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Changesets: spring

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develop b8a2d09b
Timestamp: 2011-08-06 20:10:37
Author: Tobi Vollebregt
Details ] Diff ]
missing #include
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
develop ac24c800
Timestamp: 2011-08-06 20:10:31
Author: Tobi Vollebregt
Details ] Diff ]
uninline good_fpu_control_registers and move into Sync
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
add - rts/System/Sync/FPUCheck.h Diff ] File ]
develop 446d02e0
Timestamp: 2011-08-06 19:48:58
Author: jK
Details ] Diff ]
SmoothHeightMap: fix typo in original code (function arg type float -> int)
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
develop 78ba2ca6
Timestamp: 2011-08-06 19:38:15
Author: jK
Details ] Diff ]
SmoothHeightMap: add OMP support (it's still slow because the time consuming part isn't threadable atm ...)
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
develop edb3f750
Timestamp: 2011-08-06 19:37:48
Author: Tobi Vollebregt
Details ] Diff ]
cleanup SyncTracer

- no dependency on gu anymore
- eager initialization instead of lazy initialization
(to be able to inject gu->myPlayerNum)
- change numbering of log files from myTeamNum to myPlayerNum
(because player number == client number, while team number can change
over time and multiple players can be in the same team...)
- removed weird unused code (NewInterval/DeleteInterval/Commit/...)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
mod - rts/System/Sync/SyncTracer.cpp Diff ] File ]
mod - rts/System/Sync/SyncTracer.h Diff ] File ]
develop b714bb1d
Timestamp: 2011-08-06 19:37:18
Author: jK
Details ] Diff ]
SmoothHeightMap: simplify blur-funcs a bit
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
develop 9b80a748
Timestamp: 2011-08-06 19:35:55
Author: jK
Details ] Diff ]
SmoothHeightMap: constify & don't copy whole std::vectors around (use swap instead)
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
develop b06794f0
Timestamp: 2011-08-06 18:43:59
Author: abma
Details ] Diff ]
try to fix mingw linker error
mod - rts/builds/DS/CMakeLists.txt Diff ] File ]
develop d919a0e8
Timestamp: 2011-08-06 17:54:44
Author: abma
Details ] Diff ]
use crashhandler also in spring-dedicated
mod - rts/builds/DS/CMakeLists.txt Diff ] File ]
mod - rts/builds/DS/main.cpp Diff ] File ]
develop baba2128
Timestamp: 2011-08-06 17:37:02
Author: Tobi Vollebregt
Details ] Diff ]
cleanup System/Sync

- ASSERT_SYNCED instead of ASSERT_SYNCED_PRIMITIVE & ASSERT_SYNCED_FLOAT3
- removed never used 64 bit int support from Upcast and SyncedPrimitive
- removed all binary operator overloads from SyncedPrimitive (implicit
conversions seem to work fine without, added test for this)
- removed custom std::min and std::max (may result in undefined behavior
according to the standard, e.g. 17.6.4.2.1 in C++0x draft)
- less friends, more public functions
- missing break in HsiehHash
- constify some pointers
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/Sync/HsiehHash.h Diff ] File ]
mod - rts/System/Sync/SyncChecker.h Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.h Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
mod - rts/System/Sync/SyncedPrimitive.h Diff ] File ]
mod - rts/System/Sync/SyncedPrimitiveBase.h Diff ] File ]
mod - rts/System/Sync/Upcast.h Diff ] File ]
mod - test/CMakeLists.txt Diff ] File ]
add - test/engine/System/Sync/TestSyncedPrimitive.cpp Diff ] File ]
develop 6c9d5def
Timestamp: 2011-08-06 14:56:33
Author: hoijui
Details ] Diff ]
minor cleanup in 2 files
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobScriptNames.cpp Diff ] File ]
develop 6d32ac0a
Timestamp: 2011-08-06 14:56:05
Author: hoijui
Details ] Diff ]
use ILog.h in an other 4 files (mostly Sim/Units/Scripts/)
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/NullUnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop 2eb70fff
Timestamp: 2011-08-06 13:56:56
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: minor cleanup
mod - buildbot/master/master.cfg Diff ] File ]
develop be679c36
Timestamp: 2011-08-06 13:46:35
Author: Tobi Vollebregt
Details ] Diff ]
Merge pull request #18 from daftalx/master

added UpdateVersion to "macosx1" build slave
mod - buildbot/master/master.cfg Diff ] File ]
develop ac75f301
Timestamp: 2011-08-06 03:27:48
Author: daftalx
Details ] Diff ]
added UpdateVersion to macosx1 buildslave
mod - buildbot/master/master.cfg Diff ] File ]
develop 7dd40cc1
Timestamp: 2011-08-05 23:22:10
Author: abma
Details ] Diff ]
(buildbot) trigger build also for *.inl files
mod - buildbot/master/master.cfg Diff ] File ]
develop dc153cc7
Timestamp: 2011-08-05 23:11:31
Author: abma
Details ] Diff ]
remove unneeded #ifdefs in myMath.inl (because of 6d7722ea4cebc829877408d6a4f877d34a475fc3)

this is already made in streflop_cond.h (-DSTREFLOP_SSE)
mod - rts/System/myMath.inl Diff ] File ]
develop beb0867c
Timestamp: 2011-08-05 20:29:59
Author: jK
Details ] Diff ]
delete inMapDrawerModel & inMapDrawer on exit
mod - rts/Game/Game.cpp Diff ] File ]
develop 4413aa50
Timestamp: 2011-08-05 20:27:56
Author: jK
Details ] Diff ]
print stacktrace on SIGFPE, too
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
develop 6d7722ea
Timestamp: 2011-08-05 20:27:38
Author: jK
Details ] Diff ]
don't use `streflop::` namespace directly, use `math::` instead [minor]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnitRendering.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/System/myMath.inl Diff ] File ]
develop a73d7e92
Timestamp: 2011-08-05 03:48:15
Author: abma
Details ] Diff ]
fix compile error 0000003
mod - rts/System/GlobalConfig.cpp Diff ] File ]
develop 0c200cde
Timestamp: 2011-08-05 01:14:05
Author: zerver
Details ] Diff ]
Fix compile error again
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop 87d27553
Timestamp: 2011-08-05 00:13:49
Author: zerver
Details ] Diff ]
Minor fix 2571520
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
develop 7aac13e0
Timestamp: 2011-08-05 00:10:47
Author: zerver
Details ] Diff ]
Fix compile error
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop d6755ce4
Timestamp: 2011-08-04 23:19:51
Author: Kaylewt
Details ] Diff ]
Lua: no asserts for internal math calls
mod - rts/lib/lua/README_SPRING Diff ] File ]
mod - rts/lib/lua/include/lauxlib.h Diff ] File ]
mod - rts/lib/lua/src/lauxlib.cpp Diff ] File ]
mod - rts/lib/lua/src/lmathlib.cpp Diff ] File ]
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