a52e38eb
Timestamp: 2011-07-31 01:10:41
Author: Kaylewt
Details ] Diff ]
temporarily protect Cannon::GetWantedDir against FP overflow
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
develop 8d758090
Timestamp: 2011-07-31 00:53:36
Author: zerver
Details ] Diff ]
Update VCProj
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop b77e6f15
Timestamp: 2011-07-31 00:30:02
Author: Kaylewt
Details ] Diff ]
improve 'fix FP overflow in CGameHelper::DoExplosionDamage'
mod - rts/Game/GameHelper.cpp Diff ] File ]
develop d2f2c0e7
Timestamp: 2011-07-30 23:42:57
Author: Kaylewt
Details ] Diff ]
fix possible DIV0 in Sound::UpdateListener
mod - rts/System/Sound/Sound.cpp Diff ] File ]
develop 27edcb5b
Timestamp: 2011-07-30 20:48:03
Author: jK
Details ] Diff ]
use correct function ...
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop b051b75c
Timestamp: 2011-07-30 20:06:45
Author: jK
Details ] Diff ]
LuaHandleSynced: replace a dyn_cast with a static_cast
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
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