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Changesets: spring

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develop 05dd0db0
Timestamp: 2011-09-19 15:04:30
Author: zerver
Details ] Diff ]
Fix mantis 0002118 (Capture nanospray should be given highest priority)
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop e1ae8e84
Timestamp: 2011-09-19 14:51:56
Author: zerver
Details ] Diff ]
Fix ShadowProjectionMode config
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 29cbeea0
Timestamp: 2011-09-19 13:40:26
Author: Kaylewt
Details ] Diff ]
make TorpedoLaunchers able to target any in-water unit
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
develop ba142f89
Timestamp: 2011-09-19 12:18:54
Author: Kaylewt
Details ] Diff ]
extend /shadows with optional third argument to switch projection-mode
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop d79d0079
Timestamp: 2011-09-19 11:15:38
Author: Kaylewt
Details ] Diff ]
typo
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 3c6b5066
Timestamp: 2011-09-19 02:57:44
Author: Kaylewt
Details ] Diff ]
kill a possible div0 (minor)
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 9a7cb831
Timestamp: 2011-09-19 01:02:51
Author: Kaylewt
Details ] Diff ]
ShadowHandler: give users control over the style of projection
"ShadowProjectionMode=0" ==> use center of map-geometry as projection target (constant res., no artefacts)
"ShadowProjectionMode=1" ==> use center of camera-frustum as projection target (variable res., some artefacts)
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop 91f53820
Timestamp: 2011-09-18 18:02:06
Author: Kaylewt
Details ] Diff ]
cleanup ShadowHandler reloading logic
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop 4517900c
Timestamp: 2011-09-18 15:25:44
Author: Kaylewt
Details ] Diff ]
make map/model/tree/projectile shadows individually configurable
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop 92779839
Timestamp: 2011-09-17 23:48:08
Author: Kaylewt
Details ] Diff ]
tweak the look of underwater shadows a bit (minor)
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop ee2bcf36
Timestamp: 2011-09-17 16:28:13
Author: renemilk
Details ] Diff ]
Merge pull request 0000027 from renemilk/master

fix make_source_package.sh
mod - installer/make_source_package.sh Diff ] File ]
develop fab40bda
Timestamp: 2011-09-17 16:24:14
Author: Rene Milk
Details ] Diff ]
[build-system] remove no longer existant Sconstruct from source package script
mod - installer/make_source_package.sh Diff ] File ]
develop e4b82a2b
Timestamp: 2011-09-17 00:45:31
Author: Kaylewt
Details ] Diff ]
make trees fall the right way if crushed by reversing units
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 5a2403bf
Timestamp: 2011-09-16 20:06:48
Author: zerver
Details ] Diff ]
[MT] Increase the threshold for profiling info display
mod - rts/Game/Game.cpp Diff ] File ]
develop a0aa259b
Timestamp: 2011-09-16 11:45:20
Author: abma
Details ] Diff ]
(AAI) fix SIGFPE in AAIMap.cpp
mod - AI/Skirmish/AAI/AAIMap.cpp Diff ] File ]
develop 57e7b493
Timestamp: 2011-09-16 10:49:45
Author: abma
Details ] Diff ]
(RAI) fix SIGFPE in Builder.cpp:769
mod - AI/Skirmish/RAI/Builder.cpp Diff ] File ]
develop 7bb3c501
Timestamp: 2011-09-16 01:53:16
Author: abma
Details ] Diff ]
(buildbot) typo
mod - test/game/run.sh Diff ] File ]
develop eb81d43d
Timestamp: 2011-09-16 01:39:06
Author: abma
Details ] Diff ]
(buildbot) always print output after test + remove logfile
mod - test/game/run.sh Diff ] File ]
develop 8781fb1f
Timestamp: 2011-09-16 01:36:45
Author: abma
Details ] Diff ]
(Shard) fix crashes + lua errors
mod - AI/Skirmish/Shard Diff ] File ]
develop 66b0ee85
Timestamp: 2011-09-16 00:48:09
Author: abma
Details ] Diff ]
(Shard) update: improve errorhandling a bit
mod - AI/Skirmish/Shard Diff ] File ]
develop 3642e8cc
Timestamp: 2011-09-16 00:21:14
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: limit number of threads used by 7-zip in make_installer.sh
mod - buildbot/master/master.cfg Diff ] File ]
mod - buildbot/slave/make_installer.sh Diff ] File ]
develop e92026e4
Timestamp: 2011-09-15 23:14:44
Author: zerver
Details ] Diff ]
[MT] Fix deadlock
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 2e213d00
Timestamp: 2011-09-15 21:11:12
Author: abma
Details ] Diff ]
(buildbot) use a bit more descriptive descriptions
mod - buildbot/master/master.cfg Diff ] File ]
develop 4715d25d
Timestamp: 2011-09-15 20:23:28
Author: Kaylewt
Details ] Diff ]
squeeze some extra precision out of the shadow-map
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop a290bcdb
Timestamp: 2011-09-15 20:13:52
Author: abma
Details ] Diff ]
(buildbot) typo
mod - buildbot/master/master.cfg Diff ] File ]
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