2025-11-15 03:53 CET

Changesets: spring

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develop a1ea96ab
Timestamp: 2011-11-08 15:21:23
Author: jK
Details ] Diff ]
fix BumpWater with DepthBufferBits = 16 (mantis 0002711; thx Forb & KingRaptor)
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 52a78892
Timestamp: 2011-11-08 12:38:49
Author: Kaylewt
Details ] Diff ]
CommandAI: fix AllowedCommand wrt. UHM
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop 96d3b480
Timestamp: 2011-11-08 12:22:59
Author: jK
Details ] Diff ]
use fog when rendering BasicWater
mod - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
develop 45bb21fa
Timestamp: 2011-11-08 12:20:01
Author: jK
Details ] Diff ]
CBaseGroundDrawer: don't add a farplane to the camera frustum that is used for inview checks
the camera distance check is already done in CGroundDrawer::GridVisibility()
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
develop 423afa29
Timestamp: 2011-11-08 12:15:09
Author: jK
Details ] Diff ]
Apply switching water renderers at start of draw frame
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop ae0b9885
Timestamp: 2011-11-08 12:13:22
Author: jK
Details ] Diff ]
GrassDrawer: InView call is slow, rely on QuadField visibility check
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
develop f49cdf8b
Timestamp: 2011-11-08 12:11:57
Author: jK
Details ] Diff ]
fix gl_FogFragCoord computation in grass & model shaders
mod - cont/base/springcontent/shaders/GLSL/GrassVertProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/ModelVertProg.glsl Diff ] File ]
develop 15d3246e
Timestamp: 2011-11-08 12:10:29
Author: jK
Details ] Diff ]
MouseHandler: hidden cursor != MiddleClickScroll
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop 90e4a5fc
Timestamp: 2011-11-08 12:09:43
Author: jK
Details ] Diff ]
MouseHandler: rename a few functions & simplify code to runtime switch hwcursor
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 297cb6e5
Timestamp: 2011-11-08 12:07:28
Author: jK
Details ] Diff ]
make CMouseHandler::ReplaceMouseCursor & SafeDeleteCursor more safe when deleting current used cursor
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
develop 5ffd36f8
Timestamp: 2011-11-08 12:04:30
Author: jK
Details ] Diff ]
sort MouseHandler member vars a bit & make a few private
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
develop 8fd18e90
Timestamp: 2011-11-08 11:16:26
Author: Kaylewt
Details ] Diff ]
CommandAI: no timeout for immobile targets
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop 005678ff
Timestamp: 2011-11-08 03:33:39
Author: Kaylewt
Details ] Diff ]
CommandAI: reduce ridiculously large TARGET_LOST_TIMER value
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
develop 4d956e6f
Timestamp: 2011-11-08 03:23:25
Author: jK
Details ] Diff ]
fix compile (typo in c0ed81d71)
mod - rts/System/maindefines.h Diff ] File ]
develop 67d8bc53
Timestamp: 2011-11-08 02:48:45
Author: abma
Details ] Diff ]
spelling fixes: (thanks Jan Dittberner!)
replace continously with continuously
replace splitted with split (irregular verb)
replace treshold with threshold
replace 'an other' with 'another'
replace 'Allows to' with 'Allows one to'
replace writeable with writable (comments and strings)
mod - AI/Interfaces/Java/src/main/native/InterfaceExport.c Diff ] File ]
mod - AI/Skirmish/AAI/AAIMap.cpp Diff ] File ]
mod - AI/Wrappers/CUtils/Util.c Diff ] File ]
mod - AI/Wrappers/CUtils/Util.h Diff ] File ]
mod - AI/Wrappers/CUtils/bin/commonOOCallback.awk Diff ] File ]
mod - AI/Wrappers/JavaOO/bin/wrappEvents.awk Diff ] File ]
mod - buildbot/stacktrace_translator/frontend/index.php Diff ] File ]
mod - doc/changelog.txt Diff ] File ]
mod - doc/manpages/spring-headless.6.txt Diff ] File ]
mod - doc/manpages/spring.6.txt Diff ] File ]
mod - installer/nsis_plugins/README.txt Diff ] File ]
mod - rts/ExternalAI/Interface/AISCommands.h Diff ] File ]
mod - rts/ExternalAI/Interface/AISEvents.h Diff ] File ]
mod - rts/ExternalAI/Interface/SAIInterfaceCallback.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaLobby.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Menu/ScriptHandler.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.h Diff ] File ]
mod - rts/System/FileSystem/DataDirsAccess.h Diff ] File ]
mod - rts/System/FileSystem/SimpleParser.h Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
mod - rts/lib/assimp/README_SPRING Diff ] File ]
mod - tools/ArchiveMover/ArchiveMover.cpp Diff ] File ]
mod - tools/unitsync/unitsync_api.h Diff ] File ]
develop d9c69988
Timestamp: 2011-11-08 02:28:29
Author: jK
Details ] Diff ]
mark redundant mutexes in MiniMap & MouseHandler
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop 293b65fa
Timestamp: 2011-11-08 02:16:00
Author: jK
Details ] Diff ]
Merge duplicated data in MiniMap.cpp & MouseHandler.cpp into SelectedUnits.cpp, that handles boxselection and single unit click selection
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.h Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/System/float4.h Diff ] File ]
develop 43541b59
Timestamp: 2011-11-08 02:10:25
Author: jK
Details ] Diff ]
whitespace commit in MouseHandler.cpp
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
develop 58931b5d
Timestamp: 2011-11-08 02:05:28
Author: jK
Details ] Diff ]
whitespaces in MouseInput.cpp
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
develop deeea7de
Timestamp: 2011-11-08 02:05:03
Author: jK
Details ] Diff ]
Mouse: don't force/wrap mouse pos when window isn't active
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
develop c0ed81d7
Timestamp: 2011-11-08 02:03:54
Author: jK
Details ] Diff ]
workaround a SDL bug with X11 & fullscreen mode
(fixes broken MiddleClickScroll)
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
mod - rts/System/maindefines.h Diff ] File ]
develop 70211e47
Timestamp: 2011-11-07 20:56:45
Author: Kaylewt
Details ] Diff ]
'fix' constructors sometimes becoming zombies (eg. when guarding a factory)
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop df8630ee
Timestamp: 2011-11-07 14:18:10
Author: Kaylewt
Details ] Diff ]
make ConsoleSink force-flush its streams (0002714)
mod - rts/System/Log/ConsoleSink.cpp Diff ] File ]
develop 408714cc
Timestamp: 2011-11-06 23:02:22
Author: hoijui
Details ] Diff ]
remove unneeded parenthesis (seems to fail with certain CMake versions, thanks vbs) [CMake] [fix]
mod - rts/build/cmake/UtilVersion.cmake Diff ] File ]
develop 61351eff
Timestamp: 2011-11-06 22:39:14
Author: Kaylewt
Details ] Diff ]
Revert "Force builder to leave build stance after construction is completed (prevents zombie builder bug)"

This reverts commit efa91097877433487ddc48e9abe667ff1937d222.

1) it breaks queued orders (eg. of a row of solars, only the first gets built)
2) 'inBuildStance' is controlled by unit scripts, those should be fixed instead
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
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