2025-08-29 20:51 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop d451f70f
Timestamp: 2019-03-18 21:39:10
Author: Eshed
Details ] Diff ]
fix return value
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
maintenance 455cf0d5
Timestamp: 2019-03-18 21:34:08
Author: Eshed
Details ] Diff ]
Fix creg lua save/load
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
mod - rts/System/creg/SerializeLuaState.cpp Diff ] File ]
develop f6d1dab5
Timestamp: 2019-03-18 21:34:08
Author: Eshed
Details ] Diff ]
Fix creg lua save/load
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
mod - rts/System/creg/SerializeLuaState.cpp Diff ] File ]
maintenance 9df885b1
Timestamp: 2019-03-18 21:33:50
Author: Eshed
Details ] Diff ]
Implement pair handling in creg
mod - rts/Sim/Units/CommandAI/CommandDescription.cpp Diff ] File ]
add - rts/System/creg/STL_Pair.h Diff ] File ]
develop f78d6019
Timestamp: 2019-03-18 21:33:50
Author: Eshed
Details ] Diff ]
Implement pair handling in creg
mod - rts/Sim/Units/CommandAI/CommandDescription.cpp Diff ] File ]
add - rts/System/creg/STL_Pair.h Diff ] File ]
maintenance ad33cc10
Timestamp: 2019-03-18 20:25:06
Author: rt
Details ] Diff ]
++#inc
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop 190e26b7
Timestamp: 2019-03-18 20:25:00
Author: rt
Details ] Diff ]
++#inc
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
maintenance 822fb891
Timestamp: 2019-03-18 20:19:58
Author: rt
Details ] Diff ]
ensure clean forced exit if .smt is corrupt
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop 8a438672
Timestamp: 2019-03-18 20:19:47
Author: rt
Details ] Diff ]
ensure clean forced exit if .smt is corrupt
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
maintenance 49548e63
Timestamp: 2019-03-18 19:38:11
Author: Eshed
Details ] Diff ]
Use c++ and not lua to store which tables were checked in LowerKeys
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
develop fac23729
Timestamp: 2019-03-18 19:38:11
Author: Eshed
Details ] Diff ]
Use c++ and not lua to store which tables were checked in LowerKeys
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
maintenance 86397304
Timestamp: 2019-03-18 16:39:15
Author: rt
Details ] Diff ]
handle defsParser errors sans crashing
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaParser.h Diff ] File ]
develop d39b44e0
Timestamp: 2019-03-18 16:39:15
Author: rt
Details ] Diff ]
handle defsParser errors sans crashing
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaParser.h Diff ] File ]
maintenance 473f12a1
Timestamp: 2019-03-18 16:37:19
Author: rt
Details ] Diff ]
make pathManager always point somewhere non-null
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/Path/IPathManager.cpp Diff ] File ]
develop 6f42cd54
Timestamp: 2019-03-18 16:37:19
Author: rt
Details ] Diff ]
make pathManager always point somewhere non-null
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/Path/IPathManager.cpp Diff ] File ]
maintenance 05e25b8e
Timestamp: 2019-03-18 15:13:22
Author: rt
Details ] Diff ]
add Script.{S,G}etWatch{Explosion,Projectile,AllowTarget}
Script.{S,G}etWatchWeapon now function as though calling
all three of these for a given weapondef
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
develop aec5d0bd
Timestamp: 2019-03-18 15:13:22
Author: rt
Details ] Diff ]
add Script.{S,G}etWatch{Explosion,Projectile,AllowTarget}
Script.{S,G}etWatchWeapon now function as though calling
all three of these for a given weapondef
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
maintenance 3850a8f0
Timestamp: 2019-03-18 15:08:52
Author: rt
Details ] Diff ]
flip order
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop e45a15e7
Timestamp: 2019-03-18 15:08:47
Author: rt
Details ] Diff ]
flip order
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
maintenance 9a0f51fe
Timestamp: 2019-03-18 14:11:28
Author: rt
Details ] Diff ]
add EXIT_CODE_FORCED
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/System/SpringExitCode.h Diff ] File ]
develop 11853507
Timestamp: 2019-03-18 14:11:28
Author: rt
Details ] Diff ]
add EXIT_CODE_FORCED
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/System/SpringExitCode.h Diff ] File ]
maintenance bb645c99
Timestamp: 2019-03-18 14:10:29
Author: rt
Details ] Diff ]
prevent NewHandler recursion
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop c9749a97
Timestamp: 2019-03-18 14:10:29
Author: rt
Details ] Diff ]
prevent NewHandler recursion
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
maintenance cfd0d5df
Timestamp: 2019-03-18 05:02:56
Author: rt
Details ] Diff ]
skip LoadLua stage in case of forced exit
mod - rts/Game/Game.cpp Diff ] File ]
develop 6b0360fb
Timestamp: 2019-03-18 05:02:56
Author: rt
Details ] Diff ]
skip LoadLua stage in case of forced exit
mod - rts/Game/Game.cpp Diff ] File ]
First  Prev  1 2 3 ... 43 44 45 46 47 48 49 ... 110 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last