Changesets: spring
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develop e5060843
Timestamp: 2011-09-22 19:12:32 Author: jK [ Details ] [ Diff ] |
ReadMap: remove unused rawVertexNormals | ||
| mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
| mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
| mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
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develop b0c24475
Timestamp: 2011-09-22 18:43:51 Author: jK [ Details ] [ Diff ] |
fix terrain selfshadowing | ||
| mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
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develop 7244c4c1
Timestamp: 2011-09-22 18:43:35 Author: jK [ Details ] [ Diff ] |
SMFFragProg.glsl: simplify + improve underwater shadows | ||
| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
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develop e288b50a
Timestamp: 2011-09-22 18:42:33 Author: jK [ Details ] [ Diff ] |
SMFFragProg.glsl: fix typo | ||
| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
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develop e8bd7368
Timestamp: 2011-09-22 17:53:49 Author: jK [ Details ] [ Diff ] |
SMFFragProg.glsl: fix shadows | ||
| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
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develop fbdb7afa
Timestamp: 2011-09-22 14:40:48 Author: jK [ Details ] [ Diff ] |
fix typo (GLSL is not c++ >_<) | ||
| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
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develop fa061bf9
Timestamp: 2011-09-22 13:42:01 Author: jK [ Details ] [ Diff ] |
enable/disable texture targets is unneeded when working with shaders (even cubemaps) | ||
| mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
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develop fe92f866
Timestamp: 2011-09-22 13:40:29 Author: jK [ Details ] [ Diff ] |
add comment to 31507d98f4 (always update sunDir) | ||
| mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
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develop 61607a1d
Timestamp: 2011-09-22 10:55:36 Author: hoijui [ Details ] [ Diff ] |
resolve some CppCheck issues CHoverAirMoveType: owner can not be NULL (and if it were, it would SIGSEGV earlier already) |
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| mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Path/Default/PathFinderDef.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Path/Default/PathFinderDef.h | [ Diff ] [ File ] | ||
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develop 2dcbaea5
Timestamp: 2011-09-22 04:03:58 Author: jK [ Details ] [ Diff ] |
improve previous SMFFragProg.glsl commit * fix specularInt it should use unscaled (binary) shadow coeff |
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| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
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develop ebb60659
Timestamp: 2011-09-22 03:22:24 Author: jK [ Details ] [ Diff ] |
simplify code in SMFFragProg.glsl (get rid of diffuseInt & ambientInt) |
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| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
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develop c838fd7a
Timestamp: 2011-09-22 03:18:38 Author: jK [ Details ] [ Diff ] |
improve code style in SMFFragProg.glsl | ||
| mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
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develop d891681b
Timestamp: 2011-09-22 03:12:44 Author: jK [ Details ] [ Diff ] |
minor changes to SMFVertProg.glsl | ||
| mod - cont/base/springcontent/shaders/GLSL/SMFVertProg.glsl | [ Diff ] [ File ] | ||
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develop 31507d98
Timestamp: 2011-09-22 03:07:17 Author: jK [ Details ] [ Diff ] |
SMFGroundDrawer: updating sunDir is always needed even when shadows are disabled | ||
| mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
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develop c552bc88
Timestamp: 2011-09-22 02:28:06 Author: zerver [ Details ] [ Diff ] |
Update the value of CGameServer::cheating also when running a demo | ||
| mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
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develop c8ece263
Timestamp: 2011-09-22 02:26:25 Author: zerver [ Details ] [ Diff ] |
Fix CPathFinderDef::sqGoalRadius + fix a related area reclaim command hang |
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| mod - rts/Sim/Path/Default/PathFinderDef.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
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develop 7f7ae607
Timestamp: 2011-09-22 02:24:29 Author: zerver [ Details ] [ Diff ] |
Fix mantis 0002663 (bugger off fails when builder is blocking) | ||
| mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/MobileCAI.h | [ Diff ] [ File ] | ||
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develop 1cf48908
Timestamp: 2011-09-21 15:24:11 Author: zerver [ Details ] [ Diff ] |
Refactor the death dependency system | ||
| mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/WaitCommandsAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Misc/InterceptHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/MoveTypes/MoveType.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/Scripts/CobThread.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/Object.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/Object.h | [ Diff ] [ File ] | ||
| mod - rts/System/maindefines.h | [ Diff ] [ File ] | ||
| mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
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develop 2a1424c9
Timestamp: 2011-09-21 09:43:45 Author: hoijui [ Details ] [ Diff ] |
prevent stack corruption in AAI in the case of file paths longer then 500 chars [fix] | ||
| mod - AI/Skirmish/AAI/AAI.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/AAIBuildTable.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/AAIConfig.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/E323AI | [ Diff ] [ File ] | ||
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develop 14592da5
Timestamp: 2011-09-21 09:41:33 Author: hoijui [ Details ] [ Diff ] |
undo stack-corruption in legacy C++ AI Wrapper [fix] | ||
| mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
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develop 5a41c9ed
Timestamp: 2011-09-21 03:54:22 Author: jK [ Details ] [ Diff ] |
fix bug in DynSun (e184012fe16) | ||
| mod - rts/Rendering/Env/SkyLight.cpp | [ Diff ] [ File ] | ||
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develop 69984560
Timestamp: 2011-09-21 01:39:49 Author: jK [ Details ] [ Diff ] |
reorder ShadowPass to FrontToBack rendering (better usage of Early-Z Culling) | ||
| mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
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develop 95192844
Timestamp: 2011-09-21 01:27:38 Author: jK [ Details ] [ Diff ] |
increase ShadowTexture's depth to 24bit when supported | ||
| mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
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develop 78e2654e
Timestamp: 2011-09-21 01:26:24 Author: jK [ Details ] [ Diff ] |
ShadowHandler::ShadowGenerationBits: don't use 1 as value | ||
| mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
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develop 145e8477
Timestamp: 2011-09-21 01:24:51 Author: jK [ Details ] [ Diff ] |
fix typos in ShadowHandler.cpp | ||
| mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
