Changesets: spring
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develop a1ea96ab
Timestamp: 2011-11-08 15:21:23 Author: jK [ Details ] [ Diff ] |
fix BumpWater with DepthBufferBits = 16 (mantis 0002711; thx Forb & KingRaptor) | ||
| mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
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develop 52a78892
Timestamp: 2011-11-08 12:38:49 Author: Kaylewt [ Details ] [ Diff ] |
CommandAI: fix AllowedCommand wrt. UHM | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
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develop 96d3b480
Timestamp: 2011-11-08 12:22:59 Author: jK [ Details ] [ Diff ] |
use fog when rendering BasicWater | ||
| mod - rts/Rendering/Env/BasicWater.cpp | [ Diff ] [ File ] | ||
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develop 45bb21fa
Timestamp: 2011-11-08 12:20:01 Author: jK [ Details ] [ Diff ] |
CBaseGroundDrawer: don't add a farplane to the camera frustum that is used for inview checks the camera distance check is already done in CGroundDrawer::GridVisibility() |
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| mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | ||
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develop 423afa29
Timestamp: 2011-11-08 12:15:09 Author: jK [ Details ] [ Diff ] |
Apply switching water renderers at start of draw frame | ||
| mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
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develop ae0b9885
Timestamp: 2011-11-08 12:13:22 Author: jK [ Details ] [ Diff ] |
GrassDrawer: InView call is slow, rely on QuadField visibility check | ||
| mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
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develop f49cdf8b
Timestamp: 2011-11-08 12:11:57 Author: jK [ Details ] [ Diff ] |
fix gl_FogFragCoord computation in grass & model shaders | ||
| mod - cont/base/springcontent/shaders/GLSL/GrassVertProg.glsl | [ Diff ] [ File ] | ||
| mod - cont/base/springcontent/shaders/GLSL/ModelVertProg.glsl | [ Diff ] [ File ] | ||
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develop 15d3246e
Timestamp: 2011-11-08 12:10:29 Author: jK [ Details ] [ Diff ] |
MouseHandler: hidden cursor != MiddleClickScroll | ||
| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
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develop 90e4a5fc
Timestamp: 2011-11-08 12:09:43 Author: jK [ Details ] [ Diff ] |
MouseHandler: rename a few functions & simplify code to runtime switch hwcursor | ||
| mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
| mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
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develop 297cb6e5
Timestamp: 2011-11-08 12:07:28 Author: jK [ Details ] [ Diff ] |
make CMouseHandler::ReplaceMouseCursor & SafeDeleteCursor more safe when deleting current used cursor | ||
| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
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develop 5ffd36f8
Timestamp: 2011-11-08 12:04:30 Author: jK [ Details ] [ Diff ] |
sort MouseHandler member vars a bit & make a few private | ||
| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
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develop 8fd18e90
Timestamp: 2011-11-08 11:16:26 Author: Kaylewt [ Details ] [ Diff ] |
CommandAI: no timeout for immobile targets | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
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develop 005678ff
Timestamp: 2011-11-08 03:33:39 Author: Kaylewt [ Details ] [ Diff ] |
CommandAI: reduce ridiculously large TARGET_LOST_TIMER value | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
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develop 4d956e6f
Timestamp: 2011-11-08 03:23:25 Author: jK [ Details ] [ Diff ] |
fix compile (typo in c0ed81d71) | ||
| mod - rts/System/maindefines.h | [ Diff ] [ File ] | ||
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develop 67d8bc53
Timestamp: 2011-11-08 02:48:45 Author: abma [ Details ] [ Diff ] |
spelling fixes: (thanks Jan Dittberner!) replace continously with continuously replace splitted with split (irregular verb) replace treshold with threshold replace 'an other' with 'another' replace 'Allows to' with 'Allows one to' replace writeable with writable (comments and strings) |
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| mod - AI/Interfaces/Java/src/main/native/InterfaceExport.c | [ Diff ] [ File ] | ||
| mod - AI/Skirmish/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
| mod - AI/Wrappers/CUtils/Util.c | [ Diff ] [ File ] | ||
| mod - AI/Wrappers/CUtils/Util.h | [ Diff ] [ File ] | ||
| mod - AI/Wrappers/CUtils/bin/commonOOCallback.awk | [ Diff ] [ File ] | ||
| mod - AI/Wrappers/JavaOO/bin/wrappEvents.awk | [ Diff ] [ File ] | ||
