Changesets: spring
develop 05dd0db0
Timestamp: 2011-09-19 15:04:30 Author: zerver [ Details ] [ Diff ] |
Fix mantis 0002118 (Capture nanospray should be given highest priority) | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop e1ae8e84
Timestamp: 2011-09-19 14:51:56 Author: zerver [ Details ] [ Diff ] |
Fix ShadowProjectionMode config | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop 29cbeea0
Timestamp: 2011-09-19 13:40:26 Author: Kaylewt [ Details ] [ Diff ] |
make TorpedoLaunchers able to target any in-water unit | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
develop ba142f89
Timestamp: 2011-09-19 12:18:54 Author: Kaylewt [ Details ] [ Diff ] |
extend /shadows with optional third argument to switch projection-mode | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop d79d0079
Timestamp: 2011-09-19 11:15:38 Author: Kaylewt [ Details ] [ Diff ] |
typo | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop 3c6b5066
Timestamp: 2011-09-19 02:57:44 Author: Kaylewt [ Details ] [ Diff ] |
kill a possible div0 (minor) | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop 9a7cb831
Timestamp: 2011-09-19 01:02:51 Author: Kaylewt [ Details ] [ Diff ] |
ShadowHandler: give users control over the style of projection "ShadowProjectionMode=0" ==> use center of map-geometry as projection target (constant res., no artefacts) "ShadowProjectionMode=1" ==> use center of camera-frustum as projection target (variable res., some artefacts) |
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mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop 91f53820
Timestamp: 2011-09-18 18:02:06 Author: Kaylewt [ Details ] [ Diff ] |
cleanup ShadowHandler reloading logic | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop 4517900c
Timestamp: 2011-09-18 15:25:44 Author: Kaylewt [ Details ] [ Diff ] |
make map/model/tree/projectile shadows individually configurable | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop 92779839
Timestamp: 2011-09-17 23:48:08 Author: Kaylewt [ Details ] [ Diff ] |
tweak the look of underwater shadows a bit (minor) | ||
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
develop ee2bcf36
Timestamp: 2011-09-17 16:28:13 Author: renemilk [ Details ] [ Diff ] |
Merge pull request 0000027 from renemilk/master fix make_source_package.sh |
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mod - installer/make_source_package.sh | [ Diff ] [ File ] | ||
develop fab40bda
Timestamp: 2011-09-17 16:24:14 Author: Rene Milk [ Details ] [ Diff ] |
[build-system] remove no longer existant Sconstruct from source package script | ||
mod - installer/make_source_package.sh | [ Diff ] [ File ] | ||
develop e4b82a2b
Timestamp: 2011-09-17 00:45:31 Author: Kaylewt [ Details ] [ Diff ] |
make trees fall the right way if crushed by reversing units | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 5a2403bf
Timestamp: 2011-09-16 20:06:48 Author: zerver [ Details ] [ Diff ] |
[MT] Increase the threshold for profiling info display | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop a0aa259b
Timestamp: 2011-09-16 11:45:20 Author: abma [ Details ] [ Diff ] |
(AAI) fix SIGFPE in AAIMap.cpp | ||
mod - AI/Skirmish/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
develop 57e7b493
Timestamp: 2011-09-16 10:49:45 Author: abma [ Details ] [ Diff ] |
(RAI) fix SIGFPE in Builder.cpp:769 | ||
mod - AI/Skirmish/RAI/Builder.cpp | [ Diff ] [ File ] | ||
develop 7bb3c501
Timestamp: 2011-09-16 01:53:16 Author: abma [ Details ] [ Diff ] |
(buildbot) typo | ||
mod - test/game/run.sh | [ Diff ] [ File ] | ||
develop eb81d43d
Timestamp: 2011-09-16 01:39:06 Author: abma [ Details ] [ Diff ] |
(buildbot) always print output after test + remove logfile | ||
mod - test/game/run.sh | [ Diff ] [ File ] | ||
develop 8781fb1f
Timestamp: 2011-09-16 01:36:45 Author: abma [ Details ] [ Diff ] |
(Shard) fix crashes + lua errors | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop 66b0ee85
Timestamp: 2011-09-16 00:48:09 Author: abma [ Details ] [ Diff ] |
(Shard) update: improve errorhandling a bit | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop 3642e8cc
Timestamp: 2011-09-16 00:21:14 Author: Tobi Vollebregt [ Details ] [ Diff ] |
buildbot: limit number of threads used by 7-zip in make_installer.sh | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
mod - buildbot/slave/make_installer.sh | [ Diff ] [ File ] | ||
develop e92026e4
Timestamp: 2011-09-15 23:14:44 Author: zerver [ Details ] [ Diff ] |
[MT] Fix deadlock | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 2e213d00
Timestamp: 2011-09-15 21:11:12 Author: abma [ Details ] [ Diff ] |
(buildbot) use a bit more descriptive descriptions | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 4715d25d
Timestamp: 2011-09-15 20:23:28 Author: Kaylewt [ Details ] [ Diff ] |
squeeze some extra precision out of the shadow-map | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop a290bcdb
Timestamp: 2011-09-15 20:13:52 Author: abma [ Details ] [ Diff ] |
(buildbot) typo | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||