2025-11-27 19:20 CET

Changesets: spring

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develop e6f3b1f9
Timestamp: 2011-09-09 14:44:17
Author: hoijui
Details ] Diff ]
find the default data-dir also if HOME is unset on Linux and Apple [fix]
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop 4b55ff30
Timestamp: 2011-09-09 14:37:56
Author: hoijui
Details ] Diff ]
doxygen-ify a comment [minor]
mod - rts/Lua/LuaHandle.h Diff ] File ]
develop a84151f6
Timestamp: 2011-09-09 14:37:30
Author: hoijui
Details ] Diff ]
allow to override the default data-dir locations with env vars USERPROFILE and PROGRAMDATA on windows

Example usage:

SET PROGRAMDATA="X:/Data/Games"
spring

This will use "X:/Data/Games/Spring/" as data-dir.
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop 55a3f127
Timestamp: 2011-09-09 14:10:20
Author: hoijui
Details ] Diff ]
cleanup data-dir locating on windows [nlc]
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop 1deb2216
Timestamp: 2011-09-09 13:46:50
Author: hoijui
Details ] Diff ]
consider env var LOCALAPPDATA for the config-file location on windows
mod - rts/System/Platform/Misc.cpp Diff ] File ]
develop 03c1d382
Timestamp: 2011-09-09 13:44:57
Author: hoijui
Details ] Diff ]
slightly refactor Platform::GetUserDir() [nlc]
mod - rts/System/Platform/Misc.cpp Diff ] File ]
develop e50ef8ba
Timestamp: 2011-09-09 13:42:28
Author: Kaylewt
Details ] Diff ]
change Sound::GetElmoInMeters to a global constant
mod - rts/Sim/Misc/GlobalConstants.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
develop fab515de
Timestamp: 2011-09-08 22:09:29
Author: zerver
Details ] Diff ]
Fix mantis 0002620 (Repeat commands involving IDs remain after the object has been destroyed)
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 73c73ab4
Timestamp: 2011-09-08 19:36:36
Author: jK
Details ] Diff ]
whitespace, style & safety changes in sound interface [minor]
mod - rts/System/Sound/EFX.cpp Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
develop 9c20a8f8
Timestamp: 2011-09-08 19:35:52
Author: jK
Details ] Diff ]
fix sound distance attenuation
mod - rts/System/Sound/EFX.cpp Diff ] File ]
mod - rts/System/Sound/SoundSource.cpp Diff ] File ]
develop a5b4d93a
Timestamp: 2011-09-07 15:33:13
Author: zerver
Details ] Diff ]
Fix div0 in experience calculations
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop 26954ca4
Timestamp: 2011-09-07 11:04:02
Author: abma
Details ] Diff ]
(buildbot) use config template for springheadless
mod - buildbot/slave/tests.sh Diff ] File ]
develop 620d80dc
Timestamp: 2011-09-06 23:59:28
Author: Tobi Vollebregt
Details ] Diff ]
Merge pull request 0000026 from renemilk/master

don't begin compile with both LTO and LTO_WHOPR active
mod - rts/build/cmake/TestCXXFlags.cmake Diff ] File ]
develop 6f662bdc
Timestamp: 2011-09-06 19:10:28
Author: Rene Milk
Details ] Diff ]
[buildsystem] error out when both LTO and LTO_WHOPR are active
mod - rts/build/cmake/TestCXXFlags.cmake Diff ] File ]
develop dfb23b30
Timestamp: 2011-09-06 17:30:24
Author: hoijui
Details ] Diff ]
use getpwuid() in case $HOME is not set [fix] [mantis#2640]
mod - rts/System/Platform/Misc.cpp Diff ] File ]
develop aa22b3f7
Timestamp: 2011-09-06 16:05:27
Author: hoijui
Details ] Diff ]
add new function Platform::GetUserDir() and use it in ConfigLocater
mod - rts/System/Config/ConfigLocater.cpp Diff ] File ]
mod - rts/System/Platform/Misc.cpp Diff ] File ]
mod - rts/System/Platform/Misc.h Diff ] File ]
develop 1ce33816
Timestamp: 2011-09-06 12:34:32
Author: Kaylewt
Details ] Diff ]
fix wake-projectiles after /water 2
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/WakeProjectile.h Diff ] File ]
develop efb020b4
Timestamp: 2011-09-06 02:16:48
Author: abma
Details ] Diff ]
(buildbot) fix check for exit
mod - test/game/run.sh Diff ] File ]
develop e72d1060
Timestamp: 2011-09-06 01:50:56
Author: abma
Details ] Diff ]
(buildbot) build only once on zydox-fedora + workaround 0002641
mod - buildbot/master/master.cfg Diff ] File ]
mod - buildbot/slave/tests.sh Diff ] File ]
develop 576a1ad5
Timestamp: 2011-09-05 23:28:42
Author: hoijui
Details ] Diff ]
do not use signaling-nans in spring-dedicated (requested by jk) [fix]
Due to spring-dedicated not using streflop,
it would otherwise trigger inside Lua, cause we safeguard
against this with streflop.
mod - rts/builds/DS/CMakeLists.txt Diff ] File ]
develop 6c81b532
Timestamp: 2011-09-05 23:19:05
Author: abma
Details ] Diff ]
(buildbot) also use HOME... (fix)
mod - buildbot/slave/tests.sh Diff ] File ]
develop a7edc99f
Timestamp: 2011-09-05 23:14:29
Author: abma
Details ] Diff ]
(buildbot) create .spring/LuaUI/Widgets, too
mod - buildbot/slave/tests.sh Diff ] File ]
develop 2dced2a0
Timestamp: 2011-09-05 23:07:27
Author: abma
Details ] Diff ]
(buildbot) set HOME
mod - buildbot/slave/tests.sh Diff ] File ]
develop ddc302ed
Timestamp: 2011-09-05 21:41:37
Author: Kaylewt
Details ] Diff ]
minor refactor-fix for 67310b75
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.h Diff ] File ]
develop 67310b75
Timestamp: 2011-09-05 19:33:59
Author: Kaylewt
Details ] Diff ]
allow resources_map to specify groundFX textures for CEGs using CSimpleGroundFlash (2632)
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.h Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.h Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
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