| mod - buildbot/stacktrace_translator/frontend/index.php | [ Diff ] [ File ] | ||
| mod - doc/changelog.txt | [ Diff ] [ File ] | ||
| mod - doc/manpages/spring-headless.6.txt | [ Diff ] [ File ] | ||
| mod - doc/manpages/spring.6.txt | [ Diff ] [ File ] | ||
| mod - installer/nsis_plugins/README.txt | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/Interface/AISCommands.h | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/Interface/AISEvents.h | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/Interface/SAIInterfaceCallback.h | [ Diff ] [ File ] | ||
| mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
| mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
| mod - rts/Lua/LuaLobby.cpp | [ Diff ] [ File ] | ||
| mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
| mod - rts/Menu/ScriptHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Rendering/glFont.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
| mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
| mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
| mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/FileSystem/DataDirLocater.h | [ Diff ] [ File ] | ||
| mod - rts/System/FileSystem/DataDirsAccess.h | [ Diff ] [ File ] | ||
| mod - rts/System/FileSystem/SimpleParser.h | [ Diff ] [ File ] | ||
| mod - rts/System/LogOutput.h | [ Diff ] [ File ] | ||
| mod - rts/lib/assimp/README_SPRING | [ Diff ] [ File ] | ||
| mod - tools/ArchiveMover/ArchiveMover.cpp | [ Diff ] [ File ] | ||
| mod - tools/unitsync/unitsync_api.h | [ Diff ] [ File ] | ||
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develop d9c69988
Timestamp: 2011-11-08 02:28:29 Author: jK [ Details ] [ Diff ] |
mark redundant mutexes in MiniMap & MouseHandler | ||
| mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
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develop 293b65fa
Timestamp: 2011-11-08 02:16:00 Author: jK [ Details ] [ Diff ] |
Merge duplicated data in MiniMap.cpp & MouseHandler.cpp into SelectedUnits.cpp, that handles boxselection and single unit click selection | ||
| mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/SelectedUnits.h | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
| mod - rts/System/float4.h | [ Diff ] [ File ] | ||
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develop 43541b59
Timestamp: 2011-11-08 02:10:25 Author: jK [ Details ] [ Diff ] |
whitespace commit in MouseHandler.cpp | ||
| mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
| mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
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develop 58931b5d
Timestamp: 2011-11-08 02:05:28 Author: jK [ Details ] [ Diff ] |
whitespaces in MouseInput.cpp | ||
| mod - rts/System/Input/MouseInput.cpp | [ Diff ] [ File ] | ||
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develop deeea7de
Timestamp: 2011-11-08 02:05:03 Author: jK [ Details ] [ Diff ] |
Mouse: don't force/wrap mouse pos when window isn't active | ||
| mod - rts/System/Input/MouseInput.cpp | [ Diff ] [ File ] | ||
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develop c0ed81d7
Timestamp: 2011-11-08 02:03:54 Author: jK [ Details ] [ Diff ] |
workaround a SDL bug with X11 & fullscreen mode (fixes broken MiddleClickScroll) |
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| mod - rts/System/Input/MouseInput.cpp | [ Diff ] [ File ] | ||
| mod - rts/System/maindefines.h | [ Diff ] [ File ] | ||
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develop 70211e47
Timestamp: 2011-11-07 20:56:45 Author: Kaylewt [ Details ] [ Diff ] |
'fix' constructors sometimes becoming zombies (eg. when guarding a factory) | ||
| mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
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develop df8630ee
Timestamp: 2011-11-07 14:18:10 Author: Kaylewt [ Details ] [ Diff ] |
make ConsoleSink force-flush its streams (0002714) | ||
| mod - rts/System/Log/ConsoleSink.cpp | [ Diff ] [ File ] | ||
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develop 408714cc
Timestamp: 2011-11-06 23:02:22 Author: hoijui [ Details ] [ Diff ] |
remove unneeded parenthesis (seems to fail with certain CMake versions, thanks vbs) [CMake] [fix] | ||
| mod - rts/build/cmake/UtilVersion.cmake | [ Diff ] [ File ] | ||
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develop 61351eff
Timestamp: 2011-11-06 22:39:14 Author: Kaylewt [ Details ] [ Diff ] |
Revert "Force builder to leave build stance after construction is completed (prevents zombie builder bug)" This reverts commit efa91097877433487ddc48e9abe667ff1937d222. 1) it breaks queued orders (eg. of a row of solars, only the first gets built) 2) 'inBuildStance' is controlled by unit scripts, those should be fixed instead |
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| mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
