2025-09-11 23:22 CEST

Changesets: spring

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develop f628f222
Timestamp: 2011-10-08 14:17:22
Author: hoijui
Details ] Diff ]
undo bad c&p in unitsync API doc [minor]
mod - tools/unitsync/unitsync_api.h Diff ] File ]
develop d8b3943f
Timestamp: 2011-10-08 14:12:08
Author: hoijui
Details ] Diff ]
implement versioning scheme RC12

This is as discussed in the last meeting (8. October 2011),
with the small addition of always tagging the releases with the patch-set.

This also adds some new functionality, see GameVersion.h and unitsync_api.h.
mod - rts/ExternalAI/Interface/SAIInterfaceCallback.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
mod - rts/Game/GameVersion.cpp Diff ] File ]
mod - rts/Game/GameVersion.h Diff ] File ]
mod - rts/Menu/LobbyConnection.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoReader.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/VersionGenerated.h.template Diff ] File ]
mod - rts/build/cmake/ConfigureVersion.cmake Diff ] File ]
mod - rts/build/cmake/UtilVersion.cmake Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
mod - tools/unitsync/unitsync_api.h Diff ] File ]
develop d076dc94
Timestamp: 2011-10-07 12:38:09
Author: jK
Details ] Diff ]
fix compile
mod - rts/System/Rectangle.h Diff ] File ]
develop c31576d1
Timestamp: 2011-10-07 12:27:36
Author: jK
Details ] Diff ]
make a few things const & pure-virtual in Shader.h
mod - rts/Rendering/Shaders/Shader.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.h Diff ] File ]
develop 190e031f
Timestamp: 2011-10-07 12:24:33
Author: jK
Details ] Diff ]
minor in SolidObject & WorldObject (no code change)
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
develop f4188b0a
Timestamp: 2011-10-07 08:37:15
Author: jK
Details ] Diff ]
use RectangleOptimizer for unsynced heightmap updates
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/SM3Map.cpp Diff ] File ]
mod - rts/Map/SM3/SM3Map.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.cpp Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.h Diff ] File ]
develop bb3f5839
Timestamp: 2011-10-07 05:40:02
Author: jK
Details ] Diff ]
attempt to fix incorrect explode() pos [mantis 0002664]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop 2edff46a
Timestamp: 2011-10-07 05:37:28
Author: jK
Details ] Diff ]
WorldDrawer: add terrain rendering timer & rename a few others
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop 8c5d084f
Timestamp: 2011-10-07 04:25:17
Author: jK
Details ] Diff ]
whitespaces
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
develop 3b553413
Timestamp: 2011-10-05 15:59:08
Author: zerver
Details ] Diff ]
Optimize d97b3c6598
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
develop 47079a64
Timestamp: 2011-10-05 10:25:52
Author: jK
Details ] Diff ]
SkyLight: make const [minor]
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
develop 6a6f8d0b
Timestamp: 2011-10-05 10:25:33
Author: jK
Details ] Diff ]
make a few other classes use the new event, too
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop fe0d56bc
Timestamp: 2011-10-05 10:24:30
Author: jK
Details ] Diff ]
SMFReadMap.h: functions defined in the class header get auto-inlined by most compilers
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
develop 1494dfc8
Timestamp: 2011-10-05 09:55:41
Author: jK
Details ] Diff ]
Not that yet
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
develop 342c8f33
Timestamp: 2011-10-05 09:51:14
Author: jK
Details ] Diff ]
SMFReadMap: add some FIXMEs
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop 54493df9
Timestamp: 2011-10-05 09:49:59
Author: jK
Details ] Diff ]
SMFReadMap: use new SunChange event to update shadintTex only when needed
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
develop 5ae17b7a
Timestamp: 2011-10-05 09:48:17
Author: jK
Details ] Diff ]
add new event `SunChanged(newDir)`
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop 56838e32
Timestamp: 2011-10-05 09:44:07
Author: jK
Details ] Diff ]
DynSun: finally fix update mechanism
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
develop 32641538
Timestamp: 2011-10-05 02:59:40
Author: jK
Details ] Diff ]
SMFReadMap: improve sending buffered shadingTex to GPU (don't update pixels & send to GPU in the same frame -> more stable FPS)
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop c84dde4d
Timestamp: 2011-10-05 02:57:11
Author: jK
Details ] Diff ]
SMFReadMap: improve shadingTex update issued by dynamic sun
Switch from a row based update to a #pixel system. It's much easier to control the performance hit this way - map size independent
Also buffer the updated pixels and send the whole updated texture to the GPU at the end of the update cycle - no scrolling lines on the (mini-)map + faster (less locking/syncing in the gpu drivers)
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
develop a6e44607
Timestamp: 2011-10-04 01:45:22
Author: zerver
Details ] Diff ]
Tweak previous commit
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop d97b3c65
Timestamp: 2011-10-04 01:16:36
Author: zerver
Details ] Diff ]
Fix mantis 0002662 (units getting (semi-)stuck at building edges)
Make pathfinder read blocking info at double resolution
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop ffc2cfc3
Timestamp: 2011-10-03 01:18:35
Author: jK
Details ] Diff ]
SMFReadMap: send normalTexture in `-1 .. +1` range to the GPU
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop ea93117c
Timestamp: 2011-10-02 22:31:04
Author: jK
Details ] Diff ]
catch spring errors in GameServer thread, too
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 410d4c42
Timestamp: 2011-10-02 18:16:54
Author: abma
Details ] Diff ]
fix typo in minizip/CMakeLists.txt (thanks spliff!)
mod - rts/lib/minizip/CMakeLists.txt Diff ] File ]
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