2025-09-11 06:06 CEST

Changesets: spring

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develop 5db0e1f0
Timestamp: 2011-09-21 00:44:17
Author: zerver
Details ] Diff ]
Fix typo bug in CCommandAI::AddDeathDependence
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop 85d7d5d3
Timestamp: 2011-09-21 00:43:44
Author: zerver
Details ] Diff ]
Fix mantis 0002123 (After capturing a unit, it still gets shot at)
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/Object.h Diff ] File ]
develop 29d18f83
Timestamp: 2011-09-20 19:54:08
Author: jK
Details ] Diff ]
fix 2nd typo in c86e802
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
develop 618f2f1f
Timestamp: 2011-09-20 19:48:12
Author: hoijui
Details ] Diff ]
replace unsafe use of STRCPYS and STRCATS (thanks jk) [fix] [mantis#2651]

The new functions STRCPY_T and STRCAT_T prevent buffer overflow
and ensure termination with '\0', as long as the destination buffer
has space for at least one character.
mod - AI/CMakeLists.txt Diff ] File ]
mod - AI/Interfaces/Java/src/main/native/JavaBridge.c Diff ] File ]
mod - AI/Interfaces/Java/src/main/native/JvmLocater_common.c Diff ] File ]
mod - AI/Interfaces/Java/src/main/native/JvmLocater_solaris.c Diff ] File ]
mod - AI/Interfaces/Java/src/main/native/JvmLocater_windows.c Diff ] File ]
mod - AI/Skirmish/AAI/AAIConfig.cpp Diff ] File ]
mod - AI/Skirmish/AAI/aidef.h Diff ] File ]
mod - AI/Skirmish/RAI/RAI.cpp Diff ] File ]
mod - AI/Wrappers/CUtils/SSkirmishAISpecifier.cpp Diff ] File ]
mod - AI/Wrappers/CUtils/SimpleLog.c Diff ] File ]
mod - AI/Wrappers/CUtils/SimpleProfiler.cpp Diff ] File ]
mod - AI/Wrappers/CUtils/Util.c Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/Log/DefaultFormatter.cpp Diff ] File ]
mod - rts/System/Platform/Misc.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
add - rts/System/SafeCStrings.c Diff ] File ]
add - rts/System/SafeCStrings.h Diff ] File ]
mod - rts/System/Sync/Logger.cpp Diff ] File ]
mod - rts/builds/DS/CMakeLists.txt Diff ] File ]
mod - test/CMakeLists.txt Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop d1a4f5f4
Timestamp: 2011-09-20 19:46:54
Author: jK
Details ] Diff ]
fix typo in c86e80251
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
develop b861e472
Timestamp: 2011-09-20 18:44:30
Author: jK
Details ] Diff ]
create a full FBO (with depth+color RBO) to test depth24 support and print it (+a few other interresting values) to the infolog
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop 180a81aa
Timestamp: 2011-09-20 18:42:58
Author: jK
Details ] Diff ]
document CompileFailTest.cmake
mod - test/tools/CompileFailTest/CompileFailTest.cmake Diff ] File ]
develop e7064d64
Timestamp: 2011-09-20 18:41:45
Author: hoijui
Details ] Diff ]
treat allied units as always in LOS for AIs (thanks jk) [fix] [mantis#2656]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop 216d96a8
Timestamp: 2011-09-20 18:19:50
Author: jK
Details ] Diff ]
add assert to AAI.cpp (we know that it fails)
mod - AI/Skirmish/AAI/AAI.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIExecute.cpp Diff ] File ]
develop 9d94d9e8
Timestamp: 2011-09-20 17:58:07
Author: jK
Details ] Diff ]
Add CompileFailTest.cmake & use it for BitwiseEnum tests
mod - test/CMakeLists.txt Diff ] File ]
mod - test/engine/System/Misc/TestBitwiseEnum.cpp Diff ] File ]
add - test/tools/CompileFailTest/CMakeLists.txt Diff ] File ]
add - test/tools/CompileFailTest/CompileFailTest.cmake Diff ] File ]
develop eceffb21
Timestamp: 2011-09-20 17:19:23
Author: Kaylewt
Details ] Diff ]
clarify ShadowHandler comments (minor)
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop c86e8025
Timestamp: 2011-09-20 12:53:40
Author: Kaylewt
Details ] Diff ]
save some unnecessary constant memory (de)allocations in ShadowHandler
fix terrain clipping in near top-down view (0002659)
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop d45d4574
Timestamp: 2011-09-20 12:00:56
Author: hoijui
Details ] Diff ]
let AIs fetch the correct UnitDef for decoy units, if the unit is allied [fix]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop 01a71481
Timestamp: 2011-09-20 11:56:43
Author: hoijui
Details ] Diff ]
const-ification of a method param in AICallback
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop abd636da
Timestamp: 2011-09-20 11:06:00
Author: hoijui
Details ] Diff ]
get rid of a warning about incorrect integer type in format string
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop 25ec3d97
Timestamp: 2011-09-20 11:04:59
Author: hoijui
Details ] Diff ]
check log level bounds with asserts
mod - rts/System/Log/DefaultFilter.cpp Diff ] File ]
develop ea30de6b
Timestamp: 2011-09-20 11:03:24
Author: hoijui
Details ] Diff ]
cleanup maindefines.h [minor]
mod - rts/System/maindefines.h Diff ] File ]
develop 394ea4ac
Timestamp: 2011-09-19 22:56:46
Author: Kaylewt
Details ] Diff ]
typo
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop e10dbf7b
Timestamp: 2011-09-19 19:16:45
Author: Kaylewt
Details ] Diff ]
clarify/update some comments in SolidObject.h
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop f422916a
Timestamp: 2011-09-19 17:33:55
Author: jK
Details ] Diff ]
add own BitwiseEnum implementation
loosely based on MiLi's bitwise_enums.h
add - rts/System/Misc/BitwiseEnum.h Diff ] File ]
mod - test/CMakeLists.txt Diff ] File ]
add - test/engine/System/Misc/TestBitwiseEnum.cpp Diff ] File ]
develop a69c780b
Timestamp: 2011-09-19 17:31:32
Author: jK
Details ] Diff ]
make a few lines of code more readable in DefaultPathDrawer.cpp [minor]
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
develop 312e0c19
Timestamp: 2011-09-19 17:29:39
Author: jK
Details ] Diff ]
use BitwiseEnum in MoveMath
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
develop a9742d5a
Timestamp: 2011-09-19 17:29:05
Author: Kaylewt
Details ] Diff ]
-
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
develop 4fceba7a
Timestamp: 2011-09-19 17:28:43
Author: Kaylewt
Details ] Diff ]
add crushKilled parameter to Unit*Collision events
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 5cd359f7
Timestamp: 2011-09-19 16:45:33
Author: Kaylewt
Details ] Diff ]
refactor unsynced parts of {Builder, Factory}::CreateNanoParticle into ProjectileHandler
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
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