2025-11-25 04:42 CET

Changesets: spring

Search ] Browse ] Back to Index ]
develop e5060843
Timestamp: 2011-09-22 19:12:32
Author: jK
Details ] Diff ]
ReadMap: remove unused rawVertexNormals
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop b0c24475
Timestamp: 2011-09-22 18:43:51
Author: jK
Details ] Diff ]
fix terrain selfshadowing
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 7244c4c1
Timestamp: 2011-09-22 18:43:35
Author: jK
Details ] Diff ]
SMFFragProg.glsl: simplify + improve underwater shadows
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop e288b50a
Timestamp: 2011-09-22 18:42:33
Author: jK
Details ] Diff ]
SMFFragProg.glsl: fix typo
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop e8bd7368
Timestamp: 2011-09-22 17:53:49
Author: jK
Details ] Diff ]
SMFFragProg.glsl: fix shadows
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop fbdb7afa
Timestamp: 2011-09-22 14:40:48
Author: jK
Details ] Diff ]
fix typo (GLSL is not c++ >_<)
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop fa061bf9
Timestamp: 2011-09-22 13:42:01
Author: jK
Details ] Diff ]
enable/disable texture targets is unneeded when working with shaders (even cubemaps)
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop fe92f866
Timestamp: 2011-09-22 13:40:29
Author: jK
Details ] Diff ]
add comment to 31507d98f4 (always update sunDir)
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 61607a1d
Timestamp: 2011-09-22 10:55:36
Author: hoijui
Details ] Diff ]
resolve some CppCheck issues
CHoverAirMoveType: owner can not be NULL (and if it were, it would SIGSEGV earlier already)
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
develop 2dcbaea5
Timestamp: 2011-09-22 04:03:58
Author: jK
Details ] Diff ]
improve previous SMFFragProg.glsl commit
* fix specularInt it should use unscaled (binary) shadow coeff
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop ebb60659
Timestamp: 2011-09-22 03:22:24
Author: jK
Details ] Diff ]
simplify code in SMFFragProg.glsl
(get rid of diffuseInt & ambientInt)
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop c838fd7a
Timestamp: 2011-09-22 03:18:38
Author: jK
Details ] Diff ]
improve code style in SMFFragProg.glsl
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop d891681b
Timestamp: 2011-09-22 03:12:44
Author: jK
Details ] Diff ]
minor changes to SMFVertProg.glsl
mod - cont/base/springcontent/shaders/GLSL/SMFVertProg.glsl Diff ] File ]
develop 31507d98
Timestamp: 2011-09-22 03:07:17
Author: jK
Details ] Diff ]
SMFGroundDrawer: updating sunDir is always needed even when shadows are disabled
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop c552bc88
Timestamp: 2011-09-22 02:28:06
Author: zerver
Details ] Diff ]
Update the value of CGameServer::cheating also when running a demo
mod - rts/Game/GameServer.cpp Diff ] File ]
develop c8ece263
Timestamp: 2011-09-22 02:26:25
Author: zerver
Details ] Diff ]
Fix CPathFinderDef::sqGoalRadius
+ fix a related area reclaim command hang
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 7f7ae607
Timestamp: 2011-09-22 02:24:29
Author: zerver
Details ] Diff ]
Fix mantis 0002663 (bugger off fails when builder is blocking)
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
develop 1cf48908
Timestamp: 2011-09-21 15:24:11
Author: zerver
Details ] Diff ]
Refactor the death dependency system
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/InterceptHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/System/Object.cpp Diff ] File ]
mod - rts/System/Object.h Diff ] File ]
mod - rts/System/maindefines.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 2a1424c9
Timestamp: 2011-09-21 09:43:45
Author: hoijui
Details ] Diff ]
prevent stack corruption in AAI in the case of file paths longer then 500 chars [fix]
mod - AI/Skirmish/AAI/AAI.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIBuildTable.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIConfig.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIMap.cpp Diff ] File ]
mod - AI/Skirmish/E323AI Diff ] File ]
develop 14592da5
Timestamp: 2011-09-21 09:41:33
Author: hoijui
Details ] Diff ]
undo stack-corruption in legacy C++ AI Wrapper [fix]
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
develop 5a41c9ed
Timestamp: 2011-09-21 03:54:22
Author: jK
Details ] Diff ]
fix bug in DynSun (e184012fe16)
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
develop 69984560
Timestamp: 2011-09-21 01:39:49
Author: jK
Details ] Diff ]
reorder ShadowPass to FrontToBack rendering (better usage of Early-Z Culling)
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 95192844
Timestamp: 2011-09-21 01:27:38
Author: jK
Details ] Diff ]
increase ShadowTexture's depth to 24bit when supported
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 78e2654e
Timestamp: 2011-09-21 01:26:24
Author: jK
Details ] Diff ]
ShadowHandler::ShadowGenerationBits: don't use 1 as value
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop 145e8477
Timestamp: 2011-09-21 01:24:51
Author: jK
Details ] Diff ]
fix typos in ShadowHandler.cpp
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 330 ... 440 ... 461 462 463 464 465 466 467 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